Simplify Component implementation
Co-authored-by: Mikayla <mikayla@zed.dev>
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404b1aa65a
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1 changed files with 36 additions and 46 deletions
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@ -1,6 +1,6 @@
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use button_component::Button;
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use button_component::Button;
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use component::AdaptComponent;
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use component::Component;
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use gpui::{
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use gpui::{
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color::Color,
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color::Color,
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elements::{ContainerStyle, Flex, Label, ParentElement},
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elements::{ContainerStyle, Flex, Label, ParentElement},
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@ -14,6 +14,8 @@ use simplelog::SimpleLogger;
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use theme::Toggleable;
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use theme::Toggleable;
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use toggleable_button::ToggleableButton;
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use toggleable_button::ToggleableButton;
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// cargo run -p gpui --example components
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fn main() {
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fn main() {
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SimpleLogger::init(LevelFilter::Info, Default::default()).expect("could not initialize logger");
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SimpleLogger::init(LevelFilter::Info, Default::default()).expect("could not initialize logger");
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@ -155,14 +157,8 @@ mod toggleable_button {
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}
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}
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}
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}
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impl<V: View> Component for ToggleableButton<V> {
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impl<V: View> Component<V> for ToggleableButton<V> {
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type View = V;
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fn render(self, v: &mut V, cx: &mut gpui::ViewContext<V>) -> gpui::AnyElement<V> {
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fn render(
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self,
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v: &mut Self::View,
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cx: &mut gpui::ViewContext<Self::View>,
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) -> gpui::AnyElement<V> {
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let button = if let Some(style) = self.style {
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let button = if let Some(style) = self.style {
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self.button.with_style(*style.style_for(self.active))
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self.button.with_style(*style.style_for(self.active))
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} else {
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} else {
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@ -219,10 +215,8 @@ mod button_component {
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}
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}
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}
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}
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impl<V: View> Component for Button<V> {
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impl<V: View> Component<V> for Button<V> {
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type View = V;
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fn render(self, _: &mut V, cx: &mut ViewContext<V>) -> AnyElement<V> {
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fn render(self, _: &mut Self::View, cx: &mut ViewContext<V>) -> AnyElement<Self::View> {
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let click_handler = self.click_handler;
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let click_handler = self.click_handler;
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let result = MouseEventHandler::new_dynamic(self.tag, 0, cx, |_, _| {
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let result = MouseEventHandler::new_dynamic(self.tag, 0, cx, |_, _| {
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@ -250,45 +244,41 @@ mod component {
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use gpui::{AnyElement, Element, View, ViewContext};
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use gpui::{AnyElement, Element, View, ViewContext};
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use pathfinder_geometry::vector::Vector2F;
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use pathfinder_geometry::vector::Vector2F;
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// Public API:
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pub trait Component<V: View> {
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pub trait Component {
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fn render(self, v: &mut V, cx: &mut ViewContext<V>) -> AnyElement<V>;
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type View: View;
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fn render(
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fn into_element(self) -> ComponentAdapter<V, Self>
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self,
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where
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v: &mut Self::View,
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Self: Sized,
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cx: &mut ViewContext<Self::View>,
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{
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) -> AnyElement<Self::View>;
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}
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pub struct ComponentAdapter<E> {
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component: Option<E>,
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}
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impl<E> ComponentAdapter<E> {
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pub fn new(e: E) -> Self {
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Self { component: Some(e) }
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}
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}
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pub trait AdaptComponent<C: Component>: Sized {
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fn into_element(self) -> ComponentAdapter<Self> {
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ComponentAdapter::new(self)
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ComponentAdapter::new(self)
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}
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}
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}
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}
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impl<C: Component> AdaptComponent<C> for C {}
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pub struct ComponentAdapter<V, E> {
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component: Option<E>,
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phantom: std::marker::PhantomData<V>,
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}
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impl<C: Component + 'static> Element<C::View> for ComponentAdapter<C> {
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impl<E, V> ComponentAdapter<V, E> {
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type LayoutState = AnyElement<C::View>;
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pub fn new(e: E) -> Self {
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Self {
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component: Some(e),
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phantom: std::marker::PhantomData,
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}
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}
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}
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impl<V: View, C: Component<V> + 'static> Element<V> for ComponentAdapter<V, C> {
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type LayoutState = AnyElement<V>;
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type PaintState = ();
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type PaintState = ();
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fn layout(
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fn layout(
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&mut self,
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&mut self,
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constraint: gpui::SizeConstraint,
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constraint: gpui::SizeConstraint,
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view: &mut C::View,
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view: &mut V,
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cx: &mut gpui::LayoutContext<C::View>,
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cx: &mut gpui::LayoutContext<V>,
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) -> (Vector2F, Self::LayoutState) {
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) -> (Vector2F, Self::LayoutState) {
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let component = self.component.take().unwrap();
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let component = self.component.take().unwrap();
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let mut element = component.render(view, cx.view_context());
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let mut element = component.render(view, cx.view_context());
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@ -302,8 +292,8 @@ mod component {
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bounds: gpui::geometry::rect::RectF,
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bounds: gpui::geometry::rect::RectF,
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visible_bounds: gpui::geometry::rect::RectF,
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visible_bounds: gpui::geometry::rect::RectF,
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layout: &mut Self::LayoutState,
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layout: &mut Self::LayoutState,
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view: &mut C::View,
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view: &mut V,
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cx: &mut gpui::PaintContext<C::View>,
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cx: &mut gpui::PaintContext<V>,
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) -> Self::PaintState {
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) -> Self::PaintState {
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layout.paint(scene, bounds.origin(), visible_bounds, view, cx)
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layout.paint(scene, bounds.origin(), visible_bounds, view, cx)
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}
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}
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@ -315,8 +305,8 @@ mod component {
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_: gpui::geometry::rect::RectF,
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_: gpui::geometry::rect::RectF,
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_: &Self::LayoutState,
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_: &Self::LayoutState,
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_: &Self::PaintState,
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_: &Self::PaintState,
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_: &C::View,
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_: &V,
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_: &ViewContext<C::View>,
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_: &ViewContext<V>,
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) -> Option<gpui::geometry::rect::RectF> {
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) -> Option<gpui::geometry::rect::RectF> {
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todo!()
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todo!()
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}
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}
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@ -326,8 +316,8 @@ mod component {
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_: gpui::geometry::rect::RectF,
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_: gpui::geometry::rect::RectF,
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_: &Self::LayoutState,
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_: &Self::LayoutState,
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_: &Self::PaintState,
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_: &Self::PaintState,
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_: &C::View,
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_: &V,
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_: &ViewContext<C::View>,
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_: &ViewContext<V>,
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) -> serde_json::Value {
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) -> serde_json::Value {
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todo!()
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todo!()
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}
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}
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