Merge branch 'main' into unborked-git-zed2-diagnostics-view
This commit is contained in:
commit
3655a96e54
128 changed files with 16288 additions and 2752 deletions
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@ -10,21 +10,12 @@ pub trait Element<V: 'static> {
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fn element_id(&self) -> Option<ElementId>;
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/// Called to initialize this element for the current frame. If this
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/// element had state in a previous frame, it will be passed in for the 3rd argument.
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fn initialize(
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fn layout(
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&mut self,
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view_state: &mut V,
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element_state: Option<Self::ElementState>,
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cx: &mut ViewContext<V>,
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) -> Self::ElementState;
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fn layout(
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&mut self,
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view_state: &mut V,
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element_state: &mut Self::ElementState,
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cx: &mut ViewContext<V>,
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) -> LayoutId;
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) -> (LayoutId, Self::ElementState);
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fn paint(
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&mut self,
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@ -97,7 +88,6 @@ pub trait ParentComponent<V: 'static> {
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trait ElementObject<V> {
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fn element_id(&self) -> Option<ElementId>;
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fn initialize(&mut self, view_state: &mut V, cx: &mut ViewContext<V>);
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fn layout(&mut self, view_state: &mut V, cx: &mut ViewContext<V>) -> LayoutId;
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fn paint(&mut self, view_state: &mut V, cx: &mut ViewContext<V>);
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fn measure(
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@ -124,9 +114,6 @@ struct RenderedElement<V: 'static, E: Element<V>> {
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enum ElementRenderPhase<V> {
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#[default]
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Start,
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Initialized {
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frame_state: Option<V>,
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},
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LayoutRequested {
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layout_id: LayoutId,
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frame_state: Option<V>,
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@ -162,42 +149,19 @@ where
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self.element.element_id()
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}
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fn initialize(&mut self, view_state: &mut V, cx: &mut ViewContext<V>) {
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let frame_state = if let Some(id) = self.element.element_id() {
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cx.with_element_state(id, |element_state, cx| {
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let element_state = self.element.initialize(view_state, element_state, cx);
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((), element_state)
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});
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None
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} else {
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let frame_state = self.element.initialize(view_state, None, cx);
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Some(frame_state)
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};
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self.phase = ElementRenderPhase::Initialized { frame_state };
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}
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fn layout(&mut self, state: &mut V, cx: &mut ViewContext<V>) -> LayoutId {
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let layout_id;
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let mut frame_state;
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match mem::take(&mut self.phase) {
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ElementRenderPhase::Initialized {
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frame_state: initial_frame_state,
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} => {
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frame_state = initial_frame_state;
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let (layout_id, frame_state) = match mem::take(&mut self.phase) {
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ElementRenderPhase::Start => {
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if let Some(id) = self.element.element_id() {
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layout_id = cx.with_element_state(id, |element_state, cx| {
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let mut element_state = element_state.unwrap();
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let layout_id = self.element.layout(state, &mut element_state, cx);
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(layout_id, element_state)
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let layout_id = cx.with_element_state(id, |element_state, cx| {
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self.element.layout(state, element_state, cx)
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});
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(layout_id, None)
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} else {
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layout_id = self
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.element
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.layout(state, frame_state.as_mut().unwrap(), cx);
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let (layout_id, frame_state) = self.element.layout(state, None, cx);
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(layout_id, Some(frame_state))
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}
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}
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ElementRenderPhase::Start => panic!("must call initialize before layout"),
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ElementRenderPhase::LayoutRequested { .. }
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| ElementRenderPhase::LayoutComputed { .. }
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| ElementRenderPhase::Painted { .. } => {
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@ -249,10 +213,6 @@ where
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cx: &mut ViewContext<V>,
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) -> Size<Pixels> {
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if matches!(&self.phase, ElementRenderPhase::Start) {
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self.initialize(view_state, cx);
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}
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if matches!(&self.phase, ElementRenderPhase::Initialized { .. }) {
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self.layout(view_state, cx);
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}
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@ -289,16 +249,13 @@ where
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fn draw(
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&mut self,
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mut origin: Point<Pixels>,
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origin: Point<Pixels>,
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available_space: Size<AvailableSpace>,
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view_state: &mut V,
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cx: &mut ViewContext<V>,
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) {
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self.measure(available_space, view_state, cx);
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// Ignore the element offset when drawing this element, as the origin is already specified
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// in absolute terms.
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origin -= cx.element_offset();
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cx.with_element_offset(origin, |cx| self.paint(view_state, cx))
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cx.with_absolute_element_offset(origin, |cx| self.paint(view_state, cx))
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}
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}
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@ -318,10 +275,6 @@ impl<V> AnyElement<V> {
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self.0.element_id()
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}
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pub fn initialize(&mut self, view_state: &mut V, cx: &mut ViewContext<V>) {
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self.0.initialize(view_state, cx);
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}
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pub fn layout(&mut self, view_state: &mut V, cx: &mut ViewContext<V>) -> LayoutId {
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self.0.layout(view_state, cx)
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}
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@ -402,25 +355,16 @@ where
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None
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}
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fn initialize(
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&mut self,
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view_state: &mut V,
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_rendered_element: Option<Self::ElementState>,
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cx: &mut ViewContext<V>,
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) -> Self::ElementState {
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let render = self.take().unwrap();
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let mut rendered_element = (render)(view_state, cx).render();
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rendered_element.initialize(view_state, cx);
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rendered_element
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}
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fn layout(
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&mut self,
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view_state: &mut V,
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rendered_element: &mut Self::ElementState,
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_: Option<Self::ElementState>,
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cx: &mut ViewContext<V>,
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) -> LayoutId {
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rendered_element.layout(view_state, cx)
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) -> (LayoutId, Self::ElementState) {
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let render = self.take().unwrap();
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let mut rendered_element = (render)(view_state, cx).render();
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let layout_id = rendered_element.layout(view_state, cx);
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(layout_id, rendered_element)
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}
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fn paint(
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