Extract Tab
component (#3539)
This PR extracts a new `Tab` component from the tabs implementation in the workspace. This will allow us to reuse this component anywhere that we need to use tabs. Like our other newer components, the `Tab` component has a relatively open API. It accepts `children` (or `child`) as well as a `start_slot` and `end_slot` to position content in the slots on either end of the content. These slots also respect the `TabCloseSide` and will switch positions based on this value. <img width="763" alt="Screenshot 2023-12-07 at 12 19 42 PM" src="https://github.com/zed-industries/zed/assets/1486634/78e4db6a-f807-431e-8777-f52f2631e6ed"> Release Notes: - N/A
This commit is contained in:
parent
c91207b450
commit
393be3cedf
6 changed files with 358 additions and 93 deletions
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@ -28,6 +28,7 @@ pub enum ComponentStory {
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ListHeader,
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ListItem,
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Scroll,
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Tab,
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Text,
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ZIndex,
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Picker,
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@ -53,6 +54,7 @@ impl ComponentStory {
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Self::ListItem => cx.build_view(|_| ui::ListItemStory).into(),
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Self::Scroll => ScrollStory::view(cx).into(),
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Self::Text => TextStory::view(cx).into(),
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Self::Tab => cx.build_view(|_| ui::TabStory).into(),
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Self::ZIndex => cx.build_view(|_| ZIndexStory).into(),
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Self::Picker => PickerStory::new(cx).into(),
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}
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@ -13,6 +13,7 @@ mod popover;
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mod popover_menu;
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mod right_click_menu;
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mod stack;
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mod tab;
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mod tooltip;
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#[cfg(feature = "stories")]
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@ -33,6 +34,7 @@ pub use popover::*;
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pub use popover_menu::*;
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pub use right_click_menu::*;
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pub use stack::*;
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pub use tab::*;
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pub use tooltip::*;
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#[cfg(feature = "stories")]
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@ -10,6 +10,7 @@ mod label;
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mod list;
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mod list_header;
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mod list_item;
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mod tab;
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pub use avatar::*;
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pub use button::*;
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@ -23,3 +24,4 @@ pub use label::*;
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pub use list::*;
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pub use list_header::*;
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pub use list_item::*;
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pub use tab::*;
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114
crates/ui2/src/components/stories/tab.rs
Normal file
114
crates/ui2/src/components/stories/tab.rs
Normal file
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@ -0,0 +1,114 @@
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use std::cmp::Ordering;
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use gpui::{Div, Render};
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use story::Story;
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use crate::{prelude::*, TabPosition};
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use crate::{Indicator, Tab};
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pub struct TabStory;
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impl Render for TabStory {
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type Element = Div;
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fn render(&mut self, _cx: &mut ViewContext<Self>) -> Self::Element {
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Story::container()
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.child(Story::title_for::<Tab>())
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.child(Story::label("Default"))
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.child(h_stack().child(Tab::new("tab_1").child("Tab 1")))
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.child(Story::label("With indicator"))
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.child(
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h_stack().child(
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Tab::new("tab_1")
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.start_slot(Indicator::dot().color(Color::Warning))
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.child("Tab 1"),
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),
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)
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.child(Story::label("With close button"))
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.child(
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h_stack().child(
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Tab::new("tab_1")
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.end_slot(
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IconButton::new("close_button", Icon::Close)
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.icon_color(Color::Muted)
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.size(ButtonSize::None)
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.icon_size(IconSize::XSmall),
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)
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.child("Tab 1"),
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),
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)
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.child(Story::label("List of tabs"))
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.child(
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h_stack()
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.child(Tab::new("tab_1").child("Tab 1"))
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.child(Tab::new("tab_2").child("Tab 2")),
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)
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.child(Story::label("List of tabs with first tab selected"))
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.child(
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h_stack()
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.child(
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Tab::new("tab_1")
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.selected(true)
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.position(TabPosition::First)
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.child("Tab 1"),
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)
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.child(
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Tab::new("tab_2")
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.position(TabPosition::Middle(Ordering::Greater))
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.child("Tab 2"),
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)
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.child(
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Tab::new("tab_3")
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.position(TabPosition::Middle(Ordering::Greater))
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.child("Tab 3"),
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)
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.child(Tab::new("tab_4").position(TabPosition::Last).child("Tab 4")),
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)
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.child(Story::label("List of tabs with last tab selected"))
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.child(
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h_stack()
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.child(
