Introduce a Render trait, make views implement it

Don't pass a render function separately from the view.

Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Antonio <as-cii@zed.dev>
This commit is contained in:
Max Brunsfeld 2023-10-30 15:19:40 -07:00
parent 0128079de0
commit 30dffbb409
49 changed files with 616 additions and 612 deletions

View file

@ -219,22 +219,21 @@ pub use stories::*;
#[cfg(feature = "stories")]
mod stories {
use gpui2::rems;
use super::*;
use crate::{h_stack, v_stack, LabelColor, Story};
use gpui2::{rems, Div, Render};
use strum::IntoEnumIterator;
use crate::{h_stack, v_stack, LabelColor, Story};
use super::*;
#[derive(Component)]
pub struct ButtonStory;
impl ButtonStory {
fn render<V: 'static>(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Component<V> {
impl Render for ButtonStory {
type Element = Div<Self>;
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
let states = InteractionState::iter();
Story::container(cx)
.child(Story::title_for::<_, Button<V>>(cx))
.child(Story::title_for::<_, Button<Self>>(cx))
.child(
div()
.flex()