Fix window restoration bugs (#9358)
- [x] fixes https://github.com/zed-industries/zed/issues/9349 - [x] fixes https://github.com/zed-industries/zed/issues/4656 - [x] fixes https://github.com/zed-industries/zed/issues/8345 Release Notes: - TODO
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14cdafb0a8
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35c9216ed7
13 changed files with 106 additions and 56 deletions
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@ -694,15 +694,28 @@ impl Workspace {
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let display_bounds = display.bounds();
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window_bounds.origin.x -= display_bounds.origin.x;
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window_bounds.origin.y -= display_bounds.origin.y;
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let fullscreen = cx.is_fullscreen();
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if let Some(display_uuid) = display.uuid().log_err() {
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cx.background_executor()
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.spawn(DB.set_window_bounds(
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workspace_id,
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SerializedWindowsBounds(window_bounds),
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display_uuid,
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))
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.detach_and_log_err(cx);
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// Only update the window bounds when not full screen,
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// so we can remember the last non-fullscreen bounds
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// across restarts
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if fullscreen {
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cx.background_executor()
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.spawn(DB.set_fullscreen(workspace_id, true))
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.detach_and_log_err(cx);
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} else {
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cx.background_executor()
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.spawn(DB.set_fullscreen(workspace_id, false))
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.detach_and_log_err(cx);
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cx.background_executor()
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.spawn(DB.set_window_bounds(
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workspace_id,
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SerializedWindowsBounds(window_bounds),
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display_uuid,
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))
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.detach_and_log_err(cx);
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}
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}
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}
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cx.notify();
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@ -834,36 +847,41 @@ impl Workspace {
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window
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} else {
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let window_bounds_override = window_bounds_env_override(&cx);
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let (bounds, display) = if let Some(bounds) = window_bounds_override {
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(Some(bounds), None)
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} else {
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serialized_workspace
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.as_ref()
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.and_then(|serialized_workspace| {
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let serialized_display = serialized_workspace.display?;
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let mut bounds = serialized_workspace.bounds?;
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// Stored bounds are relative to the containing display.
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// So convert back to global coordinates if that screen still exists
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let screen = cx
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.update(|cx| {
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cx.displays().into_iter().find(|display| {
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display.uuid().ok() == Some(serialized_display)
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})
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})
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.ok()??;
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let screen_bounds = screen.bounds();
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bounds.origin.x += screen_bounds.origin.x;
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bounds.origin.y += screen_bounds.origin.y;
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Some((bounds, serialized_display))
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let (bounds, display, fullscreen) = if let Some(bounds) = window_bounds_override {
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(Some(bounds), None, false)
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} else if let Some((serialized_display, mut bounds, fullscreen)) =
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serialized_workspace.as_ref().and_then(|workspace| {
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Some((workspace.display?, workspace.bounds?, workspace.fullscreen))
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})
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{
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// Stored bounds are relative to the containing display.
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// So convert back to global coordinates if that screen still exists
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let screen_bounds = cx
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.update(|cx| {
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cx.displays()
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.into_iter()
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.find(|display| display.uuid().ok() == Some(serialized_display))
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})
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.unzip()
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.ok()
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.flatten()
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.map(|screen| screen.bounds());
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if let Some(screen_bounds) = screen_bounds {
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bounds.origin.x += screen_bounds.origin.x;
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bounds.origin.y += screen_bounds.origin.y;
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}
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(Some(bounds), Some(serialized_display), fullscreen)
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} else {
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let display = DB.last_monitor().log_err().flatten();
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(None, display, false)
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};
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// Use the serialized workspace to construct the new window
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let mut options = cx.update(|cx| (app_state.build_window_options)(display, cx))?;
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options.bounds = bounds;
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options.fullscreen = fullscreen;
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cx.open_window(options, {
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let app_state = app_state.clone();
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let project_handle = project_handle.clone();
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@ -3420,6 +3438,7 @@ impl Workspace {
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bounds: Default::default(),
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display: Default::default(),
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docks,
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fullscreen: cx.is_fullscreen(),
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};
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cx.spawn(|_| persistence::DB.save_workspace(serialized_workspace))
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