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Tab::new("tab_1")
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.position(TabPosition::First)
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.child("Tab 1"),
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)
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.child(
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Tab::new("tab_2")
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.position(TabPosition::Middle(Ordering::Less))
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.child("Tab 2"),
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)
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.child(
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Tab::new("tab_3")
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.position(TabPosition::Middle(Ordering::Less))
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.child("Tab 3"),
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)
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.child(
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Tab::new("tab_4")
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.position(TabPosition::Last)
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.selected(true)
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.child("Tab 4"),
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),
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)
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.child(Story::label("List of tabs with second tab selected"))
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.child(
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h_stack()
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.child(
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Tab::new("tab_1")
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.position(TabPosition::First)
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.child("Tab 1"),
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)
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.child(
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Tab::new("tab_2")
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.position(TabPosition::Middle(Ordering::Equal))
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.selected(true)
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.child("Tab 2"),
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)
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.child(
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Tab::new("tab_3")
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.position(TabPosition::Middle(Ordering::Greater))
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.child("Tab 3"),
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)
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.child(Tab::new("tab_4").position(TabPosition::Last).child("Tab 4")),
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)
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}
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}
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198
crates/ui2/src/components/tab.rs
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198
crates/ui2/src/components/tab.rs
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@ -0,0 +1,198 @@
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use std::cmp::Ordering;
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use std::rc::Rc;
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use gpui::{AnyElement, AnyView, ClickEvent, IntoElement, MouseButton};
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use smallvec::SmallVec;
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use crate::prelude::*;
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/// The position of a [`Tab`] within a list of tabs.
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#[derive(Debug, PartialEq, Eq, Clone, Copy)]
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pub enum TabPosition {
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/// The tab is first in the list.
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First,
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/// The tab is in the middle of the list (i.e., it is not the first or last tab).
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///
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/// The [`Ordering`] is where this tab is positioned with respect to the selected tab.
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Middle(Ordering),
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/// The tab is last in the list.
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Last,
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}
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#[derive(Debug, PartialEq, Eq, Clone, Copy)]
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pub enum TabCloseSide {
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Start,
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End,
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}
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#[derive(IntoElement)]
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pub struct Tab {
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id: ElementId,
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selected: bool,
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position: TabPosition,
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close_side: TabCloseSide,
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on_click: Option<Rc<dyn Fn(&ClickEvent, &mut WindowContext) + 'static>>,
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tooltip: Option<Box<dyn Fn(&mut WindowContext) -> AnyView + 'static>>,
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start_slot: Option<AnyElement>,
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end_slot: Option<AnyElement>,
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children: SmallVec<[AnyElement; 2]>,
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}
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impl Tab {
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pub fn new(id: impl Into<ElementId>) -> Self {
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Self {
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id: id.into(),
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selected: false,
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position: TabPosition::First,
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close_side: TabCloseSide::End,
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on_click: None,
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tooltip: None,
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start_slot: None,
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end_slot: None,
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children: SmallVec::new(),
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}
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}
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pub fn position(mut self, position: TabPosition) -> Self {
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self.position = position;
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self
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}
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pub fn close_side(mut self, close_side: TabCloseSide) -> Self {
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self.close_side = close_side;
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self
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}
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pub fn on_click(mut self, handler: impl Fn(&ClickEvent, &mut WindowContext) + 'static) -> Self {
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self.on_click = Some(Rc::new(handler));
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self
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}
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pub fn tooltip(mut self, tooltip: impl Fn(&mut WindowContext) -> AnyView + 'static) -> Self {
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self.tooltip = Some(Box::new(tooltip));
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self
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}
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pub fn start_slot<E: IntoElement>(mut self, element: impl Into<Option<E>>) -> Self {
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self.start_slot = element.into().map(IntoElement::into_any_element);
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self
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}
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pub fn end_slot<E: IntoElement>(mut self, element: impl Into<Option<E>>) -> Self {
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self.end_slot = element.into().map(IntoElement::into_any_element);
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self
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}
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}
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impl Selectable for Tab {
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fn selected(mut self, selected: bool) -> Self {
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self.selected = selected;
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self
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}
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}
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impl ParentElement for Tab {
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fn children_mut(&mut self) -> &mut SmallVec<[AnyElement; 2]> {
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&mut self.children
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}
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}
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impl RenderOnce for Tab {
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type Rendered = Div;
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fn render(self, cx: &mut WindowContext) -> Self::Rendered {
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const HEIGHT_IN_REMS: f32 = 30. / 16.;
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let (text_color, tab_bg, _tab_hover_bg, _tab_active_bg) = match self.selected {
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false => (
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cx.theme().colors().text_muted,
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cx.theme().colors().tab_inactive_background,
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cx.theme().colors().ghost_element_hover,
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cx.theme().colors().ghost_element_active,
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),
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true => (
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cx.theme().colors().text,
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cx.theme().colors().tab_active_background,
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cx.theme().colors().element_hover,
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cx.theme().colors().element_active,
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),
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};
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div()
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.h(rems(HEIGHT_IN_REMS))
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.bg(tab_bg)
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.border_color(cx.theme().colors().border)
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.map(|this| match self.position {
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TabPosition::First => {
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if self.selected {
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this.pl_px().border_r().pb_px()
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} else {
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this.pl_px().pr_px().border_b()
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}
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}
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TabPosition::Last => {
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if self.selected {
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this.border_l().border_r().pb_px()
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} else {
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this.pr_px().pl_px().border_b()
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}
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}
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TabPosition::Middle(Ordering::Equal) => this.border_l().border_r().pb_px(),
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TabPosition::Middle(Ordering::Less) => this.border_l().pr_px().border_b(),
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TabPosition::Middle(Ordering::Greater) => this.border_r().pl_px().border_b(),
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})
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.child(
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h_stack()
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.group("")
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.id(self.id)
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.relative()
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.h_full()
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.px_5()
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.gap_1()
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.text_color(text_color)
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// .hover(|style| style.bg(tab_hover_bg))
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// .active(|style| style.bg(tab_active_bg))
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.when_some(self.on_click, |tab, on_click| {
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tab.cursor_pointer().on_click(move |event, cx| {
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// HACK: GPUI currently fires `on_click` with any mouse button,
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// but we only care about the left button.
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if event.down.button == MouseButton::Left {
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(on_click)(event, cx)
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}
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})
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})
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.when_some(self.tooltip, |tab, tooltip| {
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tab.tooltip(move |cx| tooltip(cx))
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})
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.child(
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h_stack()
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.w_3()
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.h_3()
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.justify_center()
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.absolute()
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.map(|this| match self.close_side {
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TabCloseSide::Start => this.right_1(),
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TabCloseSide::End => this.left_1(),
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})
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.children(self.start_slot),
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)
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.child(
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h_stack()
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.invisible()
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.w_3()
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.h_3()
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.justify_center()
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.absolute()
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.map(|this| match self.close_side {
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TabCloseSide::Start => this.left_1(),
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TabCloseSide::End => this.right_1(),
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})
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.group_hover("", |style| style.visible())
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.children(self.end_slot),
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)
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.children(self.children),
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)
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}
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}
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@ -28,10 +28,10 @@ use std::{
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use ui::{
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h_stack, prelude::*, right_click_menu, ButtonSize, Color, Icon, IconButton, IconSize,
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Indicator, Label, Tooltip,
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Indicator, Label, Tab, TabPosition, Tooltip,
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};
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use ui::{v_stack, ContextMenu};
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use util::truncate_and_remove_front;
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use util::{maybe, truncate_and_remove_front};
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#[derive(PartialEq, Clone, Copy, Deserialize, Debug)]
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#[serde(rename_all = "camelCase")]
