gpui: Add PathBuilder
based on lyon to build Path
(#22808)
Release Notes: - N/A --- Continue https://github.com/zed-industries/zed/pull/20499 We to draw more complex Path. Before this change, we only have `line_to`, but it is not enough. Add a new `PathBuilder` to use [lyon](https://github.com/nical/lyon) to build more complex path. And then with PR #22812 to enable anti-aliasing, all thing will be perfect. ## Show case ```bash cargo run -p gpui --example painting ``` Before: <img width="1136" alt="image" src="https://github.com/user-attachments/assets/0c15833a-ec95-404c-a469-24cf172cfd86" /> After: <img width="1136" alt="image" src="https://github.com/user-attachments/assets/42cfa35e-7e8f-4ef3-bb2d-b98defc62ad6" />
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8 changed files with 449 additions and 79 deletions
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@ -218,13 +218,17 @@ impl Render for GradientViewer {
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let height = square_bounds.size.height;
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let horizontal_offset = height;
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let vertical_offset = px(30.);
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let mut path = gpui::Path::new(square_bounds.bottom_left());
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path.line_to(square_bounds.origin + point(horizontal_offset, vertical_offset));
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path.line_to(
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let mut builder = gpui::PathBuilder::fill();
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builder.move_to(square_bounds.bottom_left());
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builder
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.line_to(square_bounds.origin + point(horizontal_offset, vertical_offset));
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builder.line_to(
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square_bounds.top_right() + point(-horizontal_offset, vertical_offset),
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);
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path.line_to(square_bounds.bottom_right());
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path.line_to(square_bounds.bottom_left());
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builder.line_to(square_bounds.bottom_right());
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builder.line_to(square_bounds.bottom_left());
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let path = builder.build().unwrap();
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window.paint_path(
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path,
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linear_gradient(
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