gpui: Fix img element to render correct SVG color (#15488)
Release Notes: - N/A It should convert RGBA to BGRA. > I added an example color svg, that was I make based on [Lucide grip icon](https://lucide.dev/icons/grip). ## Before <img width="692" alt="image" src="https://github.com/user-attachments/assets/5eb03606-76ce-4049-b3ad-8d1084a4fa55"> ## After <img width="695" alt="image" src="https://github.com/user-attachments/assets/650dd411-2095-4e92-b3fd-8e91c6954aa3"> Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
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3 changed files with 20 additions and 2 deletions
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@ -408,9 +408,14 @@ impl Asset for ImageAsset {
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// TODO: Can we make svgs always rescale?
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svg_renderer.render_pixmap(&bytes, SvgSize::ScaleFactor(1.0))?;
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let buffer =
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let mut buffer =
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ImageBuffer::from_raw(pixmap.width(), pixmap.height(), pixmap.take()).unwrap();
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// Convert from RGBA to BGRA.
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for pixel in buffer.chunks_exact_mut(4) {
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pixel.swap(0, 2);
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}
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RenderImage::new(SmallVec::from_elem(Frame::new(buffer), 1))
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};
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