gpui: improve font rendering on Windows
The move to DirectWrite was a substantial change in how the glyph atlas is produced. The initial implementation used ClearType but was downsampling to grayscale during atlas generation, then using the grayscale atlas as an alpha mask. The problem with this approach is that DirectWrite rendering is dependent upon internal gamma correction - i.e. the color of the text and background. As we're producing a colorless atlas we can't tell DirectWrite what colors to target. This change moves to render with grayscale which is a better match for our intended target of an alpha mask atlas. The atlas effectively still contains a gamma bias, in that the render effectively assumes a black on white render, leading to perceptually missing pixels when a final blend is performed in a light on dark render. To address this the shader applies a conditional gamma correction based on the luminance of the text, assuming that most of the time light text implies a light on dark render. The result is a rendering that is perceptually extremely close to the old render target, but still closer to the platform common render behavior - perceptually light on dark renders are now "slightly thinner" than before, but have a "complete" render, that is they are no longer missing light pixels necessary for legibility. Updates #36023
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4 changed files with 33 additions and 93 deletions
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@ -14,11 +14,6 @@ use std::{
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rc::{Rc, Weak},
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sync::Arc,
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};
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#[cfg(target_os = "windows")]
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use windows::Win32::{
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Graphics::Imaging::{CLSID_WICImagingFactory, IWICImagingFactory},
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System::Com::{CLSCTX_INPROC_SERVER, CoCreateInstance},
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};
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/// TestPlatform implements the Platform trait for use in tests.
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pub(crate) struct TestPlatform {
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@ -35,8 +30,6 @@ pub(crate) struct TestPlatform {
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screen_capture_sources: RefCell<Vec<TestScreenCaptureSource>>,
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pub opened_url: RefCell<Option<String>>,
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pub text_system: Arc<dyn PlatformTextSystem>,
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#[cfg(target_os = "windows")]
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bitmap_factory: std::mem::ManuallyDrop<IWICImagingFactory>,
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weak: Weak<Self>,
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}
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@ -91,16 +84,6 @@ pub(crate) struct TestPrompts {
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impl TestPlatform {
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pub fn new(executor: BackgroundExecutor, foreground_executor: ForegroundExecutor) -> Rc<Self> {
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#[cfg(target_os = "windows")]
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let bitmap_factory = unsafe {
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windows::Win32::System::Ole::OleInitialize(None)
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.expect("unable to initialize Windows OLE");
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std::mem::ManuallyDrop::new(
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CoCreateInstance(&CLSID_WICImagingFactory, None, CLSCTX_INPROC_SERVER)
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.expect("Error creating bitmap factory."),
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)
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};
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let text_system = Arc::new(NoopTextSystem);
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Rc::new_cyclic(|weak| TestPlatform {
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@ -116,8 +99,6 @@ impl TestPlatform {
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current_primary_item: Mutex::new(None),
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weak: weak.clone(),
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opened_url: Default::default(),
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#[cfg(target_os = "windows")]
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bitmap_factory,
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text_system,
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})
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}
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@ -435,16 +416,6 @@ impl TestScreenCaptureSource {
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}
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}
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#[cfg(target_os = "windows")]
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impl Drop for TestPlatform {
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fn drop(&mut self) {
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unsafe {
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std::mem::ManuallyDrop::drop(&mut self.bitmap_factory);
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windows::Win32::System::Ole::OleUninitialize();
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}
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}
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}
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struct TestKeyboardLayout;
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impl PlatformKeyboardLayout for TestKeyboardLayout {
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@ -15,7 +15,6 @@ use windows::{
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DirectWrite::*,
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Dxgi::Common::*,
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Gdi::{IsRectEmpty, LOGFONTW},
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Imaging::*,
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},
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System::SystemServices::LOCALE_NAME_MAX_LENGTH,
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UI::WindowsAndMessaging::*,
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@ -40,7 +39,6 @@ pub(crate) struct DirectWriteTextSystem(RwLock<DirectWriteState>);
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struct DirectWriteComponent {
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locale: String,
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factory: IDWriteFactory5,
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bitmap_factory: AgileReference<IWICImagingFactory>,
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in_memory_loader: IDWriteInMemoryFontFileLoader,
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builder: IDWriteFontSetBuilder1,
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text_renderer: Arc<TextRendererWrapper>,
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@ -76,11 +74,10 @@ struct FontIdentifier {
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}
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impl DirectWriteComponent {
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pub fn new(bitmap_factory: &IWICImagingFactory, gpu_context: &DirectXDevices) -> Result<Self> {
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pub fn new(gpu_context: &DirectXDevices) -> Result<Self> {
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// todo: ideally this would not be a large unsafe block but smaller isolated ones for easier auditing
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unsafe {
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let factory: IDWriteFactory5 = DWriteCreateFactory(DWRITE_FACTORY_TYPE_SHARED)?;
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let bitmap_factory = AgileReference::new(bitmap_factory)?;
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// The `IDWriteInMemoryFontFileLoader` here is supported starting from
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// Windows 10 Creators Update, which consequently requires the entire
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// `DirectWriteTextSystem` to run on `win10 1703`+.
