Fix excessive delay before clearing stale room data
Co-authored-by: Antonio Scandurra <antonio@zed.dev>
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parent
5218a2f966
commit
45bfcfc3b8
4 changed files with 16 additions and 10 deletions
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@ -57,7 +57,8 @@ use tokio::sync::watch;
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use tower::ServiceBuilder;
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use tracing::{info_span, instrument, Instrument};
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pub const RECONNECT_TIMEOUT: Duration = Duration::from_secs(60);
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pub const RECONNECT_TIMEOUT: Duration = Duration::from_secs(5);
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pub const CLEANUP_TIMEOUT: Duration = Duration::from_secs(10);
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lazy_static! {
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static ref METRIC_CONNECTIONS: IntGauge =
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@ -241,12 +242,12 @@ impl Server {
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self.app_state.db.delete_stale_projects().await?;
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let db = self.app_state.db.clone();
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let peer = self.peer.clone();
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let timeout = self.executor.sleep(RECONNECT_TIMEOUT);
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let timeout = self.executor.sleep(CLEANUP_TIMEOUT);
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let pool = self.connection_pool.clone();
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let live_kit_client = self.app_state.live_kit_client.clone();
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self.executor.spawn_detached(async move {
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timeout.await;
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if let Some(room_ids) = db.outdated_room_ids().await.trace_err() {
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if let Some(room_ids) = db.stale_room_ids().await.trace_err() {
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for room_id in room_ids {
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let mut contacts_to_update = HashSet::default();
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let mut canceled_calls_to_user_ids = Vec::new();
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@ -323,7 +324,6 @@ impl Server {
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Ok(())
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}
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#[cfg(test)]
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pub fn teardown(&self) {
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self.peer.reset();
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self.connection_pool.lock().reset();
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