WIP: Trait bounds
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e31a9401a8
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4266ead958
2 changed files with 38 additions and 43 deletions
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@ -8,6 +8,8 @@ pub trait Element<V: 'static>: IntoAnyElement<V> {
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fn id(&self) -> Option<ElementId>;
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fn id(&self) -> Option<ElementId>;
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/// Called to initialize this element for the current frame. If this
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/// element had state in a previous frame, it will be passed in for the 3rd argument.
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fn initialize(
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fn initialize(
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&mut self,
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&mut self,
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view_state: &mut V,
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view_state: &mut V,
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@ -41,7 +43,7 @@ pub trait Element<V: 'static>: IntoAnyElement<V> {
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#[derive(Deref, DerefMut, Default, Clone, Debug, Eq, PartialEq, Hash)]
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#[derive(Deref, DerefMut, Default, Clone, Debug, Eq, PartialEq, Hash)]
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pub struct GlobalElementId(SmallVec<[ElementId; 32]>);
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pub struct GlobalElementId(SmallVec<[ElementId; 32]>);
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pub trait ParentElement<V: 'static>: Element<V> {
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pub trait ParentElement<V: 'static> {
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fn children_mut(&mut self) -> &mut SmallVec<[AnyElement<V>; 2]>;
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fn children_mut(&mut self) -> &mut SmallVec<[AnyElement<V>; 2]>;
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fn child(mut self, child: impl IntoAnyElement<V>) -> Self
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fn child(mut self, child: impl IntoAnyElement<V>) -> Self
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@ -23,56 +23,54 @@ pub struct Pane<S: 'static + Send + Sync> {
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impl<V: 'static + Send + Sync> IntoAnyElement<V> for Pane<V> {
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impl<V: 'static + Send + Sync> IntoAnyElement<V> for Pane<V> {
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fn into_any(self) -> AnyElement<V> {
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fn into_any(self) -> AnyElement<V> {
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ElementRenderer {
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let render = move |view_state, cx| self.render(view_state, cx);
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id: Some(self.id),
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render: Some(move |view_state, cx| self.render(view_state, cx)),
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AnyElement::new(ElementRenderer {
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render: Some(render),
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view_type: PhantomData,
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view_type: PhantomData,
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element_type: PhantomData,
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element_type: PhantomData,
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}
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})
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}
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}
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}
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}
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struct ElementRenderer<V, E, F>
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struct ElementRenderer<V, E, F>
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where
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where
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E: IntoAnyElement<V>,
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V: 'static + Send + Sync,
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F: FnOnce(&mut V, &mut ViewContext<V>) -> E,
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E: 'static + IntoAnyElement<V> + Send + Sync,
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F: FnOnce(&mut V, &mut ViewContext<V>) -> E + 'static + Send + Sync,
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{
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{
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id: Option<ElementId>,
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render: Option<F>,
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render: Option<F>,
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view_type: PhantomData<V>,
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view_type: PhantomData<V>,
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element_type: PhantomData<E>,
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element_type: PhantomData<E>,
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}
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}
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impl<V, E, F> Element for ElementRenderer<V, E, F>
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impl<V, E, F> Element<V> for ElementRenderer<V, E, F>
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where
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where
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V: 'static,
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V: 'static + Send + Sync,
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E: IntoAnyElement<V>,
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E: 'static + IntoAnyElement<V> + Send + Sync,
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F: FnOnce(&mut V, &mut ViewContext<V>) -> E,
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F: FnOnce(&mut V, &mut ViewContext<V>) -> E + 'static + Send + Sync,
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{
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{
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type ViewState = V;
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type ElementState = AnyElement<V>;
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type ElementState = AnyElement<V>;
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fn id(&self) -> Option<ElementId> {
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fn id(&self) -> Option<ElementId> {
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self.id
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None
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}
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}
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fn initialize(
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fn initialize(
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&mut self,
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&mut self,
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view_state: &mut Self::ViewState,
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view_state: &mut V,
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rendered_element: Option<Self::ElementState>,
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_element_state: Option<Self::ElementState>,
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cx: &mut ViewContext<Self::ViewState>,
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cx: &mut ViewContext<V>,
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) -> Self::ElementState {
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) -> Self::ElementState {
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rendered_element.unwrap_or_else(|| {
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let render = self.render.take().unwrap();
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let render = self.render.take().unwrap();
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(render)(view_state, cx).into_any()
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(render)(view_state, cx)
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})
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}
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}
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fn layout(
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fn layout(
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&mut self,
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&mut self,
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view_state: &mut Self::ViewState,
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view_state: &mut V,
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rendered_element: &mut Self::ElementState,
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rendered_element: &mut Self::ElementState,
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cx: &mut ViewContext<Self::ViewState>,
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cx: &mut ViewContext<V>,
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) -> gpui2::LayoutId {
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) -> gpui2::LayoutId {
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rendered_element.layout(view_state, cx)
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rendered_element.layout(view_state, cx)
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}
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}
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@ -80,9 +78,9 @@ where
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fn paint(
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fn paint(
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&mut self,
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&mut self,
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bounds: gpui2::Bounds<gpui2::Pixels>,
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bounds: gpui2::Bounds<gpui2::Pixels>,
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view_state: &mut Self::ViewState,
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view_state: &mut V,
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rendered_element: &mut Self::ElementState,
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rendered_element: &mut Self::ElementState,
