Update all links point to community
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10 changed files with 14 additions and 14 deletions
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.github/ISSUE_TEMPLATE/config.yml
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.github/ISSUE_TEMPLATE/config.yml
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@ -1,10 +1,10 @@
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contact_links:
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contact_links:
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- name: Top-Ranking Issues
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- name: Top-Ranking Issues
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url: https://github.com/zed-industries/community/issues/52
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url: https://github.com/zed-industries/zed/issues/5393
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about: See an overview of the most popular Zed issues
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about: See an overview of the most popular Zed issues
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- name: Platform Support
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- name: Platform Support
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url: https://github.com/zed-industries/community/issues/174
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url: https://github.com/zed-industries/zed/issues/5391
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about: A quick note on platform support
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about: A quick note on platform support
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- name: Postive Feedback
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- name: Postive Feedback
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url: https://github.com/zed-industries/community/discussions/2337
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url: https://github.com/zed-industries/zed/discussions/5397
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about: A central location for kind words about Zed
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about: A central location for kind words about Zed
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2
.github/pull_request_template.md
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.github/pull_request_template.md
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@ -2,4 +2,4 @@
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Release Notes:
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Release Notes:
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- (Added|Fixed|Improved) ... ([#<public_issue_number_if_exists>](https://github.com/zed-industries/community/issues/<public_issue_number_if_exists>)).
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- (Added|Fixed|Improved) ... ([#<public_issue_number_if_exists>](https://github.com/zed-industries/zed/issues/<public_issue_number_if_exists>)).
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@ -4,14 +4,14 @@ Thanks for your interest in contributing to Zed, the collaborative platform that
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We want to avoid anyone spending time on a pull request that may not be accepted, so we suggest you discuss your ideas with the team and community before starting on major changes. Bug fixes, however, are almost always welcome.
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We want to avoid anyone spending time on a pull request that may not be accepted, so we suggest you discuss your ideas with the team and community before starting on major changes. Bug fixes, however, are almost always welcome.
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All activity in Zed forums is subject to our [Code of Conduct](https://docs.zed.dev/community/code-of-conduct). Additionally, contributors must sign our [Contributor License Agreement](https://zed.dev/cla) before their contributions can be merged.
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All activity in Zed forums is subject to our [Code of Conduct](https://zed.dev/docs/code-of-conduct). Additionally, contributors must sign our [Contributor License Agreement](https://zed.dev/cla) before their contributions can be merged.
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## Contribution ideas
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## Contribution ideas
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If you're looking for ideas about what to work on, check out:
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If you're looking for ideas about what to work on, check out:
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- Our public roadmap (link coming soon!) contains a rough outline of our near-term priorities for Zed.
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- Our public roadmap (link coming soon!) contains a rough outline of our near-term priorities for Zed.
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- Our [top-ranking issues](https://github.com/zed-industries/community/issues/52) based on votes by the community.
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- Our [top-ranking issues](https://github.com/zed-industries/zed/issues/5393) based on votes by the community.
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Outside of a handful of extremely popular languages and themes, we are generally not looking to extend Zed's language or theme support by directly building them into Zed. We really want to build a plugin system to handle making the editor extensible going forward. If you are passionate about shipping new languages or themes we suggest contributing to the extension system to help us get there faster.
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Outside of a handful of extremely popular languages and themes, we are generally not looking to extend Zed's language or theme support by directly building them into Zed. We really want to build a plugin system to handle making the editor extensible going forward. If you are passionate about shipping new languages or themes we suggest contributing to the extension system to help us get there faster.
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@ -1009,7 +1009,7 @@ fn get_scale_factor(native_window: id) -> f32 {
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};
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};
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// We are not certain what triggers this, but it seems that sometimes
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// We are not certain what triggers this, but it seems that sometimes
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// this method would return 0 (https://github.com/zed-industries/community/issues/2422)
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// this method would return 0 (https://github.com/zed-industries/zed/issues/6412)
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// It seems most likely that this would happen if the window has no screen
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// It seems most likely that this would happen if the window has no screen
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// (if it is off-screen), though we'd expect to see viewDidChangeBackingProperties before
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// (if it is off-screen), though we'd expect to see viewDidChangeBackingProperties before
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// it was rendered for real.
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// it was rendered for real.
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@ -146,7 +146,7 @@ async fn test_end_of_document_710(cx: &mut gpui::TestAppContext) {
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cx.simulate_keystrokes(["shift-g"]);
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cx.simulate_keystrokes(["shift-g"]);
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cx.assert_editor_state("aa\nbb\ncˇc");
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cx.assert_editor_state("aa\nbb\ncˇc");
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// can go to line 1 (https://github.com/zed-industries/community/issues/710)
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// can go to line 1 (https://github.com/zed-industries/zed/issues/5812)
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cx.simulate_keystrokes(["1", "shift-g"]);
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cx.simulate_keystrokes(["1", "shift-g"]);
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cx.assert_editor_state("aˇa\nbb\ncc");
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cx.assert_editor_state("aˇa\nbb\ncc");
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}
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}
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@ -899,7 +899,7 @@ mod test {
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})
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})
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.await;
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.await;
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//https://github.com/zed-industries/community/issues/1950
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// https://github.com/zed-industries/zed/issues/6274
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cx.set_shared_state(indoc! {
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cx.set_shared_state(indoc! {
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"Theˇ quick brown
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"Theˇ quick brown
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@ -3450,7 +3450,7 @@ fn open_items(
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}
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}
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fn notify_if_database_failed(workspace: WindowHandle<Workspace>, cx: &mut AsyncAppContext) {
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fn notify_if_database_failed(workspace: WindowHandle<Workspace>, cx: &mut AsyncAppContext) {
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const REPORT_ISSUE_URL: &str ="https://github.com/zed-industries/community/issues/new?assignees=&labels=defect%2Ctriage&template=2_bug_report.yml";
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const REPORT_ISSUE_URL: &str ="https://github.com/zed-industries/zed/issues/new?assignees=&labels=defect%2Ctriage&template=2_bug_report.yml";
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workspace
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workspace
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.update(cx, |workspace, cx| {
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.update(cx, |workspace, cx| {
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### Community repository
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### Community repository
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We track our issues at [`zed-industries/community`](https://github.com/zed-industries/community/issues).
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We track our issues at [`zed-industries/community`](https://github.com/zed-industries/zed/issues).
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#### Feature requests
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#### Feature requests
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@ -22,7 +22,7 @@ Anonymous feedback can be submitted from within Zed via the feedback editor (com
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### Zed forum
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### Zed forum
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Use the [community forum](https://github.com/zed-industries/community/discussions) to ask questions and learn from one another. We will be present in the forum and answering questions as well.
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Use the [community forum](https://github.com/zed-industries/zed/discussions) to ask questions and learn from one another. We will be present in the forum and answering questions as well.
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### Email
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### Email
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@ -10,4 +10,4 @@ The implementation of our screen sharing feature makes use of [LiveKit](https://
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## Linux, Windows, and Web
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## Linux, Windows, and Web
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_Not supported at this time. See our_ [_Platform Support_](https://github.com/zed-industries/community/issues/174) _issue._
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_Not supported at this time. See our_ [_Platform Support_](https://github.com/zed-industries/zed/issues/5391) _issue._
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@ -144,4 +144,4 @@ The telemetry settings can also be configured via the `welcome` screen, which ca
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### Concerns and Questions
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### Concerns and Questions
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If you have concerns about telemetry, please feel free to open issues in our [community repository](https://github.com/zed-industries/community/issues/new/choose).
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If you have concerns about telemetry, please feel free to open issues in our [community repository](https://github.com/zed-industries/zed/issues/new/choose).
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