Incorporate ElementId as part of the Element::id trait method and expose GlobalId (#11101)
We're planning to associate "selection sources" with global element ids to allow arbitrary UI text to be selected in GPUI. Previously, global ids were not exposed outside the framework and we entangled management of the element id stack with element state access. This was more acceptable when element state was the only place we used global element ids, but now that we're planning to use them more places, it makes sense to deal with element identity as a first-class part of the element system. We now ensure that the stack of element ids which forms the current global element id is correctly managed in every phase of element layout and paint and make the global id available to each element method. In a subsequent PR, we'll use the global element id as part of implementing arbitrary selection for UI text. Release Notes: - N/A --------- Co-authored-by: Antonio Scandurra <me@as-cii.com>
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8b55494351
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21 changed files with 825 additions and 497 deletions
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@ -2,9 +2,9 @@ use std::{cell::RefCell, rc::Rc};
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use gpui::{
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anchored, deferred, div, point, prelude::FluentBuilder, px, AnchorCorner, AnyElement, Bounds,
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DismissEvent, DispatchPhase, Element, ElementId, HitboxId, InteractiveElement, IntoElement,
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LayoutId, ManagedView, MouseDownEvent, ParentElement, Pixels, Point, View, VisualContext,
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WindowContext,
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DismissEvent, DispatchPhase, Element, ElementId, GlobalElementId, HitboxId, InteractiveElement,
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IntoElement, LayoutId, ManagedView, MouseDownEvent, ParentElement, Pixels, Point, View,
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VisualContext, WindowContext,
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};
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use crate::prelude::*;
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@ -109,21 +109,6 @@ impl<M: ManagedView> PopoverMenu<M> {
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}
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})
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}
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fn with_element_state<R>(
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&mut self,
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cx: &mut WindowContext,
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f: impl FnOnce(&mut Self, &mut PopoverMenuElementState<M>, &mut WindowContext) -> R,
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) -> R {
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cx.with_element_state::<PopoverMenuElementState<M>, _>(
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Some(self.id.clone()),
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|element_state, cx| {
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let mut element_state = element_state.unwrap().unwrap_or_default();
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let result = f(self, &mut element_state, cx);
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(result, Some(element_state))
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},
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)
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}
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}
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/// Creates a [`PopoverMenu`]
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@ -171,101 +156,118 @@ impl<M: ManagedView> Element for PopoverMenu<M> {
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type RequestLayoutState = PopoverMenuFrameState;
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type PrepaintState = Option<HitboxId>;
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fn id(&self) -> Option<ElementId> {
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Some(self.id.clone())
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}
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fn request_layout(
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&mut self,
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global_id: Option<&GlobalElementId>,
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cx: &mut WindowContext,
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) -> (gpui::LayoutId, Self::RequestLayoutState) {
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self.with_element_state(cx, |this, element_state, cx| {
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let mut menu_layout_id = None;
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cx.with_element_state(
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global_id.unwrap(),
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|element_state: Option<PopoverMenuElementState<M>>, cx| {
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let element_state = element_state.unwrap_or_default();
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let mut menu_layout_id = None;
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let menu_element = element_state.menu.borrow_mut().as_mut().map(|menu| {
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let mut anchored = anchored().snap_to_window().anchor(this.anchor);
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if let Some(child_bounds) = element_state.child_bounds {
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anchored = anchored.position(
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this.resolved_attach().corner(child_bounds) + this.resolved_offset(cx),
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);
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}
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let mut element = deferred(anchored.child(div().occlude().child(menu.clone())))
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.with_priority(1)
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.into_any();
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let menu_element = element_state.menu.borrow_mut().as_mut().map(|menu| {
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let mut anchored = anchored().snap_to_window().anchor(self.anchor);
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if let Some(child_bounds) = element_state.child_bounds {
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anchored = anchored.position(
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self.resolved_attach().corner(child_bounds) + self.resolved_offset(cx),
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);
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}
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let mut element = deferred(anchored.child(div().occlude().child(menu.clone())))
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.with_priority(1)
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.into_any();
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menu_layout_id = Some(element.request_layout(cx));
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element
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});
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menu_layout_id = Some(element.request_layout(cx));
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element
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});
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let mut child_element = this.child_builder.take().map(|child_builder| {
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(child_builder)(element_state.menu.clone(), this.menu_builder.clone())
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});
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let mut child_element = self.child_builder.take().map(|child_builder| {
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(child_builder)(element_state.menu.clone(), self.menu_builder.clone())
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});
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let child_layout_id = child_element
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.as_mut()
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.map(|child_element| child_element.request_layout(cx));
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let child_layout_id = child_element
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.as_mut()
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.map(|child_element| child_element.request_layout(cx));
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let layout_id = cx.request_layout(
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&gpui::Style::default(),
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menu_layout_id.into_iter().chain(child_layout_id),
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);
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let layout_id = cx.request_layout(
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&gpui::Style::default(),
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menu_layout_id.into_iter().chain(child_layout_id),
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);
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(
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layout_id,
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PopoverMenuFrameState {
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child_element,
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child_layout_id,
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menu_element,
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},
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)
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})
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(
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(
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layout_id,
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PopoverMenuFrameState {
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child_element,
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child_layout_id,
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menu_element,
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},
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),
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element_state,
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)
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},
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)
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}
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fn prepaint(
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&mut self,
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global_id: Option<&GlobalElementId>,
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_bounds: Bounds<Pixels>,
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request_layout: &mut Self::RequestLayoutState,
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cx: &mut WindowContext,
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) -> Option<HitboxId> {
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self.with_element_state(cx, |_this, element_state, cx| {
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if let Some(child) = request_layout.child_element.as_mut() {
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child.prepaint(cx);
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}
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if let Some(child) = request_layout.child_element.as_mut() {
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child.prepaint(cx);
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}
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if let Some(menu) = request_layout.menu_element.as_mut() {
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menu.prepaint(cx);
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}
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if let Some(menu) = request_layout.menu_element.as_mut() {
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menu.prepaint(cx);
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}
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request_layout.child_layout_id.map(|layout_id| {
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let bounds = cx.layout_bounds(layout_id);
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let hitbox_id = request_layout.child_layout_id.map(|layout_id| {
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let bounds = cx.layout_bounds(layout_id);
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cx.with_element_state(global_id.unwrap(), |element_state, _cx| {
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let mut element_state: PopoverMenuElementState<M> = element_state.unwrap();
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element_state.child_bounds = Some(bounds);
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cx.insert_hitbox(bounds, false).id
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})
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})
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((), element_state)
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});
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cx.insert_hitbox(bounds, false).id
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});
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hitbox_id
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}
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fn paint(
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&mut self,
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_id: Option<&GlobalElementId>,
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_: Bounds<gpui::Pixels>,
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request_layout: &mut Self::RequestLayoutState,
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child_hitbox: &mut Option<HitboxId>,
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cx: &mut WindowContext,
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) {
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self.with_element_state(cx, |_this, _element_state, cx| {
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if let Some(mut child) = request_layout.child_element.take() {
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child.paint(cx);
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}
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if let Some(mut child) = request_layout.child_element.take() {
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child.paint(cx);
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}
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if let Some(mut menu) = request_layout.menu_element.take() {
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menu.paint(cx);
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if let Some(mut menu) = request_layout.menu_element.take() {
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menu.paint(cx);
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if let Some(child_hitbox) = *child_hitbox {
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// Mouse-downing outside the menu dismisses it, so we don't
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// want a click on the toggle to re-open it.
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cx.on_mouse_event(move |_: &MouseDownEvent, phase, cx| {
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if phase == DispatchPhase::Bubble && child_hitbox.is_hovered(cx) {
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cx.stop_propagation()
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}
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})
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}
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if let Some(child_hitbox) = *child_hitbox {
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// Mouse-downing outside the menu dismisses it, so we don't
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// want a click on the toggle to re-open it.
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cx.on_mouse_event(move |_: &MouseDownEvent, phase, cx| {
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if phase == DispatchPhase::Bubble && child_hitbox.is_hovered(cx) {
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cx.stop_propagation()
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}
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})
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}
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})
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}
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}
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}
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@ -2,8 +2,9 @@ use std::{cell::RefCell, rc::Rc};
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use gpui::{
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anchored, deferred, div, AnchorCorner, AnyElement, Bounds, DismissEvent, DispatchPhase,
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Element, ElementId, Hitbox, InteractiveElement, IntoElement, LayoutId, ManagedView,
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MouseButton, MouseDownEvent, ParentElement, Pixels, Point, View, VisualContext, WindowContext,
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Element, ElementId, GlobalElementId, Hitbox, InteractiveElement, IntoElement, LayoutId,
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ManagedView, MouseButton, MouseDownEvent, ParentElement, Pixels, Point, View, VisualContext,
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WindowContext,
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};
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pub struct RightClickMenu<M: ManagedView> {
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fn with_element_state<R>(
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&mut self,
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global_id: &GlobalElementId,
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cx: &mut WindowContext,
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f: impl FnOnce(&mut Self, &mut MenuHandleElementState<M>, &mut WindowContext) -> R,
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) -> R {
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cx.with_element_state::<MenuHandleElementState<M>, _>(
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Some(self.id.clone()),
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cx.with_optional_element_state::<MenuHandleElementState<M>, _>(
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Some(global_id),
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|element_state, cx| {
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let mut element_state = element_state.unwrap().unwrap_or_default();
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let result = f(self, &mut element_state, cx);
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@ -103,11 +105,16 @@ impl<M: ManagedView> Element for RightClickMenu<M> {
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type RequestLayoutState = RequestLayoutState;
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type PrepaintState = PrepaintState;
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fn id(&self) -> Option<ElementId> {
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Some(self.id.clone())
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}
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fn request_layout(
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&mut self,
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id: Option<&GlobalElementId>,
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cx: &mut WindowContext,
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) -> (gpui::LayoutId, Self::RequestLayoutState) {
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self.with_element_state(cx, |this, element_state, cx| {
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self.with_element_state(id.unwrap(), cx, |this, element_state, cx| {
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let mut menu_layout_id = None;
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let menu_element = element_state.menu.borrow_mut().as_mut().map(|menu| {
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@ -152,38 +159,38 @@ impl<M: ManagedView> Element for RightClickMenu<M> {
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fn prepaint(
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&mut self,
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_id: Option<&GlobalElementId>,
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bounds: Bounds<Pixels>,
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request_layout: &mut Self::RequestLayoutState,
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cx: &mut WindowContext,
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) -> PrepaintState {
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cx.with_element_id(Some(self.id.clone()), |cx| {
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let hitbox = cx.insert_hitbox(bounds, false);
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let hitbox = cx.insert_hitbox(bounds, false);
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if let Some(child) = request_layout.child_element.as_mut() {
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child.prepaint(cx);
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}
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if let Some(child) = request_layout.child_element.as_mut() {
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child.prepaint(cx);
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}
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if let Some(menu) = request_layout.menu_element.as_mut() {
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menu.prepaint(cx);
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}
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if let Some(menu) = request_layout.menu_element.as_mut() {
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menu.prepaint(cx);
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}
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PrepaintState {
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hitbox,
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child_bounds: request_layout
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.child_layout_id
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.map(|layout_id| cx.layout_bounds(layout_id)),
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}
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})
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PrepaintState {
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hitbox,
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child_bounds: request_layout
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.child_layout_id
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.map(|layout_id| cx.layout_bounds(layout_id)),
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}
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}
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fn paint(
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&mut self,
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id: Option<&GlobalElementId>,
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_bounds: Bounds<gpui::Pixels>,
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request_layout: &mut Self::RequestLayoutState,
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prepaint_state: &mut Self::PrepaintState,
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cx: &mut WindowContext,
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) {
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self.with_element_state(cx, |this, element_state, cx| {
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self.with_element_state(id.unwrap(), cx, |this, element_state, cx| {
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if let Some(mut child) = request_layout.child_element.take() {
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child.paint(cx);
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}
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