Fixed a bug where buffer saved clocks would desynchronize in rare execution paths
co-authored-by: Max <max@zed.dev>
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4 changed files with 21 additions and 20 deletions
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@ -66,6 +66,7 @@ impl<'a> AddAssign<&'a Local> for Local {
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}
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}
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/// A vector clock
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#[derive(Clone, Default, Hash, Eq, PartialEq)]
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pub struct Global(SmallVec<[u32; 8]>);
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