Split playground into gpui2 and storybook
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41 changed files with 175 additions and 2210 deletions
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@ -31,7 +31,7 @@ pub struct SceneBuilder {
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scale_factor: f32,
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stacking_contexts: Vec<StackingContext>,
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active_stacking_context_stack: Vec<usize>,
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/// Used by the playground crate.
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/// Used by the gpui2 crate.
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pub event_handlers: Vec<EventHandler>,
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#[cfg(debug_assertions)]
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mouse_region_ids: HashSet<MouseRegionId>,
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