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@ -117,7 +114,6 @@ impl DirectWriteComponent {
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Ok(DirectWriteComponent {
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locale,
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factory,
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bitmap_factory,
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in_memory_loader,
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builder,
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text_renderer,
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@ -212,11 +208,8 @@ impl GPUState {
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}
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impl DirectWriteTextSystem {
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pub(crate) fn new(
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gpu_context: &DirectXDevices,
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bitmap_factory: &IWICImagingFactory,
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) -> Result<Self> {
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let components = DirectWriteComponent::new(bitmap_factory, gpu_context)?;
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pub(crate) fn new(gpu_context: &DirectXDevices) -> Result<Self> {
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let components = DirectWriteComponent::new(gpu_context)?;
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let system_font_collection = unsafe {
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let mut result = std::mem::zeroed();
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components
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@ -782,8 +775,8 @@ impl DirectWriteState {
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rendering_mode,
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DWRITE_MEASURING_MODE_NATURAL,
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grid_fit_mode,
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// We're using cleartype not grayscale for monochrome is because it provides better quality
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DWRITE_TEXT_ANTIALIAS_MODE_CLEARTYPE,
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// Use grayscale antialiasing for consistent quality across all color combinations
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DWRITE_TEXT_ANTIALIAS_MODE_GRAYSCALE,
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baseline_origin_x,
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baseline_origin_y,
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)
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@ -794,8 +787,8 @@ impl DirectWriteState {
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fn raster_bounds(&self, params: &RenderGlyphParams) -> Result<Bounds<DevicePixels>> {
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let glyph_analysis = self.create_glyph_run_analysis(params)?;
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let bounds = unsafe { glyph_analysis.GetAlphaTextureBounds(DWRITE_TEXTURE_CLEARTYPE_3x1)? };
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// Some glyphs cannot be drawn with ClearType, such as bitmap fonts. In that case
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let bounds = unsafe { glyph_analysis.GetAlphaTextureBounds(DWRITE_TEXTURE_ALIASED_1x1)? };
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// Some glyphs cannot be drawn with antialiasing, such as bitmap fonts. In that case
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// GetAlphaTextureBounds() supposedly returns an empty RECT, but I haven't tested that yet.
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if !unsafe { IsRectEmpty(&bounds) }.as_bool() {
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Ok(Bounds {
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@ -871,49 +864,25 @@ impl DirectWriteState {
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params: &RenderGlyphParams,
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glyph_bounds: Bounds<DevicePixels>,
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) -> Result<Vec<u8>> {
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let mut bitmap_data =
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vec![0u8; glyph_bounds.size.width.0 as usize * glyph_bounds.size.height.0 as usize * 3];
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// Use single-channel grayscale data directly from DirectWrite
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let mut grayscale_data =
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vec![0u8; glyph_bounds.size.width.0 as usize * glyph_bounds.size.height.0 as usize];
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let glyph_analysis = self.create_glyph_run_analysis(params)?;
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unsafe {
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glyph_analysis.CreateAlphaTexture(
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// We're using cleartype not grayscale for monochrome is because it provides better quality
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DWRITE_TEXTURE_CLEARTYPE_3x1,
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DWRITE_TEXTURE_ALIASED_1x1,
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&RECT {
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left: glyph_bounds.origin.x.0,
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top: glyph_bounds.origin.y.0,
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right: glyph_bounds.size.width.0 + glyph_bounds.origin.x.0,
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bottom: glyph_bounds.size.height.0 + glyph_bounds.origin.y.0,
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},
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&mut bitmap_data,
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&mut grayscale_data,
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)?;
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}
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let bitmap_factory = self.components.bitmap_factory.resolve()?;
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let bitmap = unsafe {
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bitmap_factory.CreateBitmapFromMemory(
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glyph_bounds.size.width.0 as u32,
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glyph_bounds.size.height.0 as u32,
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&GUID_WICPixelFormat24bppRGB,
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glyph_bounds.size.width.0 as u32 * 3,
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&bitmap_data,
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)
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}?;
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let grayscale_bitmap =
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unsafe { WICConvertBitmapSource(&GUID_WICPixelFormat8bppGray, &bitmap) }?;
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let mut bitmap_data =
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vec![0u8; glyph_bounds.size.width.0 as usize * glyph_bounds.size.height.0 as usize];
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unsafe {
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grayscale_bitmap.CopyPixels(
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std::ptr::null() as _,
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glyph_bounds.size.width.0 as u32,
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&mut bitmap_data,
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)
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}?;
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Ok(bitmap_data)
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Ok(grayscale_data)
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}
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fn rasterize_color(
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@ -981,25 +950,24 @@ impl DirectWriteState {
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DWRITE_RENDERING_MODE1_NATURAL_SYMMETRIC,
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DWRITE_MEASURING_MODE_NATURAL,
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DWRITE_GRID_FIT_MODE_DEFAULT,
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DWRITE_TEXT_ANTIALIAS_MODE_CLEARTYPE,
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DWRITE_TEXT_ANTIALIAS_MODE_GRAYSCALE,
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baseline_origin_x,
