Remove old ui
and storybook
crates (#3125)
This PR deletes the old `ui` and `storybook` crates in favor of their newer variants that we'll be landing to `main` in the near future. ### Motivation These crates are based off the old version of GPUI 2 (the `gpui2` crate). At this point we have since transitioned to the new version of GPUI 2 (the `gpui3` crate, currently still on the `gpui2` branch). Having both copies around is confusing, so the old ones are going the way of the dinosaurs. Release Notes: - N/A
This commit is contained in:
parent
bac43ae38e
commit
45f3a98359
91 changed files with 0 additions and 10580 deletions
|
@ -1,117 +0,0 @@
|
|||
use std::marker::PhantomData;
|
||||
use std::sync::atomic::AtomicBool;
|
||||
use std::sync::Arc;
|
||||
|
||||
use crate::{prelude::*, PlayerWithCallStatus};
|
||||
use crate::{
|
||||
theme, Avatar, Button, Icon, IconButton, IconColor, PlayerStack, ToolDivider, TrafficLights,
|
||||
};
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct Livestream {
|
||||
pub players: Vec<PlayerWithCallStatus>,
|
||||
pub channel: Option<String>, // projects
|
||||
// windows
|
||||
}
|
||||
|
||||
#[derive(Element)]
|
||||
pub struct TitleBar<V: 'static> {
|
||||
view_type: PhantomData<V>,
|
||||
/// If the window is active from the OS's perspective.
|
||||
is_active: Arc<AtomicBool>,
|
||||
livestream: Option<Livestream>,
|
||||
}
|
||||
|
||||
impl<V: 'static> TitleBar<V> {
|
||||
pub fn new(cx: &mut ViewContext<V>) -> Self {
|
||||
let is_active = Arc::new(AtomicBool::new(true));
|
||||
let active = is_active.clone();
|
||||
|
||||
cx.observe_window_activation(move |_, is_active, cx| {
|
||||
active.store(is_active, std::sync::atomic::Ordering::SeqCst);
|
||||
cx