Add more API docs

Co-Authored-By: Conrad <conrad@zed.dev>
This commit is contained in:
Nathan Sobo 2024-01-09 11:16:34 -07:00
parent 59f41acb82
commit 458c672a72
2 changed files with 54 additions and 4 deletions

View file

@ -1,3 +1,5 @@
#![deny(missing_docs)]
use crate::{
div, Action, AnyView, AnyWindowHandle, AppCell, AppContext, AsyncAppContext,
BackgroundExecutor, ClipboardItem, Context, Entity, EventEmitter, ForegroundExecutor,
@ -255,6 +257,8 @@ impl TestAppContext {
lock.update_global(update)
}
/// Returns an `AsyncAppContext` which can be used to run tasks that expect to be on a background
/// thread on the current thread in tests.
pub fn to_async(&self) -> AsyncAppContext {
AsyncAppContext {
app: Rc::downgrade(&self.app),
@ -263,6 +267,7 @@ impl TestAppContext {
}
}
/// Simulate dispatching an action to the currently focused node in the window.
pub fn dispatch_action<A>(&mut self, window: AnyWindowHandle, action: A)
where
A: Action,
@ -276,7 +281,8 @@ impl TestAppContext {
/// simulate_keystrokes takes a space-separated list of keys to type.
/// cx.simulate_keystrokes("cmd-shift-p b k s p enter")
/// will run backspace on the current editor through the command palette.
/// in Zed, this will run backspace on the current editor through the command palette.
/// This will also run the background executor until it's parked.
pub fn simulate_keystrokes(&mut self, window: AnyWindowHandle, keystrokes: &str) {
for keystroke in keystrokes
.split(" ")
@ -291,7 +297,8 @@ impl TestAppContext {
/// simulate_input takes a string of text to type.
/// cx.simulate_input("abc")
/// will type abc into your current editor.
/// will type abc into your current editor
/// This will also run the background executor until it's parked.
pub fn simulate_input(&mut self, window: AnyWindowHandle, input: &str) {
for keystroke in input.split("").map(Keystroke::parse).map(Result::unwrap) {
self.dispatch_keystroke(window, keystroke.into(), false);
@ -300,6 +307,7 @@ impl TestAppContext {
self.background_executor.run_until_parked()
}
/// dispatches a single Keystroke (see also `simulate_keystrokes` and `simulate_input`)
pub fn dispatch_keystroke(
&mut self,
window: AnyWindowHandle,
@ -310,6 +318,7 @@ impl TestAppContext {
.simulate_keystroke(keystroke, is_held)
}
/// Returns the `TestWindow` backing the given handle.
pub fn test_window(&self, window: AnyWindowHandle) -> TestWindow {
self.app
.borrow_mut()
@ -324,6 +333,7 @@ impl TestAppContext {
.clone()
}
/// Returns a stream of notifications whenever the View or Model is updated.
pub fn notifications<T: 'static>(&mut self, entity: &impl Entity<T>) -> impl Stream<Item = ()> {
let (tx, rx) = futures::channel::mpsc::unbounded();
self.update(|cx| {
@ -340,6 +350,7 @@ impl TestAppContext {
rx
}
/// Retuens a stream of events emitted by the given Model.
pub fn events<Evt, T: 'static + EventEmitter<Evt>>(
&mut self,
entity: &Model<T>,
@ -358,6 +369,8 @@ impl TestAppContext {
rx
}
/// Runs until the given condition becomes true. (Prefer `run_until_parked` if you
/// don't need to jump in at a specific time).
pub async fn condition<T: 'static>(
&mut self,
model: &Model<T>,
@ -387,6 +400,7 @@ impl TestAppContext {
}
impl<T: Send> Model<T> {
/// Block until the next event is emitted by the model, then return it.
pub fn next_event<Evt>(&self, cx: &mut TestAppContext) -> Evt
where
Evt: Send + Clone + 'static,
@ -416,6 +430,7 @@ impl<T: Send> Model<T> {
}
impl<V: 'static> View<V> {
/// Returns a future that resolves when the view is next updated.
pub fn next_notification(&self, cx: &TestAppContext) -> impl Future<Output = ()> {
use postage::prelude::{Sink as _, Stream as _};
@ -442,6 +457,7 @@ impl<V: 'static> View<V> {
}
impl<V> View<V> {
/// Returns a future that resolves when the condition becomes true.
pub fn condition<Evt>(
&self,
cx: &TestAppContext,
@ -506,6 +522,8 @@ impl<V> View<V> {
}
}
/// A VisualTestContext is the test-equivalent of a `WindowContext`. It allows you to
/// run window-specific test code.
use derive_more::{Deref, DerefMut};
#[derive(Deref, DerefMut, Clone)]
pub struct VisualTestContext {
@ -520,6 +538,9 @@ impl<'a> VisualTestContext {
self.cx.update_window(self.window, |_, cx| f(cx)).unwrap()
}
/// Create a new VisualTestContext. You would typically shadow the passed in
/// TestAppContext with this, as this is typically more useful.
/// `let cx = VisualTestContext::from_window(window, cx);`
pub fn from_window(window: AnyWindowHandle, cx: &TestAppContext) -> Self {
Self {
cx: cx.clone(),
@ -527,10 +548,12 @@ impl<'a> VisualTestContext {
}
}
/// Wait until there are no more pending tasks.
pub fn run_until_parked(&self) {
self.cx.background_executor.run_until_parked();
}
/// Dispatch the action to the currently focused node.
pub fn dispatch_action<A>(&mut self, action: A)
where
A: Action,
@ -538,24 +561,32 @@ impl<'a> VisualTestContext {
self.cx.dispatch_action(self.window, action)
}
/// Read the title off the window (set by `WindowContext#set_window_title`)
pub fn window_title(&mut self) -> Option<String> {
self.cx.test_window(self.window).0.lock().title.clone()
}
/// Simulate a sequence of keystrokes `cx.simulate_keystrokes("cmd-p escape")`
/// Automatically runs until parked.
pub fn simulate_keystrokes(&mut self, keystrokes: &str) {
self.cx.simulate_keystrokes(self.window, keystrokes)
}
/// Simulate typing text `cx.simulate_input("hello")`
/// Automatically runs until parked.
pub fn simulate_input(&mut self, input: &str) {
self.cx.simulate_input(self.window, input)
}
/// Simulates the user blurring the window.
pub fn deactivate_window(&mut self) {
if Some(self.window) == self.test_platform.active_window() {
self.test_platform.set_active_window(None)
}
self.background_executor.run_until_parked();
}
/// Simulates the user closing the window.
/// Returns true if the window was closed.
pub fn simulate_close(&mut self) -> bool {
let handler = self

View file

@ -238,6 +238,7 @@ impl Drop for FocusHandle {
/// FocusableView allows users of your view to easily
/// focus it (using cx.focus_view(view))
pub trait FocusableView: 'static + Render {
/// Returns the focus handle associated with this view.
fn focus_handle(&self, cx: &AppContext) -> FocusHandle;
}
@ -251,6 +252,7 @@ impl<M: FocusableView + EventEmitter<DismissEvent>> ManagedView for M {}
pub struct DismissEvent;
// Holds the state for a specific window.
#[doc(hidden)]
pub struct Window {
pub(crate) handle: AnyWindowHandle,
pub(crate) removed: bool,
@ -442,6 +444,7 @@ impl Window {
#[derive(Clone, Debug, Default, PartialEq, Eq)]
#[repr(C)]
pub struct ContentMask<P: Clone + Default + Debug> {
/// The bounds
pub bounds: Bounds<P>,
}
@ -1788,7 +1791,7 @@ impl<'a> WindowContext<'a> {
.available_actions(node_id)
}
/// Returns any key bindings that invoke the given action.
/// Returns key bindings that invoke the given action on the currently focused element.
pub fn bindings_for_action(&self, action: &dyn Action) -> Vec<KeyBinding> {
self.window
.rendered_frame
@ -1799,6 +1802,7 @@ impl<'a> WindowContext<'a> {
)
}
/// Returns any bindings that would invoke the given action on the given focus handle if it were focused.
pub fn bindings_for_action_in(
&self,
action: &dyn Action,
@ -1817,6 +1821,7 @@ impl<'a> WindowContext<'a> {
dispatch_tree.bindings_for_action(action, &context_stack)
}
/// Returns a generic event listener that invokes the given listener with the view and context associated with the given view handle.
pub fn listener_for<V: Render, E>(
&self,
view: &View<V>,
@ -1828,6 +1833,7 @@ impl<'a> WindowContext<'a> {
}
}
/// Returns a generic handler that invokes the given handler with the view and context associated with the given view handle.
pub fn handler_for<V: Render>(
&self,
view: &View<V>,
@ -1839,7 +1845,8 @@ impl<'a> WindowContext<'a> {
}
}
//========== ELEMENT RELATED FUNCTIONS ===========
/// Invoke the given function with the given focus handle present on the key dispatch stack.
/// If you want an element to participate in key dispatch, use this method to push its key context and focus handle into the stack during paint.
pub fn with_key_dispatch<R>(
&mut self,
context: Option<KeyContext>,
@ -1878,6 +1885,8 @@ impl<'a> WindowContext<'a> {
}
}
/// Register a callback that can interrupt the closing of the current window based the returned boolean.
/// If the callback returns false, the window won't be closed.
pub fn on_window_should_close(&mut self, f: impl Fn(&mut WindowContext) -> bool + 'static) {
let mut this = self.to_async();
self.window
@ -2052,19 +2061,24 @@ impl<'a> BorrowMut<AppContext> for WindowContext<'a> {
}
}
/// This trait contains functionality that is shared across [ViewContext] and [WindowContext]
pub trait BorrowWindow: BorrowMut<Window> + BorrowMut<AppContext> {
#[doc(hidden)]
fn app_mut(&mut self) -> &mut AppContext {
self.borrow_mut()
}
#[doc(hidden)]
fn app(&self) -> &AppContext {
self.borrow()
}
#[doc(hidden)]
fn window(&self) -> &Window {
self.borrow()
}
#[doc(hidden)]
fn window_mut(&mut self) -> &mut Window {
self.borrow_mut()
}
@ -3111,10 +3125,15 @@ impl AnyWindowHandle {
/// as other internal representations.
#[derive(Clone, Debug, Eq, PartialEq, Hash)]
pub enum ElementId {
/// The id of a View element
View(EntityId),
/// An integer id
Integer(usize),
/// A string based id
Name(SharedString),
/// An id that's equated with a focus handle
FocusHandle(FocusId),
/// A combination of a name and an integer
NamedInteger(SharedString, usize),
}