task_ui: Move status indicator into tab bar of terminal panel (#10846)

I'm not a huge fan of this change (& I expect the placement to change).
The plan is to have the button in a toolbar of terminal panel, but I'm
not sure if occupying a whole line of vertical space for a single button
is worth it; I suppose we might want to put more of tasks ui inside of
that toolbar.
Release Notes:

- Removed task status indicator and added "Spawn task" action to
terminal panel context menu.
This commit is contained in:
Piotr Osiewicz 2024-04-23 16:27:18 +02:00 committed by GitHub
parent bcbf2f2fd3
commit 2ee257a562
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GPG key ID: B5690EEEBB952194
9 changed files with 46 additions and 120 deletions

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@ -5,9 +5,9 @@ use collections::{HashMap, HashSet};
use db::kvp::KEY_VALUE_STORE;
use futures::future::join_all;
use gpui::{
actions, Action, AppContext, AsyncWindowContext, Entity, EventEmitter, ExternalPaths,
FocusHandle, FocusableView, IntoElement, ParentElement, Pixels, Render, Styled, Subscription,
Task, View, ViewContext, VisualContext, WeakView, WindowContext,
actions, Action, AppContext, AsyncWindowContext, DismissEvent, Entity, EventEmitter,
ExternalPaths, FocusHandle, FocusableView, IntoElement, ParentElement, Pixels, Render, Styled,
Subscription, Task, View, ViewContext, VisualContext, WeakView, WindowContext,
};
use itertools::Itertools;
use project::{Fs, ProjectEntryId};
@ -16,7 +16,10 @@ use serde::{Deserialize, Serialize};
use settings::Settings;
use task::{RevealStrategy, SpawnInTerminal, TaskId};
use terminal::terminal_settings::{Shell, TerminalDockPosition, TerminalSettings};
use ui::{h_flex, ButtonCommon, Clickable, IconButton, IconSize, Selectable, Tooltip};
use ui::{
h_flex, ButtonCommon, Clickable, ContextMenu, FluentBuilder, IconButton, IconSize, Selectable,
Tooltip,
};
use util::{ResultExt, TryFutureExt};
use workspace::{
dock::{DockPosition, Panel, PanelEvent},
@ -59,7 +62,6 @@ pub struct TerminalPanel {
impl TerminalPanel {
fn new(workspace: &Workspace, cx: &mut ViewContext<Self>) -> Self {
let terminal_panel = cx.view().downgrade();
let pane = cx.new_view(|cx| {
let mut pane = Pane::new(
workspace.weak_handle(),
@ -73,19 +75,43 @@ impl TerminalPanel {
pane.set_can_navigate(false, cx);
pane.display_nav_history_buttons(None);
pane.set_render_tab_bar_buttons(cx, move |pane, cx| {
let terminal_panel = terminal_panel.clone();
h_flex()
.gap_2()
.child(
IconButton::new("plus", IconName::Plus)
.icon_size(IconSize::Small)
.on_click(move |_, cx| {
terminal_panel
.update(cx, |panel, cx| panel.add_terminal(None, None, cx))
.log_err();
})
.tooltip(|cx| Tooltip::text("New Terminal", cx)),
.on_click(cx.listener(|pane, _, cx| {
let focus_handle = pane.focus_handle(cx);
let menu = ContextMenu::build(cx, |menu, _| {
menu.action(
"New Terminal",
workspace::NewTerminal.boxed_clone(),
)
.entry(
"Spawn task",
Some(tasks_ui::Spawn::modal().boxed_clone()),
move |cx| {
// We want the focus to go back to terminal panel once task modal is dismissed,
// hence we focus that first. Otherwise, we'd end up without a focused element, as
// context menu will be gone the moment we spawn the modal.
cx.focus(&focus_handle);
cx.dispatch_action(
tasks_ui::Spawn::modal().boxed_clone(),
);
},
)
});
cx.subscribe(&menu, |pane, _, _: &DismissEvent, _| {
pane.new_item_menu = None;
})
.detach();
pane.new_item_menu = Some(menu);
}))
.tooltip(|cx| Tooltip::text("New...", cx)),
)
.when_some(pane.new_item_menu.as_ref(), |el, new_item_menu| {
el.child(Pane::render_menu_overlay(new_item_menu))
})
.child({
let zoomed = pane.is_zoomed();
IconButton::new("toggle_zoom", IconName::Maximize)