Fix context key matching

* You need to check all layers of the context stack
* When in command, the context should be based on where focus was (to
  match `available_actions`.
This commit is contained in:
Conrad Irwin 2023-12-04 21:28:37 +00:00
parent 3627ff87f0
commit 2c2e5144c9
4 changed files with 54 additions and 12 deletions

View file

@ -311,7 +311,11 @@ impl PickerDelegate for CommandPaletteDelegate {
command.name.clone(), command.name.clone(),
r#match.positions.clone(), r#match.positions.clone(),
)) ))
.children(KeyBinding::for_action(&*command.action, cx)), .children(KeyBinding::for_action_in(
&*command.action,
&self.previous_focus_handle,
cx,
)),
), ),
) )
} }

View file

@ -16,7 +16,7 @@ pub struct DispatchNodeId(usize);
pub(crate) struct DispatchTree { pub(crate) struct DispatchTree {
node_stack: Vec<DispatchNodeId>, node_stack: Vec<DispatchNodeId>,
context_stack: Vec<KeyContext>, pub(crate) context_stack: Vec<KeyContext>,
nodes: Vec<DispatchNode>, nodes: Vec<DispatchNode>,
focusable_node_ids: HashMap<FocusId, DispatchNodeId>, focusable_node_ids: HashMap<FocusId, DispatchNodeId>,
keystroke_matchers: HashMap<SmallVec<[KeyContext; 4]>, KeystrokeMatcher>, keystroke_matchers: HashMap<SmallVec<[KeyContext; 4]>, KeystrokeMatcher>,
@ -163,13 +163,24 @@ impl DispatchTree {
actions actions
} }
pub fn bindings_for_action(&self, action: &dyn Action) -> Vec<KeyBinding> { pub fn bindings_for_action(
&self,
action: &dyn Action,
context_stack: &Vec<KeyContext>,
) -> Vec<KeyBinding> {
self.keymap self.keymap
.lock() .lock()
.bindings_for_action(action.type_id()) .bindings_for_action(action.type_id())
.filter(|candidate| { .filter(|candidate| {
candidate.action.partial_eq(action) if !candidate.action.partial_eq(action) {
&& candidate.matches_context(&self.context_stack) return false;
}
for i in 1..context_stack.len() {
if candidate.matches_context(&context_stack[0..i]) {
return true;
}
}
return false;
}) })
.cloned() .cloned()
.collect() .collect()

View file

@ -1492,10 +1492,28 @@ impl<'a> WindowContext<'a> {
} }
pub fn bindings_for_action(&self, action: &dyn Action) -> Vec<KeyBinding> { pub fn bindings_for_action(&self, action: &dyn Action) -> Vec<KeyBinding> {
self.window self.window.current_frame.dispatch_tree.bindings_for_action(
.current_frame action,
.dispatch_tree &self.window.current_frame.dispatch_tree.context_stack,
.bindings_for_action(action) )
}
pub fn bindings_for_action_in(
&self,
action: &dyn Action,
focus_handle: &FocusHandle,
) -> Vec<KeyBinding> {
let dispatch_tree = &self.window.previous_frame.dispatch_tree;
let Some(node_id) = dispatch_tree.focusable_node_id(focus_handle.id) else {
return vec![];
};
let context_stack = dispatch_tree
.dispatch_path(node_id)
.into_iter()
.map(|node_id| dispatch_tree.node(node_id).context.clone())
.collect();
dispatch_tree.bindings_for_action(action, &context_stack)
} }
pub fn listener_for<V: Render, E>( pub fn listener_for<V: Render, E>(

View file

@ -1,5 +1,5 @@
use crate::{h_stack, prelude::*, Icon, IconElement, IconSize}; use crate::{h_stack, prelude::*, Icon, IconElement, IconSize};
use gpui::{relative, rems, Action, Div, IntoElement, Keystroke}; use gpui::{relative, rems, Action, Div, FocusHandle, IntoElement, Keystroke};
#[derive(IntoElement, Clone)] #[derive(IntoElement, Clone)]
pub struct KeyBinding { pub struct KeyBinding {
@ -49,12 +49,21 @@ impl RenderOnce for KeyBinding {
impl KeyBinding { impl KeyBinding {
pub fn for_action(action: &dyn Action, cx: &mut WindowContext) -> Option<Self> { pub fn for_action(action: &dyn Action, cx: &mut WindowContext) -> Option<Self> {
// todo! this last is arbitrary, we want to prefer users key bindings over defaults,
// and vim over normal (in vim mode), etc.
let key_binding = cx.bindings_for_action(action).last().cloned()?; let key_binding = cx.bindings_for_action(action).last().cloned()?;
Some(Self::new(key_binding)) Some(Self::new(key_binding))
} }
// like for_action(), but lets you specify the context from which keybindings
// are matched.
pub fn for_action_in(
action: &dyn Action,
focus: &FocusHandle,
cx: &mut WindowContext,
) -> Option<Self> {
let key_binding = cx.bindings_for_action_in(action, focus).last().cloned()?;
Some(Self::new(key_binding))
}
fn icon_for_key(keystroke: &Keystroke) -> Option<Icon> { fn icon_for_key(keystroke: &Keystroke) -> Option<Icon> {
let mut icon: Option<Icon> = None; let mut icon: Option<Icon> = None;