remove debug print
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1b12dd39cc
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2a6b83f190
1 changed files with 0 additions and 23 deletions
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@ -1029,9 +1029,7 @@ fn update_buffer_capacity(
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if pipeline.buffer_size >= data_size {
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return None;
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}
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println!("buffer too small: {} < {}", pipeline.buffer_size, data_size);
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let buffer_size = data_size.next_power_of_two();
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println!("New size: {}", buffer_size);
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let buffer = create_buffer(device, element_size, buffer_size).unwrap();
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let view = create_buffer_view(device, &buffer).unwrap();
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Some((buffer, buffer_size, view))
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@ -1045,12 +1043,7 @@ fn update_paths_buffer_capacity(
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if pipeline.buffer_size >= data_size {
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return None;
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}
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println!(
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"Paths buffer too small: {} < {}",
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pipeline.buffer_size, data_size
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);
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let buffer_size = data_size.next_power_of_two();
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println!("Paths New size: {}", buffer_size);
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let buffer = create_buffer(device, std::mem::size_of::<PathSprite>(), buffer_size).unwrap();
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let view = create_buffer_view(device, &buffer).unwrap();
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Some((buffer, buffer_size, view))
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@ -1064,12 +1057,7 @@ fn update_paths_vertex_capacity(
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if pipeline.vertex_buffer_size >= vertex_size {
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return None;
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}
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println!(
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"Paths vertex buffer too small: {} < {}",
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pipeline.vertex_buffer_size, vertex_size
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);
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let vertex_size = vertex_size.next_power_of_two();
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println!("Paths vertex New size: {}", vertex_size);
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let buffer = create_buffer(
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device,
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std::mem::size_of::<PathVertex<ScaledPixels>>(),
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@ -1088,12 +1076,7 @@ fn update_indirect_buffer_capacity(
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if pipeline.indirect_buffer_size >= data_size {
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return None;
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}
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println!(
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"Indirect buffer too small: {} < {}",
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pipeline.indirect_buffer_size, data_size
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);
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let buffer_size = data_size.next_power_of_two();
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println!("Indirect New size: {}", buffer_size);
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let buffer = create_indirect_draw_buffer(device, data_size as u32).unwrap();
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Some((buffer, buffer_size))
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}
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@ -1237,7 +1220,6 @@ mod shader_resources {
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use windows_core::{HSTRING, PCSTR};
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pub(super) fn build_shader_blob(entry: &str, target: &str) -> Result<ID3DBlob> {
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println!("Building shader: {}", entry);
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unsafe {
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let mut entry = entry.to_owned();
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let mut target = target.to_owned();
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@ -1251,11 +1233,6 @@ mod shader_resources {
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target.push_str("\0");
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let entry_point = PCSTR::from_raw(entry.as_ptr());
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let target_cstr = PCSTR::from_raw(target.as_ptr());
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println!(
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"Compiling shader: {} with target: {}",
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entry_point.display(),
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target_cstr.display()
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);
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#[cfg(debug_assertions)]
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let compile_flag = D3DCOMPILE_DEBUG | D3DCOMPILE_SKIP_OPTIMIZATION;
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#[cfg(not(debug_assertions))]
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