Add more detail to panel switcher interaction
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commit
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3 changed files with 42 additions and 21 deletions
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@ -1,8 +1,8 @@
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use crate::{status_bar::StatusItemView, Axis, Workspace};
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use gpui::{
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div, px, Action, AnyView, AppContext, Component, Div, Entity, EntityId, EventEmitter,
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FocusHandle, FocusableView, ParentComponent, Render, Styled, Subscription, View, ViewContext,
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WeakView, WindowContext,
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FocusHandle, FocusableView, ParentComponent, Render, SharedString, Styled, Subscription, View,
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ViewContext, WeakView, WindowContext,
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};
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use schemars::JsonSchema;
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use serde::{Deserialize, Serialize};
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@ -416,6 +416,14 @@ impl Dock {
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}
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}
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pub fn toggle_action(&self) -> Box<dyn Action> {
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match self.position {
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DockPosition::Left => crate::ToggleLeftDock.boxed_clone(),
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DockPosition::Bottom => crate::ToggleBottomDock.boxed_clone(),
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DockPosition::Right => crate::ToggleRightDock.boxed_clone(),
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}
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}
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// pub fn render_placeholder(&self, cx: &WindowContext) -> AnyElement<Workspace> {
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// todo!()
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// if let Some(active_entry) = self.visible_entry() {
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@ -664,13 +672,22 @@ impl Render for PanelButtons {
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.filter_map(|(i, panel)| {
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let icon = panel.panel.icon(cx)?;
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let name = panel.panel.persistent_name();
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let action = panel.panel.toggle_action(cx);
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let action2 = action.boxed_clone();
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let mut button = IconButton::new(panel.panel.persistent_name(), icon)
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.when(i == active_index, |el| el.state(InteractionState::Active))
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.on_click(move |this, cx| cx.dispatch_action(action.boxed_clone()))
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.tooltip(move |_, cx| Tooltip::for_action(name, &*action2, cx));
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let mut button: IconButton<Self> = if i == active_index && is_open {
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let action = dock.toggle_action();
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let tooltip: SharedString =
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format!("Close {} dock", dock.position.to_label()).into();
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IconButton::new(name, icon)
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.state(InteractionState::Active)
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.action(action.boxed_clone())
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.tooltip(move |_, cx| Tooltip::for_action(tooltip.clone(), &*action, cx))
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} else {
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let action = panel.panel.toggle_action(cx);
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IconButton::new(name, icon)
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.action(action.boxed_clone())
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.tooltip(move |_, cx| Tooltip::for_action(name, &*action, cx))
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};
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Some(button)
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});
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