+ManagedView
And some games with rust traits
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2182cb2656
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8 changed files with 75 additions and 73 deletions
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@ -1,6 +1,6 @@
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use gpui::{
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div, prelude::*, px, AnyView, Div, EventEmitter, FocusHandle, Render, Subscription, View,
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ViewContext, WindowContext,
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div, prelude::*, px, AnyView, Div, FocusHandle, ManagedView, Render, Subscription, View,
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ViewContext,
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};
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use ui::{h_stack, v_stack};
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@ -15,14 +15,6 @@ pub struct ModalLayer {
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active_modal: Option<ActiveModal>,
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}
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pub trait Modal: Render + EventEmitter<ModalEvent> {
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fn focus(&self, cx: &mut WindowContext);
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}
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pub enum ModalEvent {
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Dismissed,
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}
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impl ModalLayer {
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pub fn new() -> Self {
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Self { active_modal: None }
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@ -30,7 +22,7 @@ impl ModalLayer {
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pub fn toggle_modal<V, B>(&mut self, cx: &mut ViewContext<Self>, build_view: B)
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where
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V: Modal,
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V: ManagedView,
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B: FnOnce(&mut ViewContext<V>) -> V,
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{
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if let Some(active_modal) = &self.active_modal {
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@ -46,17 +38,15 @@ impl ModalLayer {
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pub fn show_modal<V>(&mut self, new_modal: View<V>, cx: &mut ViewContext<Self>)
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where
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V: Modal,
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V: ManagedView,
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{
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self.active_modal = Some(ActiveModal {
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modal: new_modal.clone().into(),
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subscription: cx.subscribe(&new_modal, |this, modal, e, cx| match e {
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ModalEvent::Dismissed => this.hide_modal(cx),
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}),
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subscription: cx.subscribe(&new_modal, |this, modal, e, cx| this.hide_modal(cx)),
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previous_focus_handle: cx.focused(),
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focus_handle: cx.focus_handle(),
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});
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new_modal.update(cx, |modal, cx| modal.focus(cx));
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cx.focus_view(&new_modal);
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cx.notify();
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}
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