Debugger implementation (#13433)
### DISCLAIMER > As of 6th March 2025, debugger is still in development. We plan to merge it behind a staff-only feature flag for staff use only, followed by non-public release and then finally a public one (akin to how Git panel release was handled). This is done to ensure the best experience when it gets released. ### END OF DISCLAIMER **The current state of the debugger implementation:** https://github.com/user-attachments/assets/c4deff07-80dd-4dc6-ad2e-0c252a478fe9 https://github.com/user-attachments/assets/e1ed2345-b750-4bb6-9c97-50961b76904f ---- All the todo's are in the following channel, so it's easier to work on this together: https://zed.dev/channel/zed-debugger-11370 If you are on Linux, you can use the following command to join the channel: ```cli zed https://zed.dev/channel/zed-debugger-11370 ``` ## Current Features - Collab - Breakpoints - Sync when you (re)join a project - Sync when you add/remove a breakpoint - Sync active debug line - Stack frames - Click on stack frame - View variables that belong to the stack frame - Visit the source file - Restart stack frame (if adapter supports this) - Variables - Loaded sources - Modules - Controls - Continue - Step back - Stepping granularity (configurable) - Step into - Stepping granularity (configurable) - Step over - Stepping granularity (configurable) - Step out - Stepping granularity (configurable) - Debug console - Breakpoints - Log breakpoints - line breakpoints - Persistent between zed sessions (configurable) - Multi buffer support - Toggle disable/enable all breakpoints - Stack frames - Click on stack frame - View variables that belong to the stack frame - Visit the source file - Show collapsed stack frames - Restart stack frame (if adapter supports this) - Loaded sources - View all used loaded sources if supported by adapter. - Modules - View all used modules (if adapter supports this) - Variables - Copy value - Copy name - Copy memory reference - Set value (if adapter supports this) - keyboard navigation - Debug Console - See logs - View output that was sent from debug adapter - Output grouping - Evaluate code - Updates the variable list - Auto completion - If not supported by adapter, we will show auto-completion for existing variables - Debug Terminal - Run custom commands and change env values right inside your Zed terminal - Attach to process (if adapter supports this) - Process picker - Controls - Continue - Step back - Stepping granularity (configurable) - Step into - Stepping granularity (configurable) - Step over - Stepping granularity (configurable) - Step out - Stepping granularity (configurable) - Disconnect - Restart - Stop - Warning when a debug session exited without hitting any breakpoint - Debug view to see Adapter/RPC log messages - Testing - Fake debug adapter - Fake requests & events --- Release Notes: - N/A --------- Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com> Co-authored-by: Anthony Eid <hello@anthonyeid.me> Co-authored-by: Anthony <anthony@zed.dev> Co-authored-by: Piotr Osiewicz <peterosiewicz@gmail.com> Co-authored-by: Piotr <piotr@zed.dev>
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313
crates/debugger_ui/src/session.rs
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313
crates/debugger_ui/src/session.rs
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mod failed;
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mod inert;
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pub mod running;
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mod starting;
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use std::time::Duration;
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use dap::client::SessionId;
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use failed::FailedState;
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use gpui::{
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percentage, Animation, AnimationExt, AnyElement, App, Entity, EventEmitter, FocusHandle,
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Focusable, Subscription, Task, Transformation, WeakEntity,
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};
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use inert::{InertEvent, InertState};
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use project::debugger::{dap_store::DapStore, session::Session};
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use project::worktree_store::WorktreeStore;
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use project::Project;
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use rpc::proto::{self, PeerId};
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use running::RunningState;
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use starting::{StartingEvent, StartingState};
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use ui::prelude::*;
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use workspace::{
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item::{self, Item},
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FollowableItem, ViewId, Workspace,
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};
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pub(crate) enum DebugSessionState {
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Inert(Entity<InertState>),
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Starting(Entity<StartingState>),
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Failed(Entity<FailedState>),
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Running(Entity<running::RunningState>),
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}
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impl DebugSessionState {
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pub(crate) fn as_running(&self) -> Option<&Entity<running::RunningState>> {
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match &self {
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DebugSessionState::Running(entity) => Some(entity),
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_ => None,
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}
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}
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}
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pub struct DebugSession {
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remote_id: Option<workspace::ViewId>,
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mode: DebugSessionState,
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dap_store: WeakEntity<DapStore>,
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worktree_store: WeakEntity<WorktreeStore>,
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workspace: WeakEntity<Workspace>,
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_subscriptions: [Subscription; 1],
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}
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#[derive(Debug)]
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pub enum DebugPanelItemEvent {
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Close,
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Stopped { go_to_stack_frame: bool },
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}
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#[derive(Clone, Copy, PartialEq, Eq, Debug)]
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pub enum ThreadItem {
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Console,
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LoadedSource,
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Modules,
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Variables,
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}
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impl DebugSession {
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pub(super) fn inert(
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project: Entity<Project>,
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workspace: WeakEntity<Workspace>,
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window: &mut Window,
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cx: &mut App,
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) -> Entity<Self> {
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let default_cwd = project
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.read(cx)
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.worktrees(cx)
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.next()
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.and_then(|tree| tree.read(cx).abs_path().to_str().map(|str| str.to_string()))
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.unwrap_or_default();
