gpui: Fix blur region on Plasma/Wayland (#18465)
Once again aping after what winit does - since we always want to have
the whole window blurred there is apparently no need to specify a blur
region at all. Rounded corners would be the exception, but that is not
possible with the current protocol (it is planned for the vendor-neutral
version though!)
This eliminates the problem where only a fixed region of the window
would get blurred if the window was resized to be larger than at launch.
Also a drive-by comment grammar fix 😉
Release Notes:
- Fixed blur region handling on Plasma/Wayland
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parent
898d48a574
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3fafdeb1a8
1 changed files with 2 additions and 3 deletions
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@ -1046,8 +1046,8 @@ fn update_window(mut state: RefMut<WaylandWindowState>) {
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&& state.decorations == WindowDecorations::Server
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{
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// Promise the compositor that this region of the window surface
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// contains no transparent pixels. This allows the compositor to
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// do skip whatever is behind the surface for better performance.
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// contains no transparent pixels. This allows the compositor to skip
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// updating whatever is behind the surface for better performance.
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state.surface.set_opaque_region(Some(®ion));
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} else {
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state.surface.set_opaque_region(None);
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@ -1057,7 +1057,6 @@ fn update_window(mut state: RefMut<WaylandWindowState>) {
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if state.background_appearance == WindowBackgroundAppearance::Blurred {
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if state.blur.is_none() {
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let blur = blur_manager.create(&state.surface, &state.globals.qh, ());
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blur.set_region(Some(®ion));
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state.blur = Some(blur);
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}
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state.blur.as_ref().unwrap().commit();
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