Remove old ui
and storybook
crates (#3125)
This PR deletes the old `ui` and `storybook` crates in favor of their newer variants that we'll be landing to `main` in the near future. ### Motivation These crates are based off the old version of GPUI 2 (the `gpui2` crate). At this point we have since transitioned to the new version of GPUI 2 (the `gpui3` crate, currently still on the `gpui2` branch). Having both copies around is confusing, so the old ones are going the way of the dinosaurs. Release Notes: - N/A
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@ -1,198 +0,0 @@
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#![allow(dead_code, unused_variables)]
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mod stories;
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mod story;
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mod story_selector;
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use std::{process::Command, sync::Arc};
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use ::theme as legacy_theme;
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use clap::Parser;
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use gpui2::{
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serde_json, vec2f, view, Element, IntoElement, ParentElement, RectF, ViewContext, WindowBounds,
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};
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use legacy_theme::{ThemeRegistry, ThemeSettings};
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use log::LevelFilter;
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use settings::{default_settings, SettingsStore};
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use simplelog::SimpleLogger;
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use ui::prelude::*;
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use ui::{ElementExt, Theme, WorkspaceElement};
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use crate::story_selector::StorySelector;
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gpui2::actions! {
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storybook,
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[ToggleInspector]
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}
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#[derive(Parser)]
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#[command(author, version, about, long_about = None)]
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struct Args {
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#[arg(value_enum)]
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story: Option<StorySelector>,
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/// The name of the theme to use in the storybook.
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///
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/// If not provided, the default theme will be used.
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#[arg(long)]
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theme: Option<String>,
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}
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async fn watch_zed_changes(fs: Arc<dyn fs::Fs>) -> Option<()> {
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if std::env::var("ZED_HOT_RELOAD").is_err() {
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return None;
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}
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use futures::StreamExt;
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let mut events = fs
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.watch(".".as_ref(), std::time::Duration::from_millis(100))
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.await;
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let mut current_child: Option<std::process::Child> = None;
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while let Some(events) = events.next().await {
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if !events.iter().any(|event| {
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event
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.path
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.to_str()
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.map(|path| path.contains("/crates/"))
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.unwrap_or_default()
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}) {
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continue;
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}
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let child = current_child.take().map(|mut child| child.kill());
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log::info!("Storybook changed, rebuilding...");
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current_child = Some(
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Command::new("cargo")
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.args(["run", "-p", "storybook"])
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.spawn()
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.ok()?,
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);
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}
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Some(())
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}
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fn main() {
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SimpleLogger::init(LevelFilter::Info, Default::default()).expect("could not initialize logger");
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let args = Args::parse();
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let fs = Arc::new(fs::RealFs);
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gpui2::App::new(Assets).unwrap().run(move |cx| {
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let mut store = SettingsStore::default();
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store
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.set_default_settings(default_settings().as_ref(), cx)
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.unwrap();
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cx.set_global(store);
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legacy_theme::init(Assets, cx);
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// load_embedded_fonts(cx.platform().as_ref());
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let theme_registry = cx.global::<Arc<ThemeRegistry>>();
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let theme_override = args
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.theme
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.and_then(|theme| {
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theme_registry
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.list_names(true)
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.find(|known_theme| theme == *known_theme)
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})
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.and_then(|theme_name| theme_registry.get(&theme_name).ok());
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cx.spawn(|_| async move {
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watch_zed_changes(fs).await;
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})
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.detach();
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cx.add_window(
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gpui2::WindowOptions {
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bounds: WindowBounds::Fixed(RectF::new(vec2f(0., 0.), vec2f(1700., 980.))),
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center: true,
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..Default::default()
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},
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|cx| match args.story {
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Some(selector) => view(move |cx| {
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render_story(
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&mut ViewContext::new(cx),
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theme_override.clone(),
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div().flex().flex_col().h_full().child_any(selector.story()),
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)
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}),
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None => view(move |cx| {
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render_story(
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&mut ViewContext::new(cx),
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theme_override.clone(),
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WorkspaceElement::default(),
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)
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}),
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},
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);
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cx.platform().activate(true);
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});
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}
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fn render_story<V: 'static, S: IntoElement<V>>(
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cx: &mut ViewContext<V>,
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theme_override: Option<Arc<legacy_theme::Theme>>,
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story: S,
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) -> impl Element<V> {
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let theme = current_theme(cx, theme_override);
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story.into_element().themed(theme)
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}
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fn current_theme<V: 'static>(
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cx: &mut ViewContext<V>,
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theme_override: Option<Arc<legacy_theme::Theme>>,
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) -> Theme {
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let legacy_theme =
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theme_override.unwrap_or_else(|| settings::get::<ThemeSettings>(cx).theme.clone());
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let new_theme: Theme = serde_json::from_value(legacy_theme.base_theme.clone()).unwrap();
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add_base_theme_to_legacy_theme(&legacy_theme, new_theme)
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}
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// Nathan: During the transition to gpui2, we will include the base theme on the legacy Theme struct.
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fn add_base_theme_to_legacy_theme(legacy_theme: &legacy_theme::Theme, new_theme: Theme) -> Theme {
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legacy_theme
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.deserialized_base_theme
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.lock()
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.get_or_insert_with(|| Box::new(new_theme))
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.downcast_ref::<Theme>()
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.unwrap()
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.clone()
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}
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use anyhow::{anyhow, Result};
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use gpui2::AssetSource;
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use rust_embed::RustEmbed;
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#[derive(RustEmbed)]
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#[folder = "../../assets"]
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#[include = "themes/**/*"]
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#[include = "fonts/**/*"]
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#[include = "icons/**/*"]
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#[exclude = "*.DS_Store"]
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pub struct Assets;
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impl AssetSource for Assets {
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fn load(&self, path: &str) -> Result<std::borrow::Cow<[u8]>> {
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Self::get(path)
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.map(|f| f.data)
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.ok_or_else(|| anyhow!("could not find asset at path \"{}\"", path))
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}
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fn list(&self, path: &str) -> Vec<std::borrow::Cow<'static, str>> {
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Self::iter().filter(|p| p.starts_with(path)).collect()
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}
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}
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// fn load_embedded_fonts(platform: &dyn gpui2::Platform) {
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// let font_paths = Assets.list("fonts");
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// let mut embedded_fonts = Vec::new();
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// for font_path in &font_paths {
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// if font_path.ends_with(".ttf") {
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// let font_path = &*font_path;
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// let font_bytes = Assets.load(font_path).unwrap().to_vec();
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// embedded_fonts.push(Arc::from(font_bytes));
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// }
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// }
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// platform.fonts().add_fonts(&embedded_fonts).unwrap();
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// }
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