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cx: &mut ViewContext<Self::ViewState>,
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cx: &mut ViewContext<V>,
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) {
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) {
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rendered_element.paint(view_state, cx)
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rendered_element.paint(view_state, cx)
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}
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}
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@ -90,16 +88,16 @@ where
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impl<V, E, F> IntoAnyElement<V> for ElementRenderer<V, E, F>
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impl<V, E, F> IntoAnyElement<V> for ElementRenderer<V, E, F>
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where
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where
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V: 'static,
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V: 'static + Send + Sync,
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E: IntoAnyElement<V>,
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E: 'static + IntoAnyElement<V> + Send + Sync,
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F: FnOnce(&mut V, &mut ViewContext<V>) -> E,
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F: FnOnce(&mut V, &mut ViewContext<V>) -> E + 'static + Send + Sync,
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{
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{
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fn into_any(self) -> AnyElement<V> {
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fn into_any(self) -> AnyElement<V> {
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self
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AnyElement::new(self)
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}
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}
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}
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}
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impl<S: 'static + Send + Sync> Pane<S> {
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impl<V: 'static + Send + Sync> Pane<V> {
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pub fn new(id: impl Into<ElementId>, size: Size<Length>) -> Self {
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pub fn new(id: impl Into<ElementId>, size: Size<Length>) -> Self {
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// Fill is only here for debugging purposes, remove before release
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// Fill is only here for debugging purposes, remove before release
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@ -118,7 +116,7 @@ impl<S: 'static + Send + Sync> Pane<S> {
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self
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self
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}
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}
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fn render(&mut self, view: &mut S, cx: &mut ViewContext<S>) -> impl Element<S> {
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fn render(self, view: &mut V, cx: &mut ViewContext<V>) -> Div<V, StatefulInteraction<V>> IntoAnyElement<V> {
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div()
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div()
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.id(self.id.clone())
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.id(self.id.clone())
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.flex()
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.flex()
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@ -127,12 +125,7 @@ impl<S: 'static + Send + Sync> Pane<S> {
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.w(self.size.width)
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.w(self.size.width)
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.h(self.size.height)
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.h(self.size.height)
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.relative()
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.relative()
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.child(
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.child(div().z_index(0).size_full().children(self.children))
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div()
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.z_index(0)
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.size_full()
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.children(self.children.drain(..)),
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)
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.child(
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.child(
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// TODO kb! Figure out why we can't we see the red background when we drag a file over this div.
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// TODO kb! Figure out why we can't we see the red background when we drag a file over this div.
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div()
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div()
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@ -162,8 +155,8 @@ pub struct PaneGroup<S: 'static + Send + Sync> {
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split_direction: SplitDirection,
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split_direction: SplitDirection,
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}
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}
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impl<S: 'static + Send + Sync> PaneGroup<S> {
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impl<V: 'static + Send + Sync> PaneGroup<V> {
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pub fn new_groups(groups: Vec<PaneGroup<S>>, split_direction: SplitDirection) -> Self {
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pub fn new_groups(groups: Vec<PaneGroup<V>>, split_direction: SplitDirection) -> Self {
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Self {
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Self {
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state_type: PhantomData,
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state_type: PhantomData,
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groups,
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groups,
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@ -172,7 +165,7 @@ impl<S: 'static + Send + Sync> PaneGroup<S> {
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}
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}
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}
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}
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pub fn new_panes(panes: Vec<Pane<S>>, split_direction: SplitDirection) -> Self {
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pub fn new_panes(panes: Vec<Pane<V>>, split_direction: SplitDirection) -> Self {
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Self {
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Self {
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state_type: PhantomData,
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state_type: PhantomData,
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groups: Vec::new(),
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groups: Vec::new(),
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@ -181,7 +174,7 @@ impl<S: 'static + Send + Sync> PaneGroup<S> {
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}
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}
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}
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}
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fn render(&mut self, view: &mut S, cx: &mut ViewContext<S>) -> impl Element<S> {
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fn render(&mut self, view: &mut V, cx: &mut ViewContext<V>) -> impl Element<V> {
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let theme = theme(cx);
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let theme = theme(cx);
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if !self.panes.is_empty() {
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if !self.panes.is_empty() {
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@ -191,7 +184,7 @@ impl<S: 'static + Send + Sync> PaneGroup<S> {
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.gap_px()
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.gap_px()
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.w_full()
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.w_full()
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.h_full()
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.h_full()
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.children(self.panes.iter_mut().map(|pane| pane.render(view, cx)));
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.children(self.panes.drain(..).map(|pane| pane.render(view, cx)));
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if self.split_direction == SplitDirection::Horizontal {
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if self.split_direction == SplitDirection::Horizontal {
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return el;
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return el;
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@ -208,7 +201,7 @@ impl<S: 'static + Send + Sync> PaneGroup<S> {
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.w_full()
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.w_full()
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.h_full()
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.h_full()
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.bg(theme.editor)
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.bg(theme.editor)
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.children(self.groups.iter_mut().map(|group| group.render(view, cx)));
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.children(self.groups.iter_mut().map(| group| group.render(view, cx)));
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if self.split_direction == SplitDirection::Horizontal {
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if self.split_direction == SplitDirection::Horizontal {
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return el;
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return el;
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