This commit is contained in:
Nathan Sobo 2023-07-27 13:00:28 -06:00
parent 70c9959ebc
commit 2ef19e48bc
3 changed files with 80 additions and 79 deletions

View file

@ -273,7 +273,7 @@ impl<V: View> Node<V> {
}
}
fn paint_2d_children(
fn paint_children_xy(
&mut self,
scene: &mut SceneBuilder,
axis: Axis2d,
@ -395,15 +395,7 @@ impl<V: View> Element<V> for Node<V> {
let mut layout = NodeLayout::default();
let size = if let Some(axis) = self.style.axis.to_2d() {
self.layout_xy(
axis,
constraint.max,
cx.rem_pixels(),
&mut layout,
&mut layout.padding,
view,
cx,
)
self.layout_xy(axis, constraint.max, cx.rem_pixels(), &mut layout, view, cx)
} else {
todo!()
};
@ -421,11 +413,6 @@ impl<V: View> Element<V> for Node<V> {
cx: &mut PaintContext<V>,
) -> Self::PaintState {
let rem_pixels = cx.rem_pixels();
// let margin: Edges<f32> = todo!(); // &self.style.margin.to_pixels(rem_size);
//
let size = bounds.size();
let margined_bounds = RectF::from_points(
bounds.origin() + vec2f(layout.margins.left, layout.margins.top),
bounds.lower_right() - vec2f(layout.margins.right, layout.margins.bottom),
@ -434,7 +421,7 @@ impl<V: View> Element<V> for Node<V> {
// Paint drop shadow
for shadow in &self.style.shadows {
scene.push_shadow(scene::Shadow {
bounds: margin_bounds + shadow.offset,
bounds: margined_bounds + shadow.offset,
corner_radius: self.style.corner_radius,
sigma: shadow.blur,
color: shadow.color,
@ -451,7 +438,7 @@ impl<V: View> Element<V> for Node<V> {
// }
// }
// Render the background and/or the border (if it not an overlay border).
// Render the background and/or the border.
let Fill::Color(fill_color) = self.style.fill;
let is_fill_visible = !fill_color.is_fully_transparent();
if is_fill_visible || self.style.borders.is_visible() {
@ -472,38 +459,25 @@ impl<V: View> Element<V> for Node<V> {
}
if !self.children.is_empty() {
let padded_bounds = RectF::from_points(
margined_bounds.origin() + vec2f(layout.padding.left, layout.padding.top),
margined_bounds.lower_right() - vec2f(layout.padding.right, layout.padding.bottom),
);
// Account for padding first.
let padding: Edges<f32> = todo!(); // &self.style.padding.to_pixels(rem_size);
let borders = &self.style.borders;
let padded_bounds = RectF::from_points(
margined_bounds.origin() + vec2f(padding.left, padding.top),
margined_bounds.lower_right() - vec2f(padding.right, padding.top),
margined_bounds.origin()
+ vec2f(
borders.left_width() + layout.padding.left,
borders.top_width() + layout.padding.top,
),
margined_bounds.lower_right()
- vec2f(
layout.padding.right + borders.right_width(),
layout.padding.bottom + borders.bottom_width(),
),
);
match self.style.axis {
Axis3d::X => self.paint_2d_children(
scene,
Axis2d::X,
padded_bounds,
visible_bounds,
layout,
view,
cx,
),
Axis3d::Y => self.paint_2d_children(
scene,
Axis2d::Y,
padded_bounds,
visible_bounds,
layout,
view,
cx,
),
Axis3d::Z => todo!(),
if let Some(axis) = self.style.axis.to_2d() {
self.paint_children_xy(scene, axis, padded_bounds, visible_bounds, layout, view, cx)
} else {
todo!();
}
}
}
@ -631,7 +605,7 @@ pub struct NodeStyle {
text: OptionalTextStyle,
opacity: f32,
fill: Fill,
borders: Border,
borders: Borders,
corner_radius: f32,
shadows: Vec<Shadow>,
}
@ -673,7 +647,7 @@ struct Size<T> {
height: T,
}
impl<T> Size<T> {
impl<T: Copy> Size<T> {
fn get(&self, axis: Axis2d) -> T {
match axis {
Axis2d::X => self.width,
@ -682,7 +656,7 @@ impl<T> Size<T> {
}
}
impl<T: Add<Output = T>> Size<Option<T>> {
impl<T: Copy + Add<Output = T>> Size<Option<T>> {
fn add_assign_optional(&mut self, rhs: Size<Option<T>>) {
self.width = optional_add(self.width, rhs.width);
self.height = optional_add(self.height, rhs.height);
@ -843,7 +817,7 @@ impl Default for Fill {
}
#[derive(Clone, Default)]
struct Border {
struct Borders {
color: Color,
width: f32,
top: bool,
@ -852,13 +826,45 @@ struct Border {
right: bool,
}
impl Border {
impl Borders {
fn is_visible(&self) -> bool {
self.width > 0.
&& !self.color.is_fully_transparent()
&& (self.top || self.bottom || self.left || self.right)
}
fn top_width(&self) -> f32 {
if self.top {
self.width
} else {
0.
}
}
fn bottom_width(&self) -> f32 {
if self.bottom {
self.width
} else {
0.
}
}
fn left_width(&self) -> f32 {
if self.left {
self.width
} else {
0.
}
}
fn right_width(&self) -> f32 {
if self.right {
self.width
} else {
0.
}
}
fn size(&self) -> Vector2F {
let width =
if self.left { self.width } else { 0. } + if self.right { self.width } else { 0. };
@ -1078,7 +1084,7 @@ pub fn text<V: View>(text: impl Into<Cow<'static, str>>) -> Node<V> {
}
#[derive(Default)]
struct NodeLayout {
pub struct NodeLayout {
content_size: Vector2F,
margins: Edges<f32>,
padding: Edges<f32>,