Overhaul search bar layout
* Use a single row, instead of centering the search bar within a double-row toolbar. * Search query controls on the left, navigation on the right * Semantic is the final mode, for greater stability between buffer and project search. * Prevent query editor from moving when toggling path filters
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7 changed files with 164 additions and 232 deletions
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@ -81,10 +81,7 @@ impl View for Toolbar {
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ToolbarItemLocation::PrimaryLeft { flex } => {
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primary_items_row_count = primary_items_row_count.max(item.row_count(cx));
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let left_item = ChildView::new(item.as_any(), cx)
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.aligned()
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.contained()
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.with_margin_right(spacing);
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let left_item = ChildView::new(item.as_any(), cx).aligned();
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if let Some((flex, expanded)) = flex {
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primary_left_items.push(left_item.flex(flex, expanded).into_any());
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} else {
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@ -94,11 +91,7 @@ impl View for Toolbar {
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ToolbarItemLocation::PrimaryRight { flex } => {
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primary_items_row_count = primary_items_row_count.max(item.row_count(cx));
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let right_item = ChildView::new(item.as_any(), cx)
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.aligned()
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.contained()
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.with_margin_left(spacing)
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.flex_float();
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let right_item = ChildView::new(item.as_any(), cx).aligned().flex_float();
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if let Some((flex, expanded)) = flex {
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primary_right_items.push(right_item.flex(flex, expanded).into_any());
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} else {
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@ -120,7 +113,7 @@ impl View for Toolbar {
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let container_style = theme.container;
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let height = theme.height * primary_items_row_count as f32;
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let mut primary_items = Flex::row();
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let mut primary_items = Flex::row().with_spacing(spacing);
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primary_items.extend(primary_left_items);
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primary_items.extend(primary_right_items);
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