🤦 Remove references to system_color

This commit is contained in:
Nate Butler 2023-10-23 11:05:17 -04:00
parent dd55ccef34
commit 3a326bfa7e
7 changed files with 8 additions and 17 deletions

View file

@ -159,13 +159,12 @@ impl<S: 'static + Send + Sync + Clone> Buffer<S> {
}
fn render_row(row: BufferRow, cx: &WindowContext) -> impl Element<ViewState = S> {
let system_color = SystemColor::new();
let color = ThemeColor::new(cx);
let line_background = if row.current {
color.editor_active_line
} else {
system_color.transparent
color.transparent
};
let line_number_color = if row.current {

View file

@ -94,8 +94,6 @@ impl<S: 'static + Send + Sync> ListHeader<S> {
fn render(&mut self, _view: &mut S, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
let color = ThemeColor::new(cx);
let system_color = SystemColor::new();
let color = ThemeColor::new(cx);
let is_toggleable = self.toggleable != Toggleable::NotToggleable;
let is_toggled = self.toggleable.is_toggled();
@ -373,7 +371,6 @@ impl<S: 'static + Send + Sync> ListEntry<S> {
fn render(&mut self, _view: &mut S, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
let color = ThemeColor::new(cx);
let system_color = SystemColor::new();
let color = ThemeColor::new(cx);
let settings = user_settings(cx);

View file

@ -24,7 +24,6 @@ pub struct Pane<S: 'static + Send + Sync> {
impl<S: 'static + Send + Sync> Pane<S> {
pub fn new(id: impl Into<ElementId>, size: Size<Length>) -> Self {
// Fill is only here for debugging purposes, remove before release
let system_color = SystemColor::new();
Self {
id: id.into(),

View file

@ -18,7 +18,7 @@ impl<S: 'static + Send + Sync> PlayerStack<S> {
}
fn render(&mut self, _view: &mut S, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
let system_color = SystemColor::new();
let color = ThemeColor::new(cx);
let player = self.player_with_call_status.get_player();
self.player_with_call_status.get_call_status();
@ -54,7 +54,7 @@ impl<S: 'static + Send + Sync> PlayerStack<S> {
.pl_1()
.rounded_lg()
.bg(if followers.is_none() {
system_color.transparent
color.transparent
} else {
player.selection_color(cx)
})

View file

@ -1,7 +1,6 @@
use std::marker::PhantomData;
use crate::prelude::*;
use crate::SystemColor;
#[derive(Clone, Copy)]
enum TrafficLightColor {
@ -28,12 +27,11 @@ impl<S: 'static + Send + Sync> TrafficLight<S> {
fn render(&mut self, _view: &mut S, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
let color = ThemeColor::new(cx);
let system_color = SystemColor::new();
let fill = match (self.window_has_focus, self.color) {
(true, TrafficLightColor::Red) => system_color.mac_os_traffic_light_red,
(true, TrafficLightColor::Yellow) => system_color.mac_os_traffic_light_yellow,
(true, TrafficLightColor::Green) => system_color.mac_os_traffic_light_green,
(true, TrafficLightColor::Red) => color.mac_os_traffic_light_red,
(true, TrafficLightColor::Yellow) => color.mac_os_traffic_light_yellow,
(true, TrafficLightColor::Green) => color.mac_os_traffic_light_green,
(false, _) => color.filled_element,
};