Merge branch 'main' into unborked-git-zed2-diagnostics-view

This commit is contained in:
Julia 2023-11-17 14:18:36 -05:00
commit 3655a96e54
128 changed files with 16288 additions and 2752 deletions

View file

@ -10,21 +10,12 @@ pub trait Element<V: 'static> {
fn element_id(&self) -> Option<ElementId>;
/// Called to initialize this element for the current frame. If this
/// element had state in a previous frame, it will be passed in for the 3rd argument.
fn initialize(
fn layout(
&mut self,
view_state: &mut V,
element_state: Option<Self::ElementState>,
cx: &mut ViewContext<V>,
) -> Self::ElementState;
fn layout(
&mut self,
view_state: &mut V,
element_state: &mut Self::ElementState,
cx: &mut ViewContext<V>,
) -> LayoutId;
) -> (LayoutId, Self::ElementState);
fn paint(
&mut self,
@ -97,7 +88,6 @@ pub trait ParentComponent<V: 'static> {
trait ElementObject<V> {
fn element_id(&self) -> Option<ElementId>;
fn initialize(&mut self, view_state: &mut V, cx: &mut ViewContext<V>);
fn layout(&mut self, view_state: &mut V, cx: &mut ViewContext<V>) -> LayoutId;
fn paint(&mut self, view_state: &mut V, cx: &mut ViewContext<V>);
fn measure(
@ -124,9 +114,6 @@ struct RenderedElement<V: 'static, E: Element<V>> {
enum ElementRenderPhase<V> {
#[default]
Start,
Initialized {
frame_state: Option<V>,
},
LayoutRequested {
layout_id: LayoutId,
frame_state: Option<V>,
@ -162,42 +149,19 @@ where
self.element.element_id()
}
fn initialize(&mut self, view_state: &mut V, cx: &mut ViewContext<V>) {
let frame_state = if let Some(id) = self.element.element_id() {
cx.with_element_state(id, |element_state, cx| {
let element_state = self.element.initialize(view_state, element_state, cx);
((), element_state)
});
None
} else {
let frame_state = self.element.initialize(view_state, None, cx);
Some(frame_state)
};
self.phase = ElementRenderPhase::Initialized { frame_state };
}
fn layout(&mut self, state: &mut V, cx: &mut ViewContext<V>) -> LayoutId {
let layout_id;
let mut frame_state;
match mem::take(&mut self.phase) {
ElementRenderPhase::Initialized {
frame_state: initial_frame_state,
} => {
frame_state = initial_frame_state;
let (layout_id, frame_state) = match mem::take(&mut self.phase) {
ElementRenderPhase::Start => {
if let Some(id) = self.element.element_id() {
layout_id = cx.with_element_state(id, |element_state, cx| {
let mut element_state = element_state.unwrap();
let layout_id = self.element.layout(state, &mut element_state, cx);
(layout_id, element_state)
let layout_id = cx.with_element_state(id, |element_state, cx| {
self.element.layout(state, element_state, cx)
});
(layout_id, None)
} else {
layout_id = self
.element
.layout(state, frame_state.as_mut().unwrap(), cx);
let (layout_id, frame_state) = self.element.layout(state, None, cx);
(layout_id, Some(frame_state))
}
}
ElementRenderPhase::Start => panic!("must call initialize before layout"),
ElementRenderPhase::LayoutRequested { .. }
| ElementRenderPhase::LayoutComputed { .. }
| ElementRenderPhase::Painted { .. } => {
@ -249,10 +213,6 @@ where
cx: &mut ViewContext<V>,
) -> Size<Pixels> {
if matches!(&self.phase, ElementRenderPhase::Start) {
self.initialize(view_state, cx);
}
if matches!(&self.phase, ElementRenderPhase::Initialized { .. }) {
self.layout(view_state, cx);
}
@ -289,16 +249,13 @@ where
fn draw(
&mut self,
mut origin: Point<Pixels>,
origin: Point<Pixels>,
available_space: Size<AvailableSpace>,
view_state: &mut V,
cx: &mut ViewContext<V>,
) {
self.measure(available_space, view_state, cx);
// Ignore the element offset when drawing this element, as the origin is already specified
// in absolute terms.
origin -= cx.element_offset();
cx.with_element_offset(origin, |cx| self.paint(view_state, cx))
cx.with_absolute_element_offset(origin, |cx| self.paint(view_state, cx))
}
}
@ -318,10 +275,6 @@ impl<V> AnyElement<V> {
self.0.element_id()
}
pub fn initialize(&mut self, view_state: &mut V, cx: &mut ViewContext<V>) {
self.0.initialize(view_state, cx);
}
pub fn layout(&mut self, view_state: &mut V, cx: &mut ViewContext<V>) -> LayoutId {
self.0.layout(view_state, cx)
}
@ -402,25 +355,16 @@ where
None
}
fn initialize(
&mut self,
view_state: &mut V,
_rendered_element: Option<Self::ElementState>,
cx: &mut ViewContext<V>,
) -> Self::ElementState {
let render = self.take().unwrap();
let mut rendered_element = (render)(view_state, cx).render();
rendered_element.initialize(view_state, cx);
rendered_element
}
fn layout(
&mut self,
view_state: &mut V,
rendered_element: &mut Self::ElementState,
_: Option<Self::ElementState>,
cx: &mut ViewContext<V>,
) -> LayoutId {
rendered_element.layout(view_state, cx)
) -> (LayoutId, Self::ElementState) {
let render = self.take().unwrap();
let mut rendered_element = (render)(view_state, cx).render();
let layout_id = rendered_element.layout(view_state, cx);
(layout_id, rendered_element)
}
fn paint(