gpui: Add PathBuilder
based on lyon to build Path
(#22808)
Release Notes: - N/A --- Continue https://github.com/zed-industries/zed/pull/20499 We to draw more complex Path. Before this change, we only have `line_to`, but it is not enough. Add a new `PathBuilder` to use [lyon](https://github.com/nical/lyon) to build more complex path. And then with PR #22812 to enable anti-aliasing, all thing will be perfect. ## Show case ```bash cargo run -p gpui --example painting ``` Before: <img width="1136" alt="image" src="https://github.com/user-attachments/assets/0c15833a-ec95-404c-a469-24cf172cfd86" /> After: <img width="1136" alt="image" src="https://github.com/user-attachments/assets/42cfa35e-7e8f-4ef3-bb2d-b98defc62ad6" />
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@ -82,6 +82,7 @@ mod input;
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mod interactive;
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mod key_dispatch;
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mod keymap;
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mod path_builder;
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mod platform;
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pub mod prelude;
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mod scene;
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@ -135,6 +136,7 @@ pub use input::*;
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pub use interactive::*;
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use key_dispatch::*;
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pub use keymap::*;
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pub use path_builder::*;
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pub use platform::*;
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pub use refineable::*;
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pub use scene::*;
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