Thread view scrollbar (#35655)
This also adds a convenient `Scrollbar:auto_hide` function so that we don't have to handle that at the callsite. Release Notes: - N/A --------- Co-authored-by: David Kleingeld <davidsk@zed.dev>
This commit is contained in:
parent
3c602fecbf
commit
33f198fef1
5 changed files with 238 additions and 233 deletions
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@ -29,7 +29,6 @@ use ui::{
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Scrollbar, ScrollbarState, SharedString, StatefulInteractiveElement, Styled, Toggleable,
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Tooltip, Window, div, h_flex, px, v_flex,
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};
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use util::ResultExt;
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use workspace::Workspace;
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use zed_actions::{ToggleEnableBreakpoint, UnsetBreakpoint};
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@ -56,8 +55,6 @@ pub(crate) struct BreakpointList {
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scrollbar_state: ScrollbarState,
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breakpoints: Vec<BreakpointEntry>,
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session: Option<Entity<Session>>,
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hide_scrollbar_task: Option<Task<()>>,
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show_scrollbar: bool,
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focus_handle: FocusHandle,
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scroll_handle: UniformListScrollHandle,
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selected_ix: Option<usize>,
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@ -103,8 +100,6 @@ impl BreakpointList {
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worktree_store,
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scrollbar_state,
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breakpoints: Default::default(),
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hide_scrollbar_task: None,
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show_scrollbar: false,
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workspace,
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session,
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focus_handle,
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@ -565,21 +560,6 @@ impl BreakpointList {
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Ok(())
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}
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fn hide_scrollbar(&mut self, window: &mut Window, cx: &mut Context<Self>) {
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const SCROLLBAR_SHOW_INTERVAL: Duration = Duration::from_secs(1);
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self.hide_scrollbar_task = Some(cx.spawn_in(window, async move |panel, cx| {
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cx.background_executor()
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.timer(SCROLLBAR_SHOW_INTERVAL)
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.await;
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panel
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.update(cx, |panel, cx| {
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panel.show_scrollbar = false;
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cx.notify();
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})
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.log_err();
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}))
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}
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fn render_list(&mut self, cx: &mut Context<Self>) -> impl IntoElement {
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let selected_ix = self.selected_ix;
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let focus_handle = self.focus_handle.clone();
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@ -614,43 +594,39 @@ impl BreakpointList {
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.flex_grow()
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}
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fn render_vertical_scrollbar(&self, cx: &mut Context<Self>) -> Option<Stateful<Div>> {
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if !(self.show_scrollbar || self.scrollbar_state.is_dragging()) {
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return None;
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}
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Some(
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div()
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.occlude()
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.id("breakpoint-list-vertical-scrollbar")
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.on_mouse_move(cx.listener(|_, _, _, cx| {
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cx.notify();
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cx.stop_propagation()
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}))
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.on_hover(|_, _, cx| {
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fn render_vertical_scrollbar(&self, cx: &mut Context<Self>) -> Stateful<Div> {
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div()
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.occlude()
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.id("breakpoint-list-vertical-scrollbar")
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.on_mouse_move(cx.listener(|_, _, _, cx| {
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cx.notify();
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cx.stop_propagation()
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}))
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.on_hover(|_, _, cx| {
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cx.stop_propagation();
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})
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.on_any_mouse_down(|_, _, cx| {
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cx.stop_propagation();
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})
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.on_mouse_up(
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MouseButton::Left,
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cx.listener(|_, _, _, cx| {
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cx.stop_propagation();
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})
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.on_any_mouse_down(|_, _, cx| {
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cx.stop_propagation();
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})
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.on_mouse_up(
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MouseButton::Left,
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cx.listener(|_, _, _, cx| {
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cx.stop_propagation();
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}),
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)
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.on_scroll_wheel(cx.listener(|_, _, _, cx| {
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cx.notify();
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}))
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.h_full()
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.absolute()
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.right_1()
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.top_1()
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.bottom_0()
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.w(px(12.))
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.cursor_default()
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.children(Scrollbar::vertical(self.scrollbar_state.clone())),
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)
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}),
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)
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.on_scroll_wheel(cx.listener(|_, _, _, cx| {
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cx.notify();
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}))
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.h_full()
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.absolute()
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.right_1()
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.top_1()
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.bottom_0()
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.w(px(12.))