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let inert = cx.new(|cx| InertState::new(workspace.clone(), &default_cwd, window, cx));
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let project = project.read(cx);
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let dap_store = project.dap_store().downgrade();
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let worktree_store = project.worktree_store().downgrade();
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cx.new(|cx| {
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let _subscriptions = [cx.subscribe_in(&inert, window, Self::on_inert_event)];
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Self {
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remote_id: None,
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mode: DebugSessionState::Inert(inert),
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dap_store,
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worktree_store,
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workspace,
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_subscriptions,
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}
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})
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}
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pub(crate) fn running(
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project: Entity<Project>,
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workspace: WeakEntity<Workspace>,
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session: Entity<Session>,
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window: &mut Window,
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cx: &mut App,
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) -> Entity<Self> {
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let mode = cx.new(|cx| RunningState::new(session.clone(), workspace.clone(), window, cx));
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cx.new(|cx| Self {
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_subscriptions: [cx.subscribe(&mode, |_, _, _, cx| {
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cx.notify();
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})],
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remote_id: None,
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mode: DebugSessionState::Running(mode),
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dap_store: project.read(cx).dap_store().downgrade(),
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worktree_store: project.read(cx).worktree_store().downgrade(),
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workspace,
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})
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}
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pub(crate) fn session_id(&self, cx: &App) -> Option<SessionId> {
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match &self.mode {
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DebugSessionState::Inert(_) => None,
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DebugSessionState::Starting(entity) => Some(entity.read(cx).session_id),
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DebugSessionState::Failed(_) => None,
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DebugSessionState::Running(entity) => Some(entity.read(cx).session_id()),
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}
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}
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pub(crate) fn shutdown(&mut self, cx: &mut Context<Self>) {
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match &self.mode {
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DebugSessionState::Inert(_) => {}
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DebugSessionState::Starting(_entity) => {} // todo(debugger): we need to shutdown the starting process in this case (or recreate it on a breakpoint being hit)
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DebugSessionState::Failed(_) => {}
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DebugSessionState::Running(state) => state.update(cx, |state, cx| state.shutdown(cx)),
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}
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}
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pub(crate) fn mode(&self) -> &DebugSessionState {
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&self.mode
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}
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fn on_inert_event(
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&mut self,
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_: &Entity<InertState>,
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event: &InertEvent,
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window: &mut Window,
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cx: &mut Context<'_, Self>,
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) {
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let dap_store = self.dap_store.clone();
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let InertEvent::Spawned { config } = event;
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let config = config.clone();
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let worktree = self
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.worktree_store
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.update(cx, |this, _| this.worktrees().next())
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.ok()
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.flatten()
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.expect("worktree-less project");
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let Ok((new_session_id, task)) = dap_store.update(cx, |store, cx| {
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store.new_session(config, &worktree, None, cx)
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}) else {
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return;
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};
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let starting = cx.new(|cx| StartingState::new(new_session_id, task, cx));
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self._subscriptions = [cx.subscribe_in(&starting, window, Self::on_starting_event)];
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self.mode = DebugSessionState::Starting(starting);
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}
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fn on_starting_event(
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&mut self,
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_: &Entity<StartingState>,
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event: &StartingEvent,
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window: &mut Window,
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cx: &mut Context<'_, Self>,
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) {
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if let StartingEvent::Finished(session) = event {
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let mode =
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cx.new(|cx| RunningState::new(session.clone(), self.workspace.clone(), window, cx));
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self.mode = DebugSessionState::Running(mode);
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} else if let StartingEvent::Failed = event {
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self.mode = DebugSessionState::Failed(cx.new(FailedState::new));
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};
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cx.notify();
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}
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}
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impl EventEmitter<DebugPanelItemEvent> for DebugSession {}
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impl Focusable for DebugSession {
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fn focus_handle(&self, cx: &App) -> FocusHandle {
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match &self.mode {
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DebugSessionState::Inert(inert_state) => inert_state.focus_handle(cx),
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DebugSessionState::Starting(starting_state) => starting_state.focus_handle(cx),
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DebugSessionState::Failed(failed_state) => failed_state.focus_handle(cx),
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DebugSessionState::Running(running_state) => running_state.focus_handle(cx),
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}
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}
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}
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impl Item for DebugSession {
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type Event = DebugPanelItemEvent;
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fn tab_content(&self, _: item::TabContentParams, _: &Window, cx: &App) -> AnyElement {
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let (label, color) = match &self.mode {
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DebugSessionState::Inert(_) => ("New Session", Color::Default),
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DebugSessionState::Starting(_) => ("Starting", Color::Default),
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DebugSessionState::Failed(_) => ("Failed", Color::Error),
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DebugSessionState::Running(state) => (
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state
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.read_with(cx, |state, cx| state.thread_status(cx))
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.map(|status| status.label())
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.unwrap_or("Running"),
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Color::Default,
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),
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};
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let is_starting = matches!(self.mode, DebugSessionState::Starting(_));
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h_flex()
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.gap_1()
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.children(is_starting.then(|| {
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Icon::new(IconName::ArrowCircle).with_animation(
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"starting-debug-session",
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Animation::new(Duration::from_secs(2)).repeat(),
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|this, delta| this.transform(Transformation::rotate(percentage(delta))),
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)
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}))
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.child(Label::new(label).color(color))
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.into_any_element()
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}
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}
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impl FollowableItem for DebugSession {
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fn remote_id(&self) -> Option<workspace::ViewId> {
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self.remote_id
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}
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fn to_state_proto(&self, _window: &Window, _cx: &App) -> Option<proto::view::Variant> {
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None
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}
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fn from_state_proto(
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_workspace: Entity<Workspace>,
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_remote_id: ViewId,
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_state: &mut Option<proto::view::Variant>,
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_window: &mut Window,
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_cx: &mut App,
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) -> Option<gpui::Task<gpui::Result<Entity<Self>>>> {
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None
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}
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fn add_event_to_update_proto(
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&self,
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_event: &Self::Event,
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_update: &mut Option<proto::update_view::Variant>,
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_window: &Window,
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_cx: &App,
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) -> bool {
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// update.get_or_insert_with(|| proto::update_view::Variant::DebugPanel(Default::default()));
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true
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}
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fn apply_update_proto(
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&mut self,
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_project: &Entity<project::Project>,
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_message: proto::update_view::Variant,
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_window: &mut Window,
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_cx: &mut Context<Self>,
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) -> gpui::Task<gpui::Result<()>> {
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Task::ready(Ok(()))
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}
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fn set_leader_peer_id(
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&mut self,
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_leader_peer_id: Option<PeerId>,
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_window: &mut Window,
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_cx: &mut Context<Self>,
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) {
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}
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fn to_follow_event(_event: &Self::Event) -> Option<workspace::item::FollowEvent> {
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None
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}
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fn dedup(&self, existing: &Self, _window: &Window, cx: &App) -> Option<workspace::item::Dedup> {
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if existing.session_id(cx) == self.session_id(cx) {
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Some(item::Dedup::KeepExisting)
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} else {
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None
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}
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}
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fn is_project_item(&self, _window: &Window, _cx: &App) -> bool {
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true
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}
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}
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impl Render for DebugSession {
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fn render(&mut self, window: &mut Window, cx: &mut Context<'_, Self>) -> impl IntoElement {
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match &self.mode {
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DebugSessionState::Inert(inert_state) => {
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inert_state.update(cx, |this, cx| this.render(window, cx).into_any_element())
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}
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DebugSessionState::Starting(starting_state) => {
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starting_state.update(cx, |this, cx| this.render(window, cx).into_any_element())
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}
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DebugSessionState::Failed(failed_state) => {
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failed_state.update(cx, |this, cx| this.render(window, cx).into_any_element())
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}
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DebugSessionState::Running(running_state) => {
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running_state.update(cx, |this, cx| this.render(window, cx).into_any_element())
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}
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}
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}
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}
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