Introduce a Render trait, make views implement it
Don't pass a render function separately from the view. Co-authored-by: Nathan Sobo <nathan@zed.dev> Co-authored-by: Mikayla <mikayla@zed.dev> Co-authored-by: Antonio <as-cii@zed.dev>
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0128079de0
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49 changed files with 616 additions and 612 deletions
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@ -1,6 +1,6 @@
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use std::path::PathBuf;
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use gpui2::{AppContext, Context, View};
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use gpui2::{Div, Render, View, VisualContext};
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use crate::prelude::*;
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use crate::{
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@ -20,7 +20,7 @@ pub struct EditorPane {
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impl EditorPane {
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pub fn new(
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cx: &mut AppContext,
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cx: &mut ViewContext<Self>,
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tabs: Vec<Tab>,
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path: PathBuf,
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symbols: Vec<Symbol>,
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@ -42,15 +42,15 @@ impl EditorPane {
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cx.notify();
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}
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pub fn view(cx: &mut AppContext) -> View<Self> {
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{
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let state = cx.build_model(|cx| hello_world_rust_editor_with_status_example(cx));
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let render = Self::render;
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View::for_handle(state, render)
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}
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pub fn view(cx: &mut WindowContext) -> View<Self> {
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cx.build_view(|cx| hello_world_rust_editor_with_status_example(cx))
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}
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}
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fn render(&mut self, cx: &mut ViewContext<Self>) -> impl Component<Self> {
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impl Render for EditorPane {
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type Element = Div<Self>;
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fn render(&mut self, cx: &mut ViewContext<Self>) -> Div<Self> {
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v_stack()
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.w_full()
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.h_full()
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