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.cursor_default()
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.children(Scrollbar::vertical(self.scrollbar_state.clone()).map(|s| s.auto_hide(cx)))
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}
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pub(crate) fn render_control_strip(&self) -> AnyElement {
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let selection_kind = self.selection_kind();
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let focus_handle = self.focus_handle.clone();
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@ -819,15 +795,6 @@ impl Render for BreakpointList {
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.id("breakpoint-list")
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.key_context("BreakpointList")
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.track_focus(&self.focus_handle)
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.on_hover(cx.listener(|this, hovered, window, cx| {
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if *hovered {
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this.show_scrollbar = true;
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this.hide_scrollbar_task.take();
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cx.notify();
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} else if !this.focus_handle.contains_focused(window, cx) {
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this.hide_scrollbar(window, cx);
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}
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}))
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.on_action(cx.listener(Self::select_next))
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.on_action(cx.listener(Self::select_previous))
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.on_action(cx.listener(Self::select_first))
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@ -844,7 +811,7 @@ impl Render for BreakpointList {
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v_flex()
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.size_full()
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.child(self.render_list(cx))
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.children(self.render_vertical_scrollbar(cx)),
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.child(self.render_vertical_scrollbar(cx)),
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)
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.when_some(self.strip_mode, |this, _| {
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this.child(Divider::horizontal()).child(
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@ -23,7 +23,6 @@ use ui::{
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ParentElement, Pixels, PopoverMenuHandle, Render, Scrollbar, ScrollbarState, SharedString,
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StatefulInteractiveElement, Styled, TextSize, Tooltip, Window, div, h_flex, px, v_flex,
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};
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use util::ResultExt;
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use workspace::Workspace;
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use crate::{ToggleDataBreakpoint, session::running::stack_frame_list::StackFrameList};
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@ -34,9 +33,7 @@ pub(crate) struct MemoryView {
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workspace: WeakEntity<Workspace>,
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scroll_handle: UniformListScrollHandle,
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scroll_state: ScrollbarState,
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show_scrollbar: bool,
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stack_frame_list: WeakEntity<StackFrameList>,
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hide_scrollbar_task: Option<Task<()>>,
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focus_handle: FocusHandle,
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view_state: ViewState,
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query_editor: Entity<Editor>,
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@ -150,8 +147,6 @@ impl MemoryView {
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scroll_state,
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scroll_handle,
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stack_frame_list,
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show_scrollbar: false,
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hide_scrollbar_task: None,
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focus_handle: cx.focus_handle(),
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view_state,
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query_editor,
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@ -168,61 +163,42 @@ impl MemoryView {
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.detach();
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this
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}
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fn hide_scrollbar(&mut self, window: &mut Window, cx: &mut Context<Self>) {
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const SCROLLBAR_SHOW_INTERVAL: Duration = Duration::from_secs(1);
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self.hide_scrollbar_task = Some(cx.spawn_in(window, async move |panel, cx| {
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cx.background_executor()
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.timer(SCROLLBAR_SHOW_INTERVAL)
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.await;
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panel
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.update(cx, |panel, cx| {
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panel.show_scrollbar = false;
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cx.notify();
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})
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.log_err();
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}))
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}
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fn render_vertical_scrollbar(&self, cx: &mut Context<Self>) -> Option<Stateful<Div>> {
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if !(self.show_scrollbar || self.scroll_state.is_dragging()) {
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return None;
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}
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Some(
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div()
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.occlude()
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.id("memory-view-vertical-scrollbar")
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.on_drag_move(cx.listener(|this, evt, _, cx| {
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let did_handle = this.handle_scroll_drag(evt);
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cx.notify();
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if did_handle {
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cx.stop_propagation()
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}
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}))
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.on_drag(ScrollbarDragging, |_, _, _, cx| cx.new(|_| Empty))
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.on_hover(|_, _, cx| {
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fn render_vertical_scrollbar(&self, cx: &mut Context<Self>) -> Stateful<Div> {
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div()
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.occlude()
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.id("memory-view-vertical-scrollbar")
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.on_drag_move(cx.listener(|this, evt, _, cx| {
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let did_handle = this.handle_scroll_drag(evt);
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cx.notify();
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if did_handle {
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cx.stop_propagation()
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}
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}))
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.on_drag(ScrollbarDragging, |_, _, _, cx| cx.new(|_| Empty))
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.on_hover(|_, _, cx| {
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cx.stop_propagation();
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})
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.on_any_mouse_down(|_, _, cx| {
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cx.stop_propagation();
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})
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.on_mouse_up(
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MouseButton::Left,
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cx.listener(|_, _, _, cx| {
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cx.stop_propagation();
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})
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.on_any_mouse_down(|_, _, cx| {
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cx.stop_propagation();
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})
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.on_mouse_up(
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MouseButton::Left,
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cx.listener(|_, _, _, cx| {
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cx.stop_propagation();
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}),
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)
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.on_scroll_wheel(cx.listener(|_, _, _, cx| {
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cx.notify();
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}))
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.h_full()
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.absolute()
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.right_1()
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.top_1()
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.bottom_0()
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.w(px(12.))
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.cursor_default()
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.children(Scrollbar::vertical(self.scroll_state.clone())),
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)
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}),
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)
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.on_scroll_wheel(cx.listener(|_, _, _, cx| {
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cx.notify();
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}))
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.h_full()
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.absolute()
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.right_1()
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.top_1()
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.bottom_0()
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.w(px(12.))
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.cursor_default()
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.children(Scrollbar::vertical(self.scroll_state.clone()).map(|s| s.auto_hide(cx)))
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}
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fn render_memory(&self, cx: &mut Context<Self>) -> UniformList {
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@ -920,15 +896,6 @@ impl Render for MemoryView {
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.on_action(cx.listener(Self::page_up))
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.size_full()
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.track_focus(&self.focus_handle)
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.on_hover(cx.listener(|this, hovered, window, cx| {
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if *hovered {
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this.show_scrollbar = true;
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this.hide_scrollbar_task.take();
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cx.notify();
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} else if !this.focus_handle.contains_focused(window, cx) {
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this.hide_scrollbar(window, cx);
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}
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}))
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.child(
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h_flex()
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.w_full()
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@ -978,7 +945,7 @@ impl Render for MemoryView {
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)
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.with_priority(1)
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}))
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.children(self.render_vertical_scrollbar(cx)),
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.child(self.render_vertical_scrollbar(cx)),
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)
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}
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}
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