Fix item closing overly triggering save dialogues (#21374)
Closes https://github.com/zed-industries/zed/issues/12029 Allows to introspect project items inside items more deeply, checking them for being dirty. For that: * renames `project::Item` into `project::ProjectItem` * adds an `is_dirty(&self) -> bool` method to the renamed trait * changes the closing logic to only care about dirty project items when checking for save prompts conditions * save prompts are raised only if the item is singleton without a project path; or if the item has dirty project items that are not open elsewhere Release Notes: - Fixed item closing overly triggering save dialogues
This commit is contained in:
parent
c2cd84a749
commit
28849dd2a8
19 changed files with 600 additions and 85 deletions
|
@ -3,7 +3,7 @@ use gpui::{
|
|||
actions, prelude::*, AnyElement, AppContext, EventEmitter, FocusHandle, FocusableView,
|
||||
Subscription, View,
|
||||
};
|
||||
use project::Item as _;
|
||||
use project::ProjectItem as _;
|
||||
use ui::{prelude::*, ButtonLike, ElevationIndex, KeyBinding};
|
||||
use util::ResultExt as _;
|
||||
use workspace::item::ItemEvent;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue