Make all geometry types Default to support movement-based refinement
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4 changed files with 170 additions and 83 deletions
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@ -132,7 +132,7 @@ impl Window {
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#[derive(Clone, Debug, Default, PartialEq, Eq)]
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#[repr(C)]
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pub struct ContentMask<P: Clone + Debug> {
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pub struct ContentMask<P: Clone + Default + Debug> {
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pub bounds: Bounds<P>,
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}
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