macOS: Improve deadkeys (#20515)

Closes #19738

This change refactors how we handle input on macOS to avoid simulating
our own IME. This fixes a number of small edge-cases, and also lets us
remove a bunch of code that had been added to work around bugs in the
previous version.

Release Notes:

- On macOS: Keyboard shortcuts are now handled before activating the IME
system, this enables using vim's default mode on keyboards that use IME
menus (like Japanese).
- On macOS: Improvements to handling of dead-keys. For example when
typing `""` on a Brazillian keyboard, you now get a committed " and a
new marked ", as happens in other apps. Also, you can now type cmd-^ on
an AZERTY keyboard for indent; and ^ on a QWERTZ keyboard now goes to
the beginning of line in vim normal mode, or `d i "` no requires no
space to delete within quotes on Brazilian keyboards (though `d f "
space` is still required as `f` relies on the input handler, not a
binding).
- On macOS: In the terminal pane, holding down a key will now repeat
that key (as happens in iTerm2) instead of opening the character
selector.
This commit is contained in:
Conrad Irwin 2024-11-11 16:34:36 -07:00 committed by GitHub
parent 38f2a919f8
commit 2ea4ede08e
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
8 changed files with 228 additions and 218 deletions

View file

@ -38,7 +38,6 @@ use std::{
cell::Cell,
ffi::{c_void, CStr},
mem,
ops::Range,
path::PathBuf,
ptr::{self, NonNull},
rc::Rc,
@ -310,14 +309,6 @@ unsafe fn build_window_class(name: &'static str, superclass: &Class) -> *const C
decl.register()
}
#[allow(clippy::enum_variant_names)]
#[derive(Clone, Debug)]
enum ImeInput {
InsertText(String, Option<Range<usize>>),
SetMarkedText(String, Option<Range<usize>>, Option<Range<usize>>),
UnmarkText,
}
struct MacWindowState {
handle: AnyWindowHandle,
executor: ForegroundExecutor,
@ -338,14 +329,11 @@ struct MacWindowState {
synthetic_drag_counter: usize,
traffic_light_position: Option<Point<Pixels>>,
previous_modifiers_changed_event: Option<PlatformInput>,
// State tracking what the IME did after the last request
last_ime_inputs: Option<SmallVec<[(String, Option<Range<usize>>); 1]>>,
previous_keydown_inserted_text: Option<String>,
keystroke_for_do_command: Option<Keystroke>,
external_files_dragged: bool,
// Whether the next left-mouse click is also the focusing click.
first_mouse: bool,
fullscreen_restore_bounds: Bounds<Pixels>,
ime_composing: bool,
}
impl MacWindowState {
@ -619,12 +607,10 @@ impl MacWindow {
.as_ref()
.and_then(|titlebar| titlebar.traffic_light_position),
previous_modifiers_changed_event: None,
last_ime_inputs: None,
previous_keydown_inserted_text: None,
keystroke_for_do_command: None,
external_files_dragged: false,
first_mouse: false,
fullscreen_restore_bounds: Bounds::default(),
ime_composing: false,
})));
(*native_window).set_ivar(
@ -1226,9 +1212,9 @@ extern "C" fn handle_key_down(this: &Object, _: Sel, native_event: id) {
// Brazilian layout:
// - `" space` should create an unmarked quote
// - `" backspace` should delete the marked quote
// - `" "`should create an unmarked quote and a second marked quote
// - `" up` should insert a quote, unmark it, and move up one line
// - `" cmd-down` should insert a quote, unmark it, and move to the end of the file
// - NOTE: The current implementation does not move the selection to the end of the file
// - `cmd-ctrl-space` and clicking on an emoji should type it
// Czech (QWERTY) layout:
// - in vim mode `option-4` should go to end of line (same as $)
@ -1241,95 +1227,80 @@ extern "C" fn handle_key_event(this: &Object, native_event: id, key_equivalent:
let window_height = lock.content_size().height;
let event = unsafe { PlatformInput::from_native(native_event, Some(window_height)) };
if let Some(PlatformInput::KeyDown(mut event)) = event {
// For certain keystrokes, macOS will first dispatch a "key equivalent" event.
// If that event isn't handled, it will then dispatch a "key down" event. GPUI
