Pass a RenderContext to UniformList

In some cases, we need to render during layout. Previously, we were rendering with a LayoutContext in some cases, but this commit adds the ability to retrieve a render context with a given handle and we use that feature in UniformList.

Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
This commit is contained in:
Nathan Sobo 2022-05-26 18:03:34 -06:00
parent d69776585d
commit 2ea085b178
8 changed files with 193 additions and 135 deletions

View file

@ -9,8 +9,8 @@ use gpui::{
},
impl_internal_actions, keymap,
platform::CursorStyle,
AppContext, Element, ElementBox, Entity, ModelHandle, MutableAppContext, PromptLevel, Task,
View, ViewContext, ViewHandle, WeakViewHandle,
AppContext, Element, ElementBox, Entity, ModelHandle, MutableAppContext, PromptLevel,
RenderContext, Task, View, ViewContext, ViewHandle, WeakViewHandle,
};
use project::{Entry, EntryKind, Project, ProjectEntryId, ProjectPath, Worktree, WorktreeId};
use settings::Settings;
@ -706,8 +706,8 @@ impl ProjectPanel {
fn for_each_visible_entry(
&self,
range: Range<usize>,
cx: &mut ViewContext<ProjectPanel>,
mut callback: impl FnMut(ProjectEntryId, EntryDetails, &mut ViewContext<ProjectPanel>),
cx: &mut RenderContext<ProjectPanel>,
mut callback: impl FnMut(ProjectEntryId, EntryDetails, &mut RenderContext<ProjectPanel>),
) {
let mut ix = 0;
for (worktree_id, visible_worktree_entries) in &self.visible_entries {
@ -780,7 +780,7 @@ impl ProjectPanel {
details: EntryDetails,
editor: &ViewHandle<Editor>,
theme: &theme::ProjectPanel,
cx: &mut ViewContext<Self>,
cx: &mut RenderContext<Self>,
) -> ElementBox {
let kind = details.kind;
let show_editor = details.is_editing && !details.is_processing;
@ -861,31 +861,28 @@ impl View for ProjectPanel {
"ProjectPanel"
}
fn render(&mut self, cx: &mut gpui::RenderContext<'_, Self>) -> gpui::ElementBox {
fn render(&mut self, cx: &mut RenderContext<'_, Self>) -> gpui::ElementBox {
let theme = &cx.global::<Settings>().theme.project_panel;
let mut container_style = theme.container;
let padding = std::mem::take(&mut container_style.padding);
let handle = self.handle.clone();
UniformList::new(
self.list.clone(),
self.visible_entries
.iter()
.map(|(_, worktree_entries)| worktree_entries.len())
.sum(),
move |range, items, cx| {
cx,
move |this, range, items, cx| {
let theme = cx.global::<Settings>().theme.clone();
let this = handle.upgrade(cx).unwrap();
this.update(cx.app, |this, cx| {
this.for_each_visible_entry(range.clone(), cx, |id, details, cx| {
items.push(Self::render_entry(
id,
details,
&this.filename_editor,
&theme.project_panel,
cx,
));
});
})
this.for_each_visible_entry(range.clone(), cx, |id, details, cx| {
items.push(Self::render_entry(
id,
details,
&this.filename_editor,
&theme.project_panel,
cx,
));
});
},
)
.with_padding_top(padding.top)
@ -1343,7 +1340,7 @@ mod tests {
let mut result = Vec::new();
let mut project_entries = HashSet::new();
let mut has_editor = false;
panel.update(cx, |panel, cx| {
cx.render(panel, |panel, cx| {
panel.for_each_visible_entry(range, cx, |project_entry, details, _| {
if details.is_editing {
assert!(!has_editor, "duplicate editor entry");