Clear sprite cache when scale factor changes
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parent
23fbeaf978
commit
4002be882f
3 changed files with 31 additions and 10 deletions
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@ -205,7 +205,12 @@ impl Window {
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synthetic_drag_counter: 0,
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executor,
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scene_to_render: Default::default(),
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renderer: Renderer::new(device.clone(), PIXEL_FORMAT, fonts),
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renderer: Renderer::new(
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device.clone(),
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PIXEL_FORMAT,
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get_scale_factor(native_window),
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fonts,
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),
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command_queue: device.new_command_queue(),
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last_fresh_keydown: None,
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layer,
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@ -405,10 +410,7 @@ impl platform::WindowContext for WindowState {
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}
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fn scale_factor(&self) -> f32 {
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unsafe {
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let screen: id = msg_send![self.native_window, screen];
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NSScreen::backingScaleFactor(screen) as f32
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}
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get_scale_factor(self.native_window)
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}
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fn titlebar_height(&self) -> f32 {
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@ -427,6 +429,13 @@ impl platform::WindowContext for WindowState {
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}
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}
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fn get_scale_factor(native_window: id) -> f32 {
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unsafe {
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let screen: id = msg_send![native_window, screen];
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NSScreen::backingScaleFactor(screen) as f32
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}
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}
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unsafe fn get_window_state(object: &Object) -> Rc<RefCell<WindowState>> {
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let raw: *mut c_void = *object.get_ivar(WINDOW_STATE_IVAR);
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let rc1 = Rc::from_raw(raw as *mut RefCell<WindowState>);
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