// makes no distinction between these two types of events, so we need to ignore
// the "key down" event if we've already just processed its "key equivalent" version.
if key_equivalent {
lock.last_key_equivalent = Some(event.clone());
} else if lock.last_key_equivalent.take().as_ref() == Some(&event) {
return NO;
let Some(PlatformInput::KeyDown(mut event)) = event else {
return NO;
};
// For certain keystrokes, macOS will first dispatch a "key equivalent" event.
// If that event isn't handled, it will then dispatch a "key down" event. GPUI
// makes no distinction between these two types of events, so we need to ignore
// the "key down" event if we've already just processed its "key equivalent" version.
if key_equivalent {
lock.last_key_equivalent = Some(event.clone());
} else if lock.last_key_equivalent.take().as_ref() == Some(&event) {
return NO;
}
drop(lock);
let is_composing = with_input_handler(this, |input_handler| input_handler.marked_text_range())
.flatten()
.is_some();
// If we're composing, send the key to the input handler first;
// otherwise we only send to the input handler if we don't have a matching binding.
// The input handler may call `do_command_by_selector` if it doesn't know how to handle
// a key. If it does so, it will return YES so we won't send the key twice.
if is_composing || event.keystroke.key.is_empty() {
window_state.as_ref().lock().keystroke_for_do_command = Some(event.keystroke.clone());
let handled: BOOL = unsafe {
let input_context: id = msg_send![this, inputContext];
msg_send![input_context, handleEvent: native_event]
};
window_state.as_ref().lock().keystroke_for_do_command.take();
if handled {
return YES;
}
let keydown = event.keystroke.clone();
let fn_modifier = keydown.modifiers.function;
lock.last_ime_inputs = Some(Default::default());
drop(lock);
let mut callback = window_state.as_ref().lock().event_callback.take();
let handled = if let Some(callback) = callback.as_mut() {
!callback(PlatformInput::KeyDown(event)).propagate
} else {
false
};
window_state.as_ref().lock().event_callback = callback;
return handled;
}
// Send the event to the input context for IME handling, unless the `fn` modifier is
// being pressed.
// this will call back into `insert_text`, etc.
if !fn_modifier {
unsafe {
let input_context: id = msg_send![this, inputContext];
let _: BOOL = msg_send![input_context, handleEvent: native_event];
}
}
let mut handled = false;
let mut lock = window_state.lock();
let previous_keydown_inserted_text = lock.previous_keydown_inserted_text.take();
let mut last_inserts = lock.last_ime_inputs.take().unwrap();
let ime_composing = std::mem::take(&mut lock.ime_composing);
let mut callback = lock.event_callback.take();
drop(lock);
let last_insert = last_inserts.pop();
// on a brazilian keyboard typing `"` and then hitting `up` will cause two IME
// events, one to unmark the quote, and one to send the up arrow.
for (text, range) in last_inserts {
send_to_input_handler(this, ImeInput::InsertText(text, range));
}
let is_composing =
with_input_handler(this, |input_handler| input_handler.marked_text_range())
.flatten()
.is_some()
|| ime_composing;
if let Some((text, range)) = last_insert {
if !is_composing {
window_state.lock().previous_keydown_inserted_text = Some(text.clone());
if let Some(callback) = callback.as_mut() {
event.keystroke.ime_key = Some(text.clone());
handled = !callback(PlatformInput::KeyDown(event)).propagate;
}
}
if !handled {
handled = true;
send_to_input_handler(this, ImeInput::InsertText(text, range));
}
} else if !is_composing {
let is_held = event.is_held;
if let Some(callback) = callback.as_mut() {
handled = !callback(PlatformInput::KeyDown(event)).propagate;
}
if !handled && is_held {
if let Some(text) = previous_keydown_inserted_text {
// macOS IME is a bit funky, and even when you've told it there's nothing to
// enter it will still swallow certain keys (e.g. 'f', 'j') and not others
// (e.g. 'n'). This is a problem for certain kinds of views, like the terminal.
with_input_handler(this, |input_handler| {
