agent: Polish single-file review toolbar controls (#29866)
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545ae27079
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2e3baef299
6 changed files with 56 additions and 60 deletions
1
assets/icons/list_collapse.svg
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1
assets/icons/list_collapse.svg
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@ -0,0 +1 @@
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<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-list-collapse-icon lucide-list-collapse"><path d="m3 10 2.5-2.5L3 5"/><path d="m3 19 2.5-2.5L3 14"/><path d="M10 6h11"/><path d="M10 12h11"/><path d="M10 18h11"/></svg>
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After Width: | Height: | Size: 371 B |
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@ -26,7 +26,7 @@ use std::{
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ops::Range,
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sync::Arc,
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};
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use ui::{IconButtonShape, KeyBinding, Tooltip, prelude::*, vertical_divider};
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use ui::{Divider, IconButtonShape, KeyBinding, Tooltip, prelude::*, vertical_divider};
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use util::ResultExt;
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use workspace::{
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Item, ItemHandle, ItemNavHistory, ToolbarItemEvent, ToolbarItemLocation, ToolbarItemView,
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@ -937,7 +937,7 @@ impl AgentDiffToolbar {
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Some(AgentDiffToolbarItem::Pane(_)) => ToolbarItemLocation::PrimaryRight,
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Some(AgentDiffToolbarItem::Editor { state, .. }) => match state {
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EditorState::Generating | EditorState::Reviewing => {
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ToolbarItemLocation::PrimaryLeft
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ToolbarItemLocation::PrimaryRight
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}
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EditorState::Idle => ToolbarItemLocation::Hidden,
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},
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@ -990,6 +990,11 @@ impl ToolbarItemView for AgentDiffToolbar {
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impl Render for AgentDiffToolbar {
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fn render(&mut self, window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
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let generating_label = div()
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.w(rems_from_px(110.)) // Arbitrary size so the label doesn't dance around
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.child(AnimatedLabel::new("Generating"))
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.into_any();
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let Some(active_item) = self.active_item.as_ref() else {
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return Empty.into_any();
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};
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@ -1004,24 +1009,13 @@ impl Render for AgentDiffToolbar {
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let content = match state {
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EditorState::Idle => return Empty.into_any(),
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EditorState::Generating => vec![
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h_flex()
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.ml_1()
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.gap_1p5()
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.w_32()
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.child(Icon::new(IconName::ZedAssistant))
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.child(
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div()
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.w(rems(6.5625))
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.child(AnimatedLabel::new("Generating")),
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)
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.into_any(),
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],
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EditorState::Generating => vec![generating_label],
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EditorState::Reviewing => vec![
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h_flex()
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.child(
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IconButton::new("hunk-up", IconName::ArrowUp)
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.tooltip(ui::Tooltip::for_action_title_in(
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.icon_size(IconSize::Small)
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.tooltip(Tooltip::for_action_title_in(
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"Previous Hunk",
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&GoToPreviousHunk,
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&editor_focus_handle,
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@ -1039,7 +1033,8 @@ impl Render for AgentDiffToolbar {
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)
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.child(
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IconButton::new("hunk-down", IconName::ArrowDown)
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.tooltip(ui::Tooltip::for_action_title_in(
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.icon_size(IconSize::Small)
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.tooltip(Tooltip::for_action_title_in(
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"Next Hunk",
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&GoToHunk,
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&editor_focus_handle,
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@ -1053,8 +1048,9 @@ impl Render for AgentDiffToolbar {
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}),
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)
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.into_any(),
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vertical_divider().into_any_element(),
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Divider::vertical().into_any_element(),
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h_flex()
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.gap_0p5()
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.child(
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Button::new("reject-all", "Reject All")
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.key_binding({
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@ -1086,18 +1082,37 @@ impl Render for AgentDiffToolbar {
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})),
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)
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.into_any(),
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Divider::vertical().into_any_element(),
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],
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};
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h_flex()
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.bg(cx.theme().colors().surface_background)
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.rounded_md()
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.p_1()
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.mx_2()
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.gap_1()
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.children(content)
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.child(vertical_divider())
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.track_focus(&editor_focus_handle)
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.size_full()
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.child(
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h_flex()
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.py(DynamicSpacing::Base08.rems(cx))
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.px_2()
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.gap_1()
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.children(content)
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.when_some(editor.read(cx).workspace(), |this, _workspace| {
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this.child(
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IconButton::new("review", IconName::ListCollapse)
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.icon_size(IconSize::Small)
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.tooltip(Tooltip::for_action_title_in(
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"Review All Files",
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&OpenAgentDiff,
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&editor_focus_handle,
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))
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.on_click({
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cx.listener(move |this, _, window, cx| {
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this.dispatch_action(&OpenAgentDiff, window, cx);
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})
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}),
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)
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}),
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)
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.child(vertical_divider())
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.on_action({
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let editor = editor.clone();
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move |_action: &OpenAgentDiff, window, cx| {
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@ -1106,21 +1121,6 @@ impl Render for AgentDiffToolbar {
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});
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}
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})
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.when_some(editor.read(cx).workspace(), |this, _workspace| {
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this.child(
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IconButton::new("review", IconName::ListTree)
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.tooltip(ui::Tooltip::for_action_title_in(
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"Review All Files",
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&OpenAgentDiff,
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&editor_focus_handle,
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))
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.on_click({
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cx.listener(move |this, _, window, cx| {
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this.dispatch_action(&OpenAgentDiff, window, cx);
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})
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}),
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)
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})
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.into_any()
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}
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AgentDiffToolbarItem::Pane(agent_diff) => {
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@ -1130,10 +1130,7 @@ impl Render for AgentDiffToolbar {
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let is_generating = agent_diff.read(cx).thread.read(cx).is_generating();
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if is_generating {
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return div()
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.w(rems(6.5625)) // Arbitrary 105px size—so the label doesn't dance around
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.child(AnimatedLabel::new("Generating"))
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.into_any();
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return div().px_2().child(generating_label).into_any();
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}
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let is_empty = agent_diff.read(cx).multibuffer.read(cx).is_empty();
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@ -1144,11 +1141,9 @@ impl Render for AgentDiffToolbar {
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let focus_handle = agent_diff.focus_handle(cx);
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h_group_xl()
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.my_neg_1()
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.px_2()
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.items_center()
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.p_1()
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.flex_wrap()
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.justify_between()
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.child(
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h_group_sm()
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.child(
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@ -2086,7 +2081,7 @@ mod tests {
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// The toolbar is displayed in the right state
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assert_eq!(
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diff_toolbar.read_with(cx, |toolbar, cx| toolbar.location(cx)),
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ToolbarItemLocation::PrimaryLeft
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ToolbarItemLocation::PrimaryRight
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);
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assert!(diff_toolbar.read_with(cx, |toolbar, _cx| matches!(
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toolbar.active_item,
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@ -2105,7 +2100,7 @@ mod tests {
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override_toolbar_agent_review_setting(true, cx);
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assert_eq!(
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diff_toolbar.read_with(cx, |toolbar, cx| toolbar.location(cx)),
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ToolbarItemLocation::PrimaryLeft
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ToolbarItemLocation::PrimaryRight
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);
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// After keeping a hunk, the cursor should be positioned on the second hunk.