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@ -1438,42 +1438,49 @@ impl Pane {
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let is_active = ix == self.active_item_index;
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let indicator = {
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let indicator = maybe!({
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let indicator_color = match (item.has_conflict(cx), item.is_dirty(cx)) {
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(true, _) => Some(Color::Warning),
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(_, true) => Some(Color::Accent),
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(false, false) => None,
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(true, _) => Color::Warning,
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(_, true) => Color::Accent,
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(false, false) => return None,
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};
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h_stack()
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.w_3()
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.h_3()
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.justify_center()
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.absolute()
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.map(|this| match close_side {
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ClosePosition::Left => this.right_1(),
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ClosePosition::Right => this.left_1(),
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})
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.when_some(indicator_color, |this, indicator_color| {
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this.child(Indicator::dot().color(indicator_color))
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})
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};
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Some(Indicator::dot().color(indicator_color))
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});
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let close_button = {
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let id = item.item_id();
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let id = item.item_id();
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h_stack()
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.invisible()
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.w_3()
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.h_3()
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.justify_center()
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.absolute()
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.map(|this| match close_side {
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ClosePosition::Left => this.left_1(),
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ClosePosition::Right => this.right_1(),
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let is_first_item = ix == 0;
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let is_last_item = ix == self.items.len() - 1;
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let position_relative_to_active_item = ix.cmp(&self.active_item_index);
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let tab =
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Tab::new(ix)
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.position(if is_first_item {
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TabPosition::First
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} else if is_last_item {
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TabPosition::Last
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} else {
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TabPosition::Middle(position_relative_to_active_item)
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})
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.group_hover("", |style| style.visible())
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.child(
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.close_side(match close_side {
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ClosePosition::Left => ui::TabCloseSide::Start,
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ClosePosition::Right => ui::TabCloseSide::End,
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})
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.selected(ix == self.active_item_index())
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.on_click(cx.listener(move |pane: &mut Self, event, cx| {
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pane.activate_item(ix, true, true, cx)
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}))
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// .on_drag(move |pane, cx| pane.render_tab(ix, item.boxed_clone(), detail, cx))
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// .drag_over::<DraggedTab>(|d| d.bg(cx.theme().colors().element_drop_target))
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// .on_drop(|_view, state: View<DraggedTab>, cx| {
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// eprintln!("{:?}", state.read(cx));
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// })
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.when_some(item.tab_tooltip_text(cx), |tab, text| {
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tab.tooltip(move |cx| Tooltip::text(text.clone(), cx))
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})
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.start_slot::<Indicator>(indicator)
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.end_slot(
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// TODO: Fix button size
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IconButton::new("close tab", Icon::Close)
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.icon_color(Color::Muted)
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|
@ -1484,67 +1491,7 @@ impl Pane {
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.detach_and_log_err(cx);
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})),
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)
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};
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let tab = div()
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.border_color(cx.theme().colors().border)
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.bg(tab_bg)
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// 30px @ 16px/rem
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.h(rems(1.875))
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.map(|this| {
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let is_first_item = ix == 0;
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let is_last_item = ix == self.items.len() - 1;
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match ix.cmp(&self.active_item_index) {
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cmp::Ordering::Less => {
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if is_first_item {
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this.pl_px().pr_px().border_b()
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} else {
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this.border_l().pr_px().border_b()
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}
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}
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cmp::Ordering::Greater => {
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if is_last_item {
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this.pr_px().pl_px().border_b()
|
||||
} else {
|
||||
this.border_r().pl_px().border_b()
|
||||
}
|
||||
}
|
||||
cmp::Ordering::Equal => {
|
||||
if is_first_item {
|
||||
this.pl_px().border_r().pb_px()
|
||||
} else {
|
||||
this.border_l().border_r().pb_px()
|
||||
}
|
||||
}
|
||||
}
|
||||
})
|
||||
.child(
|
||||
h_stack()
|
||||
.group("")
|
||||
.id(ix)
|
||||
.relative()
|
||||
.h_full()
|
||||
.cursor_pointer()
|
||||
.when_some(item.tab_tooltip_text(cx), |div, text| {
|
||||
div.tooltip(move |cx| cx.build_view(|cx| Tooltip::new(text.clone())).into())
|
||||
})
|
||||
.on_click(
|
||||
cx.listener(move |v: &mut Self, e, cx| v.activate_item(ix, true, true, cx)),
|
||||
)
|
||||
// .on_drag(move |pane, cx| pane.render_tab(ix, item.boxed_clone(), detail, cx))
|
||||
// .drag_over::<DraggedTab>(|d| d.bg(cx.theme().colors().element_drop_target))
|
||||
// .on_drop(|_view, state: View<DraggedTab>, cx| {
|
||||
// eprintln!("{:?}", state.read(cx));
|
||||
// })
|
||||
.px_5()
|
||||
// .hover(|h| h.bg(tab_hover_bg))
|
||||
// .active(|a| a.bg(tab_active_bg))
|
||||
.gap_1()
|
||||
.text_color(text_color)
|
||||
.child(indicator)
|
||||
.child(close_button)
|
||||
.child(label),
|
||||
);
|
||||
.child(label);
|
||||
|
||||
right_click_menu(ix).trigger(tab).menu(|cx| {
|
||||
ContextMenu::build(cx, |menu, cx| {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue