Merge branch 'main' into feedback-modal-ui
This commit is contained in:
commit
439df24526
26 changed files with 702 additions and 415 deletions
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@ -98,11 +98,11 @@ impl RenderOnce for Key {
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div()
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.py_0()
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.map(|el| {
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.map(|this| {
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if single_char {
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el.w(rems(14. / 16.)).flex().flex_none().justify_center()
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this.w(rems(14. / 16.)).flex().flex_none().justify_center()
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} else {
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el.px_0p5()
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this.px_0p5()
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}
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})
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.h(rems(14. / 16.))
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@ -10,6 +10,7 @@ mod label;
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mod list;
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mod list_header;
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mod list_item;
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mod tab;
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pub use avatar::*;
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pub use button::*;
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@ -23,3 +24,4 @@ pub use label::*;
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pub use list::*;
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pub use list_header::*;
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pub use list_item::*;
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pub use tab::*;
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114
crates/ui2/src/components/stories/tab.rs
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114
crates/ui2/src/components/stories/tab.rs
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@ -0,0 +1,114 @@
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use std::cmp::Ordering;
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use gpui::{Div, Render};
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use story::Story;
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use crate::{prelude::*, TabPosition};
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use crate::{Indicator, Tab};
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pub struct TabStory;
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impl Render for TabStory {
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type Element = Div;
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fn render(&mut self, _cx: &mut ViewContext<Self>) -> Self::Element {
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Story::container()
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.child(Story::title_for::<Tab>())
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.child(Story::label("Default"))
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.child(h_stack().child(Tab::new("tab_1").child("Tab 1")))
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.child(Story::label("With indicator"))
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.child(
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h_stack().child(
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Tab::new("tab_1")
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.start_slot(Indicator::dot().color(Color::Warning))
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.child("Tab 1"),
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),
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)
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.child(Story::label("With close button"))
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.child(
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h_stack().child(
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Tab::new("tab_1")
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.end_slot(
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IconButton::new("close_button", Icon::Close)
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.icon_color(Color::Muted)
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.size(ButtonSize::None)
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.icon_size(IconSize::XSmall),
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)
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.child("Tab 1"),
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),
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)
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.child(Story::label("List of tabs"))
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.child(
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h_stack()
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.child(Tab::new("tab_1").child("Tab 1"))
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.child(Tab::new("tab_2").child("Tab 2")),
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)
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.child(Story::label("List of tabs with first tab selected"))
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.child(
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h_stack()
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.child(
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Tab::new("tab_1")
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.selected(true)
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.position(TabPosition::First)
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.child("Tab 1"),
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)
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.child(
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Tab::new("tab_2")
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.position(TabPosition::Middle(Ordering::Greater))
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.child("Tab 2"),
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)
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.child(
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Tab::new("tab_3")
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.position(TabPosition::Middle(Ordering::Greater))
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.child("Tab 3"),
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)
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.child(Tab::new("tab_4").position(TabPosition::Last).child("Tab 4")),
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)
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.child(Story::label("List of tabs with last tab selected"))
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.child(
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h_stack()
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.child(
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Tab::new("tab_1")
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.position(TabPosition::First)
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.child("Tab 1"),
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)
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.child(
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Tab::new("tab_2")
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.position(TabPosition::Middle(Ordering::Less))
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.child("Tab 2"),
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)
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.child(
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Tab::new("tab_3")
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.position(TabPosition::Middle(Ordering::Less))
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.child("Tab 3"),
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)
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.child(
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Tab::new("tab_4")
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.position(TabPosition::Last)
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.selected(true)
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.child("Tab 4"),
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),
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)
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.child(Story::label("List of tabs with second tab selected"))
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.child(
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h_stack()
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.child(
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Tab::new("tab_1")
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.position(TabPosition::First)
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.child("Tab 1"),
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)
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.child(
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Tab::new("tab_2")
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.position(TabPosition::Middle(Ordering::Equal))
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.selected(true)
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.child("Tab 2"),
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)
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.child(
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Tab::new("tab_3")
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.position(TabPosition::Middle(Ordering::Greater))
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.child("Tab 3"),
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)
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.child(Tab::new("tab_4").position(TabPosition::Last).child("Tab 4")),
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)
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}
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}
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198
crates/ui2/src/components/tab.rs
Normal file
198
crates/ui2/src/components/tab.rs
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@ -0,0 +1,198 @@
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use std::cmp::Ordering;
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use std::rc::Rc;
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use gpui::{AnyElement, AnyView, ClickEvent, IntoElement, MouseButton};
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use smallvec::SmallVec;
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use crate::prelude::*;
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/// The position of a [`Tab`] within a list of tabs.
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#[derive(Debug, PartialEq, Eq, Clone, Copy)]
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pub enum TabPosition {
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/// The tab is first in the list.
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First,
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/// The tab is in the middle of the list (i.e., it is not the first or last tab).
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///
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/// The [`Ordering`] is where this tab is positioned with respect to the selected tab.
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Middle(Ordering),
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/// The tab is last in the list.
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Last,
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}
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#[derive(Debug, PartialEq, Eq, Clone, Copy)]
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pub enum TabCloseSide {
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Start,
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End,
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}
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#[derive(IntoElement)]
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pub struct Tab {
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id: ElementId,
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selected: bool,
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position: TabPosition,
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close_side: TabCloseSide,
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on_click: Option<Rc<dyn Fn(&ClickEvent, &mut WindowContext) + 'static>>,
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tooltip: Option<Box<dyn Fn(&mut WindowContext) -> AnyView + 'static>>,
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start_slot: Option<AnyElement>,
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end_slot: Option<AnyElement>,
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children: SmallVec<[AnyElement; 2]>,
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}
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impl Tab {
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pub fn new(id: impl Into<ElementId>) -> Self {
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Self {
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id: id.into(),
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selected: false,
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position: TabPosition::First,
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close_side: TabCloseSide::End,
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on_click: None,
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tooltip: None,
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start_slot: None,
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end_slot: None,
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children: SmallVec::new(),
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}
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}
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pub fn position(mut self, position: TabPosition) -> Self {
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self.position = position;
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self
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}
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pub fn close_side(mut self, close_side: TabCloseSide) -> Self {
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self.close_side = close_side;
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self
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}
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pub fn on_click(mut self, handler: impl Fn(&ClickEvent, &mut WindowContext) + 'static) -> Self {
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self.on_click = Some(Rc::new(handler));
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self
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}
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pub fn tooltip(mut self, tooltip: impl Fn(&mut WindowContext) -> AnyView + 'static) -> Self {
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self.tooltip = Some(Box::new(tooltip));
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self
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}
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pub fn start_slot<E: IntoElement>(mut self, element: impl Into<Option<E>>) -> Self {
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self.start_slot = element.into().map(IntoElement::into_any_element);
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self
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}
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pub fn end_slot<E: IntoElement>(mut self, element: impl Into<Option<E>>) -> Self {
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self.end_slot = element.into().map(IntoElement::into_any_element);
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self
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}
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}
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impl Selectable for Tab {
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fn selected(mut self, selected: bool) -> Self {
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self.selected = selected;
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self
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}
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}
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impl ParentElement for Tab {
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fn children_mut(&mut self) -> &mut SmallVec<[AnyElement; 2]> {
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&mut self.children
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}
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}
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impl RenderOnce for Tab {
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type Rendered = Div;
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fn render(self, cx: &mut WindowContext) -> Self::Rendered {
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const HEIGHT_IN_REMS: f32 = 30. / 16.;
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let (text_color, tab_bg, _tab_hover_bg, _tab_active_bg) = match self.selected {
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false => (
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cx.theme().colors().text_muted,
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cx.theme().colors().tab_inactive_background,
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cx.theme().colors().ghost_element_hover,
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cx.theme().colors().ghost_element_active,
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),
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true => (
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cx.theme().colors().text,
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cx.theme().colors().tab_active_background,
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cx.theme().colors().element_hover,
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cx.theme().colors().element_active,
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),
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};
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div()
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.h(rems(HEIGHT_IN_REMS))
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.bg(tab_bg)
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.border_color(cx.theme().colors().border)
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.map(|this| match self.position {
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TabPosition::First => {
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if self.selected {
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this.pl_px().border_r().pb_px()
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} else {
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this.pl_px().pr_px().border_b()
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}
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}
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TabPosition::Last => {
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if self.selected {
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this.border_l().border_r().pb_px()
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} else {
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this.pr_px().pl_px().border_b()
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}
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}
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TabPosition::Middle(Ordering::Equal) => this.border_l().border_r().pb_px(),
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TabPosition::Middle(Ordering::Less) => this.border_l().pr_px().border_b(),
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TabPosition::Middle(Ordering::Greater) => this.border_r().pl_px().border_b(),
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})
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.child(
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h_stack()
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.group("")
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.id(self.id)
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.relative()
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.h_full()
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.px_5()
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.gap_1()
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.text_color(text_color)
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// .hover(|style| style.bg(tab_hover_bg))
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// .active(|style| style.bg(tab_active_bg))
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.when_some(self.on_click, |tab, on_click| {
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tab.cursor_pointer().on_click(move |event, cx| {
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// HACK: GPUI currently fires `on_click` with any mouse button,
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// but we only care about the left button.
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if event.down.button == MouseButton::Left {
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(on_click)(event, cx)
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}
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})
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})
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.when_some(self.tooltip, |tab, tooltip| {
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tab.tooltip(move |cx| tooltip(cx))
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})
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.child(
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h_stack()
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.w_3()
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.h_3()
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.justify_center()
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.absolute()
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.map(|this| match self.close_side {
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TabCloseSide::Start => this.right_1(),
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TabCloseSide::End => this.left_1(),
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})
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.children(self.start_slot),
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)
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.child(
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h_stack()
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.invisible()
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.w_3()
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.h_3()
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.justify_center()
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.absolute()
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.map(|this| match self.close_side {
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TabCloseSide::Start => this.left_1(),
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TabCloseSide::End => this.right_1(),
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})
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.group_hover("", |style| style.visible())
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.children(self.end_slot),
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)
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.children(self.children),
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)
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}
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}
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