windows: display icon (#9571)

Now `Zed` can display icons. The image below shows the icon of the
`zed.exe` file and the icon in the right-click properties.

![Screenshot 2024-03-20
181054](https://github.com/zed-industries/zed/assets/14981363/8f1ccc7f-aab0-46cf-8c32-a3545ba710a3)

I used the `crates\zed\resources\app-icon@2x.png` file to generate the
`.ico` file. Due to some blank space around the logo in the original
file, the logo appears slightly smaller on Windows compared to other
software.

![Screenshot 2024-03-20
181155](https://github.com/zed-industries/zed/assets/14981363/874c5ed3-6796-428c-9a91-f91231bb6510)

The current `.ico` file contains logo files of multiple sizes: 16x16,
24x24, 32x32, 48x48, 64x64, 96x96, 128x128, 256x256, 512x512.

Release Notes:

- N/A
This commit is contained in:
张小白 2024-03-22 00:30:01 +08:00 committed by GitHub
parent f179158913
commit 3fd62a2313
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
4 changed files with 28 additions and 5 deletions

View file

@ -14,7 +14,7 @@ use std::{
};
use ::util::{ResultExt, SemanticVersion};
use anyhow::{anyhow, Result};
use anyhow::{anyhow, Context, Result};
use async_task::Runnable;
use copypasta::{ClipboardContext, ClipboardProvider};
use futures::channel::oneshot::{self, Receiver};
@ -62,6 +62,7 @@ pub(crate) struct WindowsPlatformInner {
pub raw_window_handles: RwLock<SmallVec<[HWND; 4]>>,
pub(crate) dispatch_event: OwnedHandle,
pub(crate) settings: RefCell<WindowsPlatformSystemSettings>,
pub icon: HICON,
}
impl WindowsPlatformInner {
@ -156,6 +157,7 @@ impl WindowsPlatform {
let callbacks = Mutex::new(Callbacks::default());
let raw_window_handles = RwLock::new(SmallVec::new());
let settings = RefCell::new(WindowsPlatformSystemSettings::new());
let icon = load_icon().unwrap_or_default();
let inner = Rc::new(WindowsPlatformInner {
background_executor,
foreground_executor,
@ -165,6 +167,7 @@ impl WindowsPlatform {
raw_window_handles,
dispatch_event,
settings,
icon,
});
Self { inner }
}
@ -881,3 +884,19 @@ fn fallback_vsync_fn() -> impl Fn(HANDLE) -> bool + Send {
(unsafe { WaitForSingleObject(timer_stop_event, interval) }) == WAIT_TIMEOUT
}
}
fn load_icon() -> Result<HICON> {
let module = unsafe { GetModuleHandleW(None).context("unable to get module handle")? };
let handle = unsafe {
LoadImageW(
module,
IDI_APPLICATION,
IMAGE_ICON,
0,
0,
LR_DEFAULTSIZE | LR_SHARED,
)
.context("unable to load icon file")?
};
Ok(HICON(handle.0))
}