+ManagedView
And some games with rust traits
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8 changed files with 75 additions and 73 deletions
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@ -185,10 +185,27 @@ impl Drop for FocusHandle {
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}
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}
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/// FocusableView allows users of your view to easily
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/// focus it (using cx.focus_view(view))
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pub trait FocusableView: Render {
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fn focus_handle(&self, cx: &AppContext) -> FocusHandle;
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}
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/// ManagedView is a view (like a Modal, Popover, Menu, etc.)
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/// where the lifecycle of the view is handled by another view.
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pub trait ManagedView: Render {
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fn focus_handle(&self, cx: &AppContext) -> FocusHandle;
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}
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pub struct Dismiss;
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impl<T: ManagedView> EventEmitter<Dismiss> for T {}
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impl<T: ManagedView> FocusableView for T {
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fn focus_handle(&self, cx: &AppContext) -> FocusHandle {
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self.focus_handle(cx)
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}
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}
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// Holds the state for a specific window.
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pub struct Window {
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pub(crate) handle: AnyWindowHandle,
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