Remove old ui and storybook crates (#3125)

This PR deletes the old `ui` and `storybook` crates in favor of their
newer variants that we'll be landing to `main` in the near future.

### Motivation

These crates are based off the old version of GPUI 2 (the `gpui2`
crate).

At this point we have since transitioned to the new version of GPUI 2
(the `gpui3` crate, currently still on the `gpui2` branch).

Having both copies around is confusing, so the old ones are going the
way of the dinosaurs.

Release Notes:

- N/A
This commit is contained in:
Marshall Bowers 2023-10-12 17:40:20 -04:00 committed by GitHub
parent bac43ae38e
commit 45f3a98359
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91 changed files with 0 additions and 10580 deletions

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@ -1,28 +0,0 @@
use crate::prelude::*;
use crate::{theme, Avatar, Player};
#[derive(Element)]
pub struct Facepile {
players: Vec<Player>,
}
impl Facepile {
pub fn new<P: Iterator<Item = Player>>(players: P) -> Self {
Self {
players: players.collect(),
}
}
fn render<V: 'static>(&mut self, _: &mut V, cx: &mut ViewContext<V>) -> impl IntoElement<V> {
let theme = theme(cx);
let player_count = self.players.len();
let player_list = self.players.iter().enumerate().map(|(ix, player)| {
let isnt_last = ix < player_count - 1;
div()
.when(isnt_last, |div| div.neg_mr_1())
.child(Avatar::new(player.avatar_src().to_string()))
});
div().p_1().flex().items_center().children(player_list)
}
}