Unify Story/StoryContainers (#17114)

Unify the various Story containers, and use gpui default colors over the
custom `StoryColors`.

Release Notes:

- N/A
This commit is contained in:
Nate Butler 2024-08-29 17:27:01 -04:00 committed by GitHub
parent 449e744c14
commit 3d175f685f
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GPG key ID: B5690EEEBB952194
9 changed files with 356 additions and 510 deletions

View file

@ -1,5 +1,5 @@
use gpui::Render;
use story::{StoryContainer, StoryItem, StorySection};
use story::{Story, StoryItem, StorySection};
use crate::{prelude::*, AudioStatus, Availability, AvatarAvailabilityIndicator};
use crate::{Avatar, AvatarAudioStatusIndicator};
@ -8,7 +8,8 @@ pub struct AvatarStory;
impl Render for AvatarStory {
fn render(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement {
StoryContainer::new("Avatar", "crates/ui/src/components/stories/avatar.rs")
Story::container()
.child(Story::title_for::<Avatar>())
.child(
StorySection::new()
.child(StoryItem::new(

View file

@ -1,5 +1,5 @@
use gpui::Render;
use story::{StoryContainer, StoryItem, StorySection};
use story::{Story, StoryItem, StorySection};
use crate::{prelude::*, IconButtonShape, Tooltip};
use crate::{IconButton, IconName};
@ -111,38 +111,36 @@ impl Render for IconButtonStory {
selected_with_tooltip_button,
];
StoryContainer::new(
"Icon Button",
"crates/ui/src/components/stories/icon_button.rs",
)
.child(StorySection::new().children(buttons))
.child(
StorySection::new().child(StoryItem::new(
"Square",
h_flex()
.gap_2()
.child(
IconButton::new("square-medium", IconName::Close)
.shape(IconButtonShape::Square)
.icon_size(IconSize::Medium),
)
.child(
IconButton::new("square-small", IconName::Close)
.shape(IconButtonShape::Square)
.icon_size(IconSize::Small),
)
.child(
IconButton::new("square-xsmall", IconName::Close)
.shape(IconButtonShape::Square)
.icon_size(IconSize::XSmall),
)
.child(
IconButton::new("square-indicator", IconName::Close)
.shape(IconButtonShape::Square)
.icon_size(IconSize::Indicator),
),
)),
)
.into_element()
Story::container()
.child(Story::title_for::<IconButton>())
.child(StorySection::new().children(buttons))
.child(
StorySection::new().child(StoryItem::new(
"Square",
h_flex()
.gap_2()
.child(
IconButton::new("square-medium", IconName::Close)
.shape(IconButtonShape::Square)
.icon_size(IconSize::Medium),
)
.child(
IconButton::new("square-small", IconName::Close)
.shape(IconButtonShape::Square)
.icon_size(IconSize::Small),
)
.child(
IconButton::new("square-xsmall", IconName::Close)
.shape(IconButtonShape::Square)
.icon_size(IconSize::XSmall),
)
.child(
IconButton::new("square-indicator", IconName::Close)
.shape(IconButtonShape::Square)
.icon_size(IconSize::Indicator),
),
)),
)
.into_element()
}
}

