Remove old ui and storybook crates (#3125)

This PR deletes the old `ui` and `storybook` crates in favor of their
newer variants that we'll be landing to `main` in the near future.

### Motivation

These crates are based off the old version of GPUI 2 (the `gpui2`
crate).

At this point we have since transitioned to the new version of GPUI 2
(the `gpui3` crate, currently still on the `gpui2` branch).

Having both copies around is confusing, so the old ones are going the
way of the dinosaurs.

Release Notes:

- N/A
This commit is contained in:
Marshall Bowers 2023-10-12 17:40:20 -04:00 committed by GitHub
parent bac43ae38e
commit 45f3a98359
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
91 changed files with 0 additions and 10580 deletions

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@ -1,198 +0,0 @@
#![allow(dead_code, unused_variables)]
mod stories;
mod story;
mod story_selector;
use std::{process::Command, sync::Arc};
use ::theme as legacy_theme;
use clap::Parser;
use gpui2::{
serde_json, vec2f, view, Element, IntoElement, ParentElement, RectF, ViewContext, WindowBounds,
};
use legacy_theme::{ThemeRegistry, ThemeSettings};
use log::LevelFilter;
use settings::{default_settings, SettingsStore};
use simplelog::SimpleLogger;
use ui::prelude::*;
use ui::{ElementExt, Theme, WorkspaceElement};
use crate::story_selector::StorySelector;
gpui2::actions! {
storybook,
[ToggleInspector]
}
#[derive(Parser)]
#[command(author, version, about, long_about = None)]
struct Args {
#[arg(value_enum)]
story: Option<StorySelector>,
/// The name of the theme to use in the storybook.
///
/// If not provided, the default theme will be used.
#[arg(long)]
theme: Option<String>,
}
async fn watch_zed_changes(fs: Arc<dyn fs::Fs>) -> Option<()> {
if std::env::var("ZED_HOT_RELOAD").is_err() {
return None;
}
use futures::StreamExt;
let mut events = fs
.watch(".".as_ref(), std::time::Duration::from_millis(100))
.await;
let mut current_child: Option<std::process::Child> = None;
while let Some(events) = events.next().await {
if !events.iter().any(|event| {
event
.path
.to_str()
.map(|path| path.contains("/crates/"))
.unwrap_or_default()
}) {
continue;
}
let child = current_child.take().map(|mut child| child.kill());
log::info!("Storybook changed, rebuilding...");
current_child = Some(
Command::new("cargo")
.args(["run", "-p", "storybook"])
.spawn()
.ok()?,
);
}
Some(())
}
fn main() {
SimpleLogger::init(LevelFilter::Info, Default::default()).expect("could not initialize logger");
let args = Args::parse();
let fs = Arc::new(fs::RealFs);
gpui2::App::new(Assets).unwrap().run(move |cx| {
let mut store = SettingsStore::default();
store
.set_default_settings(default_settings().as_ref(), cx)
.unwrap();
cx.set_global(store);
legacy_theme::init(Assets, cx);
// load_embedded_fonts(cx.platform().as_ref());
let theme_registry = cx.global::<Arc<ThemeRegistry>>();
let theme_override = args
.theme
.and_then(|theme| {
theme_registry
.list_names(true)
.find(|known_theme| theme == *known_theme)
})
.and_then(|theme_name| theme_registry.get(&theme_name).ok());
cx.spawn(|_| async move {
watch_zed_changes(fs).await;
})
.detach();
cx.add_window(
gpui2::WindowOptions {
bounds: WindowBounds::Fixed(RectF::new(vec2f(0., 0.), vec2f(1700., 980.))),
center: true,
..Default::default()
},
|cx| match args.story {
Some(selector) => view(move |cx| {
render_story(
&mut ViewContext::new(cx),
theme_override.clone(),
div().flex().flex_col().h_full().child_any(selector.story()),
)
}),
None => view(move |cx| {
render_story(
&mut ViewContext::new(cx),
theme_override.clone(),
WorkspaceElement::default(),
)
}),
},
);
cx.platform().activate(true);
});
}
fn render_story<V: 'static, S: IntoElement<V>>(
cx: &mut ViewContext<V>,
theme_override: Option<Arc<legacy_theme::Theme>>,
story: S,
) -> impl Element<V> {
let theme = current_theme(cx, theme_override);
story.into_element().themed(theme)
}
fn current_theme<V: 'static>(
cx: &mut ViewContext<V>,
theme_override: Option<Arc<legacy_theme::Theme>>,
) -> Theme {
let legacy_theme =
theme_override.unwrap_or_else(|| settings::get::<ThemeSettings>(cx).theme.clone());
let new_theme: Theme = serde_json::from_value(legacy_theme.base_theme.clone()).unwrap();
add_base_theme_to_legacy_theme(&legacy_theme, new_theme)
}
// Nathan: During the transition to gpui2, we will include the base theme on the legacy Theme struct.
fn add_base_theme_to_legacy_theme(legacy_theme: &legacy_theme::Theme, new_theme: Theme) -> Theme {
legacy_theme
.deserialized_base_theme
.lock()
.get_or_insert_with(|| Box::new(new_theme))
.downcast_ref::<Theme>()
.unwrap()
.clone()
}
use anyhow::{anyhow, Result};
use gpui2::AssetSource;
use rust_embed::RustEmbed;
#[derive(RustEmbed)]
#[folder = "../../assets"]
#[include = "themes/**/*"]
#[include = "fonts/**/*"]
#[include = "icons/**/*"]
#[exclude = "*.DS_Store"]
pub struct Assets;
impl AssetSource for Assets {
fn load(&self, path: &str) -> Result<std::borrow::Cow<[u8]>> {
Self::get(path)
.map(|f| f.data)
.ok_or_else(|| anyhow!("could not find asset at path \"{}\"", path))
}
fn list(&self, path: &str) -> Vec<std::borrow::Cow<'static, str>> {
Self::iter().filter(|p| p.starts_with(path)).collect()
}
}
// fn load_embedded_fonts(platform: &dyn gpui2::Platform) {
// let font_paths = Assets.list("fonts");
// let mut embedded_fonts = Vec::new();
// for font_path in &font_paths {
// if font_path.ends_with(".ttf") {
// let font_path = &*font_path;
// let font_bytes = Assets.load(font_path).unwrap().to_vec();
// embedded_fonts.push(Arc::from(font_bytes));
// }
// }
// platform.fonts().add_fonts(&embedded_fonts).unwrap();
// }