Remove some redundant entity clones (#36274)
`cx.entity()` already returns an owned entity, so there is no need for these clones. Release Notes: - N/A
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7199c733b2
commit
3e0a755486
32 changed files with 106 additions and 123 deletions
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@ -2198,7 +2198,7 @@ impl Pane {
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fn update_status_bar(&mut self, window: &mut Window, cx: &mut Context<Self>) {
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let workspace = self.workspace.clone();
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let pane = cx.entity().clone();
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let pane = cx.entity();
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window.defer(cx, move |window, cx| {
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let Ok(status_bar) =
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@ -2279,7 +2279,7 @@ impl Pane {
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cx: &mut Context<Self>,
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) {
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maybe!({
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let pane = cx.entity().clone();
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let pane = cx.entity();
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let destination_index = match operation {
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PinOperation::Pin => self.pinned_tab_count.min(ix),
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@ -2473,7 +2473,7 @@ impl Pane {
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.on_drag(
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DraggedTab {
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item: item.boxed_clone(),
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pane: cx.entity().clone(),
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pane: cx.entity(),
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detail,
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is_active,
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ix,
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@ -2832,7 +2832,7 @@ impl Pane {
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let navigate_backward = IconButton::new("navigate_backward", IconName::ArrowLeft)
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.icon_size(IconSize::Small)
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.on_click({
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let entity = cx.entity().clone();
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let entity = cx.entity();
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move |_, window, cx| {
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entity.update(cx, |pane, cx| pane.navigate_backward(window, cx))
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}
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@ -2848,7 +2848,7 @@ impl Pane {
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let navigate_forward = IconButton::new("navigate_forward", IconName::ArrowRight)
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.icon_size(IconSize::Small)
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.on_click({
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let entity = cx.entity().clone();
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let entity = cx.entity();
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move |_, window, cx| entity.update(cx, |pane, cx| pane.navigate_forward(window, cx))
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})
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.disabled(!self.can_navigate_forward())
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@ -3054,7 +3054,7 @@ impl Pane {
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return;
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}
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}
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let mut to_pane = cx.entity().clone();
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let mut to_pane = cx.entity();
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let split_direction = self.drag_split_direction;
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let item_id = dragged_tab.item.item_id();
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if let Some(preview_item_id) = self.preview_item_id {
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@ -3163,7 +3163,7 @@ impl Pane {
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return;
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}
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}
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let mut to_pane = cx.entity().clone();
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let mut to_pane = cx.entity();
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let split_direction = self.drag_split_direction;
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let project_entry_id = *project_entry_id;
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self.workspace
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@ -3239,7 +3239,7 @@ impl Pane {
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return;
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}
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}
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let mut to_pane = cx.entity().clone();
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let mut to_pane = cx.entity();
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let mut split_direction = self.drag_split_direction;
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let paths = paths.paths().to_vec();
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let is_remote = self
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