Fix context key matching
* You need to check all layers of the context stack * When in command, the context should be based on where focus was (to match `available_actions`.
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parent
3627ff87f0
commit
2c2e5144c9
4 changed files with 54 additions and 12 deletions
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@ -311,7 +311,11 @@ impl PickerDelegate for CommandPaletteDelegate {
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command.name.clone(),
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r#match.positions.clone(),
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))
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.children(KeyBinding::for_action(&*command.action, cx)),
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.children(KeyBinding::for_action_in(
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&*command.action,
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&self.previous_focus_handle,
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cx,
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)),
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),
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)
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}
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@ -16,7 +16,7 @@ pub struct DispatchNodeId(usize);
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pub(crate) struct DispatchTree {
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node_stack: Vec<DispatchNodeId>,
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context_stack: Vec<KeyContext>,
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pub(crate) context_stack: Vec<KeyContext>,
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nodes: Vec<DispatchNode>,
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focusable_node_ids: HashMap<FocusId, DispatchNodeId>,
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keystroke_matchers: HashMap<SmallVec<[KeyContext; 4]>, KeystrokeMatcher>,
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@ -163,13 +163,24 @@ impl DispatchTree {
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actions
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}
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pub fn bindings_for_action(&self, action: &dyn Action) -> Vec<KeyBinding> {
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pub fn bindings_for_action(
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&self,
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action: &dyn Action,
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context_stack: &Vec<KeyContext>,
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) -> Vec<KeyBinding> {
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self.keymap
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.lock()
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.bindings_for_action(action.type_id())
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.filter(|candidate| {
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candidate.action.partial_eq(action)
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&& candidate.matches_context(&self.context_stack)
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if !candidate.action.partial_eq(action) {
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return false;
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}
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for i in 1..context_stack.len() {
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if candidate.matches_context(&context_stack[0..i]) {
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return true;
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}
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}
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return false;
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})
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.cloned()
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.collect()
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@ -1492,10 +1492,28 @@ impl<'a> WindowContext<'a> {
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}
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pub fn bindings_for_action(&self, action: &dyn Action) -> Vec<KeyBinding> {
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self.window
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.current_frame
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.dispatch_tree
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.bindings_for_action(action)
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self.window.current_frame.dispatch_tree.bindings_for_action(
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action,
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&self.window.current_frame.dispatch_tree.context_stack,
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)
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}
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pub fn bindings_for_action_in(
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&self,
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action: &dyn Action,
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focus_handle: &FocusHandle,
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) -> Vec<KeyBinding> {
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let dispatch_tree = &self.window.previous_frame.dispatch_tree;
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let Some(node_id) = dispatch_tree.focusable_node_id(focus_handle.id) else {
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return vec![];
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};
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let context_stack = dispatch_tree
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.dispatch_path(node_id)
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.into_iter()
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.map(|node_id| dispatch_tree.node(node_id).context.clone())
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.collect();
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dispatch_tree.bindings_for_action(action, &context_stack)
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}
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pub fn listener_for<V: Render, E>(
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@ -1,5 +1,5 @@
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use crate::{h_stack, prelude::*, Icon, IconElement, IconSize};
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use gpui::{relative, rems, Action, Div, IntoElement, Keystroke};
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use gpui::{relative, rems, Action, Div, FocusHandle, IntoElement, Keystroke};
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#[derive(IntoElement, Clone)]
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pub struct KeyBinding {
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@ -49,12 +49,21 @@ impl RenderOnce for KeyBinding {
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impl KeyBinding {
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pub fn for_action(action: &dyn Action, cx: &mut WindowContext) -> Option<Self> {
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// todo! this last is arbitrary, we want to prefer users key bindings over defaults,
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// and vim over normal (in vim mode), etc.
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let key_binding = cx.bindings_for_action(action).last().cloned()?;
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Some(Self::new(key_binding))
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}
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// like for_action(), but lets you specify the context from which keybindings
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// are matched.
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pub fn for_action_in(
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action: &dyn Action,
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focus: &FocusHandle,
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cx: &mut WindowContext,
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) -> Option<Self> {
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let key_binding = cx.bindings_for_action_in(action, focus).last().cloned()?;
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Some(Self::new(key_binding))
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}
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fn icon_for_key(keystroke: &Keystroke) -> Option<Icon> {
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let mut icon: Option<Icon> = None;
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