windows: Prevent command line from opening in release mode (#9839)
Release Notes: - Prevents the terminal from opening on release mode on Windows Note: this also prevents Zed from logging to the terminal when it is launched from the terminal. Is this expected behaviour on other platforms? --------- Co-authored-by: 白山風露 <shirayama.kazatsuyu@gmail.com>
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4 changed files with 16 additions and 3 deletions
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@ -31,6 +31,9 @@ smol.workspace = true
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util.workspace = true
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release_channel.workspace = true
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[target.'cfg(windows)'.dependencies]
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windows.workspace = true
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[dev-dependencies]
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async-pipe = { git = "https://github.com/zed-industries/async-pipe-rs", rev = "82d00a04211cf4e1236029aa03e6b6ce2a74c553" }
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ctor.workspace = true
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@ -15,6 +15,10 @@ use smol::{
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io::{AsyncBufReadExt, AsyncReadExt, AsyncWriteExt, BufReader},
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process::{self, Child},
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};
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#[cfg(target_os = "windows")]
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use smol::process::windows::CommandExt;
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use std::{
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ffi::OsString,
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fmt,
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@ -215,15 +219,18 @@ impl LanguageServer {
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&binary.arguments
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);
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let mut server = process::Command::new(&binary.path)
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let mut command = process::Command::new(&binary.path);
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command
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.current_dir(working_dir)
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.args(binary.arguments)
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.envs(binary.env.unwrap_or_default())
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.stdin(Stdio::piped())
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.stdout(Stdio::piped())
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.stderr(Stdio::piped())
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.kill_on_drop(true)
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.spawn()?;
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.kill_on_drop(true);
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#[cfg(windows)]
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command.creation_flags(windows::Win32::System::Threading::CREATE_NO_WINDOW.0);
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let mut server = command.spawn()?;
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let stdin = server.stdin.take().unwrap();
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let stdout = server.stdout.take().unwrap();
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