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@ -895,8 +895,7 @@ impl Render for ProjectDiffToolbar {
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.my_neg_1()
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.items_center()
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.py_1()
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.pl_2()
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.pr_1()
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.px_2()
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.flex_wrap()
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.justify_between()
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.child(
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@ -151,6 +151,7 @@ pub enum IconName {
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LightBulb,
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LineHeight,
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Link,
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ListCollapse,
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ListTree,
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ListX,
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LockOutlined,
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@ -105,23 +105,23 @@ impl Render for Toolbar {
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v_flex()
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.group("toolbar")
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.p(DynamicSpacing::Base08.rems(cx))
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.relative()
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.when(has_left_items || has_right_items, |this| {
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this.gap(DynamicSpacing::Base08.rems(cx))
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})
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.border_b_1()
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.border_color(cx.theme().colors().border_variant)
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.relative()
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.bg(cx.theme().colors().toolbar_background)
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.when(has_left_items || has_right_items, |this| {
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this.child(
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h_flex()
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.min_h(rems_from_px(24.))
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.min_h_6()
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.justify_between()
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.gap(DynamicSpacing::Base08.rems(cx))
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.when(has_left_items, |this| {
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this.child(
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h_flex()
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.p(DynamicSpacing::Base08.rems(cx))
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.flex_auto()
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.justify_start()
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.overflow_x_hidden()
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@ -131,6 +131,8 @@ impl Render for Toolbar {
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.when(has_right_items, |this| {
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this.child(
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h_flex()
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.h_full()
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.flex_row_reverse()
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.map(|el| {
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if has_left_items {
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// We're using `flex_none` here to prevent some flickering that can occur when the
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@ -15,8 +15,8 @@ use gpui::{
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use search::{BufferSearchBar, buffer_search};
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use settings::{Settings, SettingsStore};
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use ui::{
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ButtonStyle, ContextMenu, ContextMenuEntry, IconButton, IconButtonShape, IconName, IconSize,
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PopoverMenu, PopoverMenuHandle, Tooltip, prelude::*,
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ButtonStyle, ContextMenu, ContextMenuEntry, IconButton, IconName, IconSize, PopoverMenu,
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PopoverMenuHandle, Tooltip, prelude::*,
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};
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use vim_mode_setting::VimModeSetting;
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use workspace::{
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@ -141,7 +141,6 @@ impl Render for QuickActionBar {
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PopoverMenu::new("editor-selections-dropdown")
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.trigger_with_tooltip(
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IconButton::new("toggle_editor_selections_icon", IconName::CursorIBeam)
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.shape(IconButtonShape::Square)
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.icon_size(IconSize::Small)
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.style(ButtonStyle::Subtle)
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.toggle_state(self.toggle_selections_handle.is_deployed()),
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@ -190,7 +189,6 @@ impl Render for QuickActionBar {
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PopoverMenu::new("editor-settings")
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.trigger_with_tooltip(
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IconButton::new("toggle_editor_settings_icon", IconName::Sliders)
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.shape(IconButtonShape::Square)
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.icon_size(IconSize::Small)
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.style(ButtonStyle::Subtle)
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.toggle_state(self.toggle_settings_handle.is_deployed()),
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@ -435,7 +433,8 @@ impl Render for QuickActionBar {
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h_flex()
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.id("quick action bar")
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.gap(DynamicSpacing::Base04.rems(cx))
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.p(DynamicSpacing::Base08.rems(cx))
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.gap(DynamicSpacing::Base01.rems(cx))
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.children(self.render_repl_menu(cx))
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.children(self.render_toggle_markdown_preview(self.workspace.clone(), cx))
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.children(search_button)
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@ -490,7 +489,6 @@ impl RenderOnce for QuickActionBarButton {
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let action = self.action.boxed_clone();
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IconButton::new(self.id.clone(), self.icon)
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.shape(IconButtonShape::Square)
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.icon_size(IconSize::Small)
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.style(ButtonStyle::Subtle)
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.toggle_state(self.toggled)
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