Support rendering borders

Co-Authored-By: Nathan Sobo <nathan@zed.dev>
This commit is contained in:
Antonio Scandurra 2021-03-22 16:24:26 +01:00
parent f330fdb6a7
commit 45c1337c84
3 changed files with 33 additions and 3 deletions

View file

@ -97,6 +97,7 @@ impl Renderer {
for quad_batch in layer.quads().chunks(batch_size) {
for (ix, quad) in quad_batch.iter().enumerate() {
let bounds = quad.bounds * scene.scale_factor();
let border_width = quad.border.width * scene.scale_factor();
let shader_quad = shaders::GPUIQuad {
origin: bounds.origin().to_float2(),
size: bounds.size().to_float2(),
@ -104,6 +105,15 @@ impl Renderer {
.background
.unwrap_or(ColorU::transparent_black())
.to_uchar4(),
border_top: border_width * (quad.border.top as usize as f32),
border_right: border_width * (quad.border.right as usize as f32),
border_bottom: border_width * (quad.border.bottom as usize as f32),
border_left: border_width * (quad.border.left as usize as f32),
border_color: quad
.border
.color
.unwrap_or(ColorU::transparent_black())
.to_uchar4(),
corner_radius: quad.corner_radius * scene.scale_factor(),
};
unsafe {