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baseline_origin_y,
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)
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}?;
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let color_bounds =
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unsafe { color_analysis.GetAlphaTextureBounds(DWRITE_TEXTURE_CLEARTYPE_3x1) }?;
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unsafe { color_analysis.GetAlphaTextureBounds(DWRITE_TEXTURE_ALIASED_1x1) }?;
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let color_size = size(
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color_bounds.right - color_bounds.left,
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color_bounds.bottom - color_bounds.top,
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);
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if color_size.width > 0 && color_size.height > 0 {
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let mut alpha_data =
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vec![0u8; (color_size.width * color_size.height * 3) as usize];
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let mut alpha_data = vec![0u8; (color_size.width * color_size.height) as usize];
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unsafe {
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color_analysis.CreateAlphaTexture(
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DWRITE_TEXTURE_CLEARTYPE_3x1,
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DWRITE_TEXTURE_ALIASED_1x1,
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&color_bounds,
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&mut alpha_data,
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)
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};
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let bounds = bounds(point(color_bounds.left, color_bounds.top), color_size);
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let alpha_data = alpha_data
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.chunks_exact(3)
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.flat_map(|chunk| [chunk[0], chunk[1], chunk[2], 255])
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.iter()
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.flat_map(|&alpha| [255, 255, 255, alpha])
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.collect::<Vec<_>>();
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glyph_layers.push(GlyphLayerTexture::new(
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&self.components.gpu_state,
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@ -1,7 +1,6 @@
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use std::{
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cell::RefCell,
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ffi::OsStr,
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mem::ManuallyDrop,
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path::{Path, PathBuf},
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rc::Rc,
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sync::Arc,
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@ -18,10 +17,7 @@ use windows::{
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UI::ViewManagement::UISettings,
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Win32::{
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Foundation::*,
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Graphics::{
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Gdi::*,
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Imaging::{CLSID_WICImagingFactory, IWICImagingFactory},
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},
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Graphics::Gdi::*,
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Security::Credentials::*,
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System::{Com::*, LibraryLoader::*, Ole::*, SystemInformation::*, Threading::*},
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UI::{Input::KeyboardAndMouse::*, Shell::*, WindowsAndMessaging::*},
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@ -41,7 +37,6 @@ pub(crate) struct WindowsPlatform {
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foreground_executor: ForegroundExecutor,
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text_system: Arc<DirectWriteTextSystem>,
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windows_version: WindowsVersion,
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bitmap_factory: ManuallyDrop<IWICImagingFactory>,
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drop_target_helper: IDropTargetHelper,
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validation_number: usize,
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main_thread_id_win32: u32,
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@ -101,12 +96,8 @@ impl WindowsPlatform {
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let foreground_executor = ForegroundExecutor::new(dispatcher);
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let directx_devices = DirectXDevices::new(disable_direct_composition)
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.context("Unable to init directx devices.")?;
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let bitmap_factory = ManuallyDrop::new(unsafe {
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CoCreateInstance(&CLSID_WICImagingFactory, None, CLSCTX_INPROC_SERVER)
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.context("Error creating bitmap factory.")?
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});
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let text_system = Arc::new(
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DirectWriteTextSystem::new(&directx_devices, &bitmap_factory)
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DirectWriteTextSystem::new(&directx_devices)
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.context("Error creating DirectWriteTextSystem")?,
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);
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let drop_target_helper: IDropTargetHelper = unsafe {
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text_system,
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disable_direct_composition,
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windows_version,
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bitmap_factory,
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drop_target_helper,
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validation_number,
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main_thread_id_win32,
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@ -712,7 +702,6 @@ impl Platform for WindowsPlatform {
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impl Drop for WindowsPlatform {
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fn drop(&mut self) {
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unsafe {
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ManuallyDrop::drop(&mut self.bitmap_factory);
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OleUninitialize();
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}
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}
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@ -1098,6 +1098,18 @@ MonochromeSpriteVertexOutput monochrome_sprite_vertex(uint vertex_id: SV_VertexI
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float4 monochrome_sprite_fragment(MonochromeSpriteFragmentInput input): SV_Target {
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float sample = t_sprite.Sample(s_sprite, input.tile_position).r;
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float textLuminance = dot(input.color.rgb, float3(0.2126, 0.7152, 0.0722));
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bool isLightText = textLuminance > 0.5;
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if (isLightText) {
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// Stronger gamma correction - try values from 0.4 to 0.6
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sample = pow(sample, 0.45);
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// More aggressive bias to strengthen thin features
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sample = saturate(sample * 1.2 - 0.1);
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}
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return float4(input.color.rgb, input.color.a * sample);
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}
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