if input_handler.selected_text_range(false).is_none() {
handled = true;
input_handler.replace_text_in_range(None, &text)
}
});
window_state.lock().previous_keydown_inserted_text = Some(text);
}
}
}
window_state.lock().event_callback = callback;
handled as BOOL
let mut callback = window_state.as_ref().lock().event_callback.take();
let handled = if let Some(callback) = callback.as_mut() {
!callback(PlatformInput::KeyDown(event.clone())).propagate
} else {
NO
false
};
window_state.as_ref().lock().event_callback = callback;
if handled {
return handled;
}
if event.is_held {
let handled = with_input_handler(&this, |input_handler| {
if !input_handler.apple_press_and_hold_enabled() {
input_handler.replace_text_in_range(
None,
&event.keystroke.ime_key.unwrap_or(event.keystroke.key),
);
return true;
}
false
});
if handled == Some(true) {
return YES;
}
}
unsafe {
let input_context: id = msg_send![this, inputContext];
msg_send![input_context, handleEvent: native_event]
}
}
@ -1741,10 +1712,9 @@ extern "C" fn insert_text(this: &Object, _: Sel, text: id, replacement_range: NS
let text = text.to_str();
let replacement_range = replacement_range.to_range();
send_to_input_handler(
this,
ImeInput::InsertText(text.to_string(), replacement_range),
);
with_input_handler(this, |input_handler| {
input_handler.replace_text_in_range(replacement_range, &text)
});
}
}
@ -1766,15 +1736,13 @@ extern "C" fn set_marked_text(
let selected_range = selected_range.to_range();
let replacement_range = replacement_range.to_range();
let text = text.to_str();
send_to_input_handler(
this,
ImeInput::SetMarkedText(text.to_string(), replacement_range, selected_range),
);
with_input_handler(this, |input_handler| {
input_handler.replace_and_mark_text_in_range(replacement_range, &text, selected_range)
});
}
}
extern "C" fn unmark_text(this: &Object, _: Sel) {
send_to_input_handler(this, ImeInput::UnmarkText);
with_input_handler(this, |input_handler| input_handler.unmark_text());
}
extern "C" fn attributed_substring_for_proposed_range(
@ -1800,7 +1768,24 @@ extern "C" fn attributed_substring_for_proposed_range(
.unwrap_or(nil)
}
extern "C" fn do_command_by_selector(_: &Object, _: Sel, _: Sel) {}
// We ignore which selector it asks us to do because the user may have
// bound the shortcut to something else.
extern "C" fn do_command_by_selector(this: &Object, _: Sel, _: Sel) {
let state = unsafe { get_window_state(this) };
let mut lock = state.as_ref().lock();
let keystroke = lock.keystroke_for_do_command.take();
let mut event_callback = lock.event_callback.take();
drop(lock);
if let Some((keystroke, mut callback)) = keystroke.zip(event_callback.as_mut()) {
(callback)(PlatformInput::KeyDown(KeyDownEvent {
keystroke,
is_held: false,
}));
}
state.as_ref().lock().event_callback = event_callback;
}
extern "C" fn view_did_change_effective_appearance(this: &Object, _: Sel) {
unsafe {
@ -1950,43 +1935,6 @@ where
}
}
fn send_to_input_handler(window: &Object, ime: ImeInput) {
unsafe {
let window_state = get_window_state(window);
let mut lock = window_state.lock();
if let Some(mut input_handler) = lock.input_handler.take() {
match ime {
ImeInput::InsertText(text, range) => {
if let Some(ime_input) = lock.last_ime_inputs.as_mut() {
ime_input.push((text, range));
lock.input_handler = Some(input_handler);
return;
}
drop(lock);
input_handler.replace_text_in_range(range, &text)
}
ImeInput::SetMarkedText(text, range, marked_range) => {
lock.ime_composing = true;
drop(lock);
input_handler.replace_and_mark_text_in_range(range, &text, marked_range)
}
ImeInput::UnmarkText => {
drop(lock);
input_handler.unmark_text()
}
}
window_state.lock().input_handler = Some(input_handler);
} else {
if let ImeInput::InsertText(text, range) = ime {
if let Some(ime_input) = lock.last_ime_inputs.as_mut() {
ime_input.push((text, range));
}
}
}
}
}
unsafe fn display_id_for_screen(screen: id) -> CGDirectDisplayID {
let device_description = NSScreen::deviceDescription(screen);
let screen_number_key: id = NSString::alloc(nil).init_str("NSScreenNumber");