Introduce more GPUI2 APIs needed for transitioning the workspace
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8793300444
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32db64a049
7 changed files with 80 additions and 100 deletions
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@ -16,13 +16,13 @@ use crate::{
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current_platform, image_cache::ImageCache, Action, AnyBox, AnyView, AnyWindowHandle,
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AppMetadata, AssetSource, BackgroundExecutor, ClipboardItem, Context, DispatchPhase, DisplayId,
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Entity, FocusEvent, FocusHandle, FocusId, ForegroundExecutor, KeyBinding, Keymap, LayoutId,
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Pixels, Platform, Point, Render, SharedString, SubscriberSet, Subscription, SvgRenderer, Task,
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TextStyle, TextStyleRefinement, TextSystem, View, Window, WindowContext, WindowHandle,
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WindowId,
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PathPromptOptions, Pixels, Platform, PlatformDisplay, Point, Render, SharedString,
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SubscriberSet, Subscription, SvgRenderer, Task, TextStyle, TextStyleRefinement, TextSystem,
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View, Window, WindowContext, WindowHandle, WindowId,
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};
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use anyhow::{anyhow, Result};
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use collections::{HashMap, HashSet, VecDeque};
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use futures::{future::LocalBoxFuture, Future};
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use futures::{channel::oneshot, future::LocalBoxFuture, Future};
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use parking_lot::Mutex;
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use slotmap::SlotMap;
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use std::{
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@ -31,7 +31,7 @@ use std::{
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marker::PhantomData,
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mem,
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ops::{Deref, DerefMut},
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path::PathBuf,
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path::{Path, PathBuf},
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rc::{Rc, Weak},
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sync::{atomic::Ordering::SeqCst, Arc},
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time::Duration,
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@ -262,38 +262,13 @@ impl AppContext {
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.collect()
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}
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pub(crate) fn update_window<R>(
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&mut self,
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handle: AnyWindowHandle,
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update: impl FnOnce(AnyView, &mut WindowContext) -> R,
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) -> Result<R> {
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self.update(|cx| {
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let mut window = cx
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.windows
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.get_mut(handle.id)
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.ok_or_else(|| anyhow!("window not found"))?
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.take()
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.unwrap();
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let root_view = window.root_view.clone().unwrap();
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let result = update(root_view, &mut WindowContext::new(cx, &mut window));
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cx.windows
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.get_mut(handle.id)
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.ok_or_else(|| anyhow!("window not found"))?
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.replace(window);
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Ok(result)
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})
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}
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/// Opens a new window with the given option and the root view returned by the given function.
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/// The function is invoked with a `WindowContext`, which can be used to interact with window-specific
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/// functionality.
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pub fn open_window<V: Render>(
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&mut self,
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options: crate::WindowOptions,
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build_root_view: impl FnOnce(&mut WindowContext) -> View<V> + 'static,
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build_root_view: impl FnOnce(&mut WindowContext) -> View<V>,
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) -> WindowHandle<V> {
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self.update(|cx| {
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let id = cx.windows.insert(None);
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@ -306,47 +281,63 @@ impl AppContext {
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})
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}
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pub(crate) fn platform(&self) -> &Rc<dyn Platform> {
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&self.platform
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}
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/// Instructs the platform to activate the application by bringing it to the foreground.
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pub fn activate(&self, ignoring_other_apps: bool) {
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self.platform().activate(ignoring_other_apps);
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self.platform.activate(ignoring_other_apps);
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}
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/// Returns the list of currently active displays.
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pub fn displays(&self) -> Vec<Rc<dyn PlatformDisplay>> {
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self.platform.displays()
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}
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/// Writes data to the platform clipboard.
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pub fn write_to_clipboard(&self, item: ClipboardItem) {
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self.platform().write_to_clipboard(item)
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self.platform.write_to_clipboard(item)
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}
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/// Reads data from the platform clipboard.
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pub fn read_from_clipboard(&self) -> Option<ClipboardItem> {
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self.platform().read_from_clipboard()
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self.platform.read_from_clipboard()
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}
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/// Writes credentials to the platform keychain.
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pub fn write_credentials(&self, url: &str, username: &str, password: &[u8]) -> Result<()> {
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self.platform().write_credentials(url, username, password)
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self.platform.write_credentials(url, username, password)
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}
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/// Reads credentials from the platform keychain.
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pub fn read_credentials(&self, url: &str) -> Result<Option<(String, Vec<u8>)>> {
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self.platform().read_credentials(url)
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self.platform.read_credentials(url)
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}
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/// Deletes credentials from the platform keychain.
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pub fn delete_credentials(&self, url: &str) -> Result<()> {
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self.platform().delete_credentials(url)
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self.platform.delete_credentials(url)
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}
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/// Directs the platform's default browser to open the given URL.
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pub fn open_url(&self, url: &str) {
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self.platform().open_url(url);
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self.platform.open_url(url);
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}
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pub fn path_for_auxiliary_executable(&self, name: &str) -> Result<PathBuf> {
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self.platform().path_for_auxiliary_executable(name)
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self.platform.path_for_auxiliary_executable(name)
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}
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pub fn prompt_for_paths(
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&self,
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options: PathPromptOptions,
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) -> oneshot::Receiver<Option<Vec<PathBuf>>> {
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self.platform.prompt_for_paths(options)
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}
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pub fn prompt_for_new_path(&self, directory: &Path) -> oneshot::Receiver<Option<PathBuf>> {
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self.platform.prompt_for_new_path(directory)
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}
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pub fn reveal_path(&self, path: &Path) {
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self.platform.reveal_path(path)
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}
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pub(crate) fn push_effect(&mut self, effect: Effect) {
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