View file

@ -1,7 +1,7 @@
use gpui::NoAction;
use gpui::Render;
use itertools::Itertools;
use story::{Story, StoryContainer};
use story::Story;
use crate::{prelude::*, KeyBinding};
@ -15,28 +15,23 @@ impl Render for KeybindingStory {
fn render(&mut self, _cx: &mut ViewContext<Self>) -> impl IntoElement {
let all_modifier_permutations = ["ctrl", "alt", "cmd", "shift"].into_iter().permutations(2);
StoryContainer::new(
"KeyBinding",
"crates/ui/src/components/stories/keybinding.rs",
)
.child(Story::label("Single Key"))
.child(KeyBinding::new(binding("Z")))
.child(Story::label("Single Key with Modifier"))
.child(
div()
.flex()
.gap_3()
.child(KeyBinding::new(binding("ctrl-c")))
.child(KeyBinding::new(binding("alt-c")))
.child(KeyBinding::new(binding("cmd-c")))
.child(KeyBinding::new(binding("shift-c"))),
)
.child(Story::label("Single Key with Modifier (Permuted)"))
.child(
div()
.flex()
.flex_col()
.children(
Story::container()
.child(Story::title_for::<KeyBinding>())
.child(Story::label("Single Key"))
.child(KeyBinding::new(binding("Z")))
.child(Story::label("Single Key with Modifier"))
.child(
div()
.flex()
.gap_3()
.child(KeyBinding::new(binding("ctrl-c")))
.child(KeyBinding::new(binding("alt-c")))
.child(KeyBinding::new(binding("cmd-c")))
.child(KeyBinding::new(binding("shift-c"))),
)
.child(Story::label("Single Key with Modifier (Permuted)"))
.child(
div().flex().flex_col().children(
all_modifier_permutations
.chunks(4)
.into_iter()
@ -50,31 +45,35 @@ impl Render for KeybindingStory {
}))
}),
),
)
.child(Story::label("Single Key with All Modifiers"))
.child(KeyBinding::new(binding("ctrl-alt-cmd-shift-z")))
.child(Story::label("Chord"))
.child(KeyBinding::new(binding("a z")))
.child(Story::label("Chord with Modifier"))
.child(KeyBinding::new(binding("ctrl-a shift-z")))
.child(KeyBinding::new(binding("fn-s")))
.child(Story::label("Single Key with All Modifiers (Linux)"))
.child(
KeyBinding::new(binding("ctrl-alt-cmd-shift-z")).platform_style(PlatformStyle::Linux),
)
.child(Story::label("Chord (Linux)"))
.child(KeyBinding::new(binding("a z")).platform_style(PlatformStyle::Linux))
.child(Story::label("Chord with Modifier (Linux)"))
.child(KeyBinding::new(binding("ctrl-a shift-z")).platform_style(PlatformStyle::Linux))
.child(KeyBinding::new(binding("fn-s")).platform_style(PlatformStyle::Linux))
.child(Story::label("Single Key with All Modifiers (Windows)"))
.child(
KeyBinding::new(binding("ctrl-alt-cmd-shift-z")).platform_style(PlatformStyle::Windows),
)
.child(Story::label("Chord (Windows)"))
.child(KeyBinding::new(binding("a z")).platform_style(PlatformStyle::Windows))
.child(Story::label("Chord with Modifier (Windows)"))
.child(KeyBinding::new(binding("ctrl-a shift-z")).platform_style(PlatformStyle::Windows))
.child(KeyBinding::new(binding("fn-s")).platform_style(PlatformStyle::Windows))
)
.child(Story::label("Single Key with All Modifiers"))
.child(KeyBinding::new(binding("ctrl-alt-cmd-shift-z")))
.child(Story::label("Chord"))
.child(KeyBinding::new(binding("a z")))
.child(Story::label("Chord with Modifier"))
.child(KeyBinding::new(binding("ctrl-a shift-z")))
.child(KeyBinding::new(binding("fn-s")))
.child(Story::label("Single Key with All Modifiers (Linux)"))
.child(
KeyBinding::new(binding("ctrl-alt-cmd-shift-z"))
.platform_style(PlatformStyle::Linux),
)
.child(Story::label("Chord (Linux)"))
.child(KeyBinding::new(binding("a z")).platform_style(PlatformStyle::Linux))
.child(Story::label("Chord with Modifier (Linux)"))
.child(KeyBinding::new(binding("ctrl-a shift-z")).platform_style(PlatformStyle::Linux))
.child(KeyBinding::new(binding("fn-s")).platform_style(PlatformStyle::Linux))
.child(Story::label("Single Key with All Modifiers (Windows)"))
.child(
KeyBinding::new(binding("ctrl-alt-cmd-shift-z"))
.platform_style(PlatformStyle::Windows),
)
.child(Story::label("Chord (Windows)"))
.child(KeyBinding::new(binding("a z")).platform_style(PlatformStyle::Windows))
.child(Story::label("Chord with Modifier (Windows)"))
.child(
KeyBinding::new(binding("ctrl-a shift-z")).platform_style(PlatformStyle::Windows),
)
.child(KeyBinding::new(binding("fn-s")).platform_style(PlatformStyle::Windows))
}
}

View file

@ -1,5 +1,5 @@
use gpui::Render;
use story::{StoryContainer, StoryItem, StorySection};
use story::{Story, StoryItem, StorySection};
use crate::{prelude::*, ToggleButton};
@ -7,89 +7,87 @@ pub struct ToggleButtonStory;
impl Render for ToggleButtonStory {
fn render(&mut self, _cx: &mut ViewContext<Self>) -> impl IntoElement {
StoryContainer::new(
"Toggle Button",
"crates/ui/src/components/stories/toggle_button.rs",
)
.child(
StorySection::new().child(
StoryItem::new(
"Default",
ToggleButton::new("default_toggle_button", "Hello"),
)
.description("Displays a toggle button.")
.usage(""),
),
)
.child(
StorySection::new().child(
StoryItem::new(
"Toggle button group",
h_flex()
.child(
ToggleButton::new(1, "Apple")
.style(ButtonStyle::Filled)
.size(ButtonSize::Large)
.first(),
)
.child(
ToggleButton::new(2, "Banana")
.style(ButtonStyle::Filled)
.size(ButtonSize::Large)
.middle(),
)
.child(
ToggleButton::new(3, "Cherry")
.style(ButtonStyle::Filled)
.size(ButtonSize::Large)
.middle(),
)
.child(
ToggleButton::new(4, "Dragonfruit")
.style(ButtonStyle::Filled)
.size(ButtonSize::Large)
.last(),
),
)
.description("Displays a group of toggle buttons.")
.usage(""),
),
)
.child(
StorySection::new().child(
StoryItem::new(
"Toggle button group with selection",
h_flex()
.child(
ToggleButton::new(1, "Apple")
.style(ButtonStyle::Filled)
.size(ButtonSize::Large)
.first(),
)
.child(
ToggleButton::new(2, "Banana")
.style(ButtonStyle::Filled)
.size(ButtonSize::Large)
.selected(true)
.middle(),
)
.child(
ToggleButton::new(3, "Cherry")
.style(ButtonStyle::Filled)
.size(ButtonSize::Large)
.middle(),
)
.child(
ToggleButton::new(4, "Dragonfruit")
.style(ButtonStyle::Filled)
.size(ButtonSize::Large)
.last(),
),
)
.description("Displays a group of toggle buttons.")
.usage(""),
),
)
.into_element()
Story::container()
.child(Story::title_for::<ToggleButton>())
.child(
StorySection::new().child(
StoryItem::new(
"Default",
ToggleButton::new("default_toggle_button", "Hello"),
)
.description("Displays a toggle button.")
.usage(""),
),
)
.child(
StorySection::new().child(
StoryItem::new(
"Toggle button group",
h_flex()
.child(
ToggleButton::new(1, "Apple")
.style(ButtonStyle::Filled)
.size(ButtonSize::Large)
.first(),
)
.child(
ToggleButton::new(2, "Banana")
.style(ButtonStyle::Filled)
.size(ButtonSize::Large)
.middle(),
)
.child(
ToggleButton::new(3, "Cherry")
.style(ButtonStyle::Filled)
.size(ButtonSize::Large)
.middle(),
)
.child(
ToggleButton::new(4, "Dragonfruit")
.style(ButtonStyle::Filled)
.size(ButtonSize::Large)
.last(),
),
)
.description("Displays a group of toggle buttons.")
.usage(""),
),
)
.child(
StorySection::new().child(
StoryItem::new(
"Toggle button group with selection",
h_flex()
.child(
ToggleButton::new(1, "Apple")
.style(ButtonStyle::Filled)
.size(ButtonSize::Large)
.first(),
)
.child(
ToggleButton::new(2, "Banana")
.style(ButtonStyle::Filled)
.size(ButtonSize::Large)
.selected(true)
.middle(),
)
.child(
ToggleButton::new(3, "Cherry")
.style(ButtonStyle::Filled)
.size(ButtonSize::Large)
.middle(),
)
.child(
ToggleButton::new(4, "Dragonfruit")
.style(ButtonStyle::Filled)
.size(ButtonSize::Large)
.last(),
),
)
.description("Displays a group of toggle buttons.")
.usage(""),
),
)
.into_element()
}
}

View file

@ -1,5 +1,5 @@
use gpui::Render;
use story::{StoryContainer, StoryItem, StorySection};
use story::{Story, StoryItem, StorySection};
use crate::{prelude::*, ToolStrip, Tooltip};
@ -7,29 +7,27 @@ pub struct ToolStripStory;
impl Render for ToolStripStory {
fn render(&mut self, _cx: &mut ViewContext<Self>) -> impl IntoElement {
StoryContainer::new(
"Tool Strip",
"crates/ui/src/components/stories/tool_strip.rs",
)
.child(
StorySection::new().child(StoryItem::new(
"Vertical Tool Strip",
h_flex().child(
ToolStrip::vertical("tool_strip_example")
.tool(
IconButton::new("example_tool", IconName::AudioOn)
.tooltip(|cx| Tooltip::text("Example tool", cx)),
)
.tool(
IconButton::new("example_tool_2", IconName::MicMute)
.tooltip(|cx| Tooltip::text("Example tool 2", cx)),
)
.tool(
IconButton::new("example_tool_3", IconName::Screen)
.tooltip(|cx| Tooltip::text("Example tool 3", cx)),
),
),
)),
)
Story::container()
.child(Story::title_for::<ToolStrip>())
.child(
StorySection::new().child(StoryItem::new(
"Vertical Tool Strip",
h_flex().child(
ToolStrip::vertical("tool_strip_example")
.tool(
IconButton::new("example_tool", IconName::AudioOn)
.tooltip(|cx| Tooltip::text("Example tool", cx)),
)
.tool(
IconButton::new("example_tool_2", IconName::MicMute)
.tooltip(|cx| Tooltip::text("Example tool 2", cx)),
)
.tool(
IconButton::new("example_tool_3", IconName::Screen)
.tooltip(|cx| Tooltip::text("Example tool 3", cx)),
),
),
)),
)
}
}