Introduce a Render trait, make views implement it
Don't pass a render function separately from the view. Co-authored-by: Nathan Sobo <nathan@zed.dev> Co-authored-by: Mikayla <mikayla@zed.dev> Co-authored-by: Antonio <as-cii@zed.dev>
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49 changed files with 616 additions and 612 deletions
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@ -1,5 +1,6 @@
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use crate::prelude::*;
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use crate::{Icon, IconColor, IconElement, Label, LabelColor};
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use gpui2::{black, red, Div, ElementId, Render, View, VisualContext};
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#[derive(Component, Clone)]
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pub struct Tab {
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@ -19,6 +20,14 @@ struct TabDragState {
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title: String,
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}
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impl Render for TabDragState {
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type Element = Div<Self>;
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fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
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div().w_8().h_4().bg(red())
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}
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}
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impl Tab {
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pub fn new(id: impl Into<ElementId>) -> Self {
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Self {
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@ -118,12 +127,10 @@ impl Tab {
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div()
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.id(self.id.clone())
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.on_drag(move |_view, _cx| {
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Drag::new(drag_state.clone(), |view, cx| div().w_8().h_4().bg(red()))
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})
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.on_drag(move |_view, cx| cx.build_view(|cx| drag_state.clone()))
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.drag_over::<TabDragState>(|d| d.bg(black()))
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.on_drop(|_view, state: TabDragState, cx| {
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dbg!(state);
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.on_drop(|_view, state: View<TabDragState>, cx| {
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dbg!(state.read(cx));
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})
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.px_2()
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.py_0p5()
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@ -160,23 +167,21 @@ impl Tab {
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}
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}
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use gpui2::{black, red, Drag, ElementId};
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#[cfg(feature = "stories")]
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pub use stories::*;
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#[cfg(feature = "stories")]
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mod stories {
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use super::*;
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use crate::{h_stack, v_stack, Icon, Story};
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use strum::IntoEnumIterator;
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use crate::{h_stack, v_stack, Icon, Story};
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use super::*;
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#[derive(Component)]
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pub struct TabStory;
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impl TabStory {
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fn render<V: 'static>(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Component<V> {
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impl Render for TabStory {
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type Element = Div<Self>;
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fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
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let git_statuses = GitStatus::iter();
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let fs_statuses = FileSystemStatus::iter();
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