Expose context server settings to extensions (#20555)
This PR exposes context server settings to extensions. Extensions can use `ContextServerSettings::for_project` to get the context server settings for the current project. The `experimental.context_servers` setting has been removed and replaced with the `context_servers` setting (which is now an object instead of an array). Release Notes: - N/A --------- Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
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17 changed files with 243 additions and 126 deletions
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@ -145,49 +145,52 @@ impl ContextStore {
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project: project.clone(),
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prompt_builder,
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};
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this.handle_project_changed(project, cx);
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this.handle_project_changed(project.clone(), cx);
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this.synchronize_contexts(cx);
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this.register_context_server_handlers(cx);
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// TODO: At the time when we construct the `ContextStore` we may not have yet initialized the extensions.
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// In order to register the context servers when the extension is loaded, we're periodically looping to
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// see if there are context servers to register.
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//
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// I tried doing this in a subscription on the `ExtensionStore`, but it never seemed to fire.
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//
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// We should find a more elegant way to do this.
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let context_server_factory_registry =
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ContextServerFactoryRegistry::default_global(cx);
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cx.spawn(|context_store, mut cx| async move {
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loop {
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let mut servers_to_register = Vec::new();
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for (_id, factory) in
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context_server_factory_registry.context_server_factories()
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{
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if let Some(server) = factory(&cx).await.log_err() {
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servers_to_register.push(server);
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if project.read(cx).is_local() {
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// TODO: At the time when we construct the `ContextStore` we may not have yet initialized the extensions.
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// In order to register the context servers when the extension is loaded, we're periodically looping to
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// see if there are context servers to register.
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//
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// I tried doing this in a subscription on the `ExtensionStore`, but it never seemed to fire.
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//
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// We should find a more elegant way to do this.
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let context_server_factory_registry =
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ContextServerFactoryRegistry::default_global(cx);
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cx.spawn(|context_store, mut cx| async move {
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loop {
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let mut servers_to_register = Vec::new();
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for (_id, factory) in
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context_server_factory_registry.context_server_factories()
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{
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if let Some(server) = factory(project.clone(), &cx).await.log_err()
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{
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servers_to_register.push(server);
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}
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}
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let Some(_) = context_store
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.update(&mut cx, |this, cx| {
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this.context_server_manager.update(cx, |this, cx| {
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for server in servers_to_register {
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this.add_server(server, cx).detach_and_log_err(cx);
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}
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})
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})
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.log_err()
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else {
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break;
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};
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smol::Timer::after(Duration::from_millis(100)).await;
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}
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let Some(_) = context_store
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.update(&mut cx, |this, cx| {
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this.context_server_manager.update(cx, |this, cx| {
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for server in servers_to_register {
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this.add_server(server, cx).detach_and_log_err(cx);
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}
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})
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})
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.log_err()
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else {
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break;
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};
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smol::Timer::after(Duration::from_millis(100)).await;
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}
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anyhow::Ok(())
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})
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.detach_and_log_err(cx);
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anyhow::Ok(())
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})
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.detach_and_log_err(cx);
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}
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this
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})?;
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