Fix blinking behavior in editor when receiving/losing focus
Co-Authored-By: Marshall <marshall@zed.dev>
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parent
738b2ce6c5
commit
2fd8b1f489
4 changed files with 195 additions and 28 deletions
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@ -518,8 +518,9 @@ impl AppContext {
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) {
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window_handle
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.update(self, |_, cx| {
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// The window might change focus multiple times in an effect cycle.
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// We only honor effects for the most recently focused handle.
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if cx.window.focus == focused {
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let mut listeners = mem::take(&mut cx.window.current_frame.focus_listeners);
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let focused = focused
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.map(|id| FocusHandle::for_id(id, &cx.window.focus_handles).unwrap());
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let blurred = cx
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@ -528,15 +529,24 @@ impl AppContext {
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.take()
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.unwrap()
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.and_then(|id| FocusHandle::for_id(id, &cx.window.focus_handles));
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if focused.is_some() || blurred.is_some() {
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let event = FocusEvent { focused, blurred };
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for listener in &listeners {
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let focus_changed = focused.is_some() || blurred.is_some();
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let event = FocusEvent { focused, blurred };
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let mut listeners = mem::take(&mut cx.window.current_frame.focus_listeners);
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if focus_changed {
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for listener in &mut listeners {
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listener(&event, cx);
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}
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}
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listeners.extend(cx.window.current_frame.focus_listeners.drain(..));
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cx.window.current_frame.focus_listeners = listeners;
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if focus_changed {
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cx.window
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.focus_listeners
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.clone()
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.retain(&(), |listener| listener(&event, cx));
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}
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}
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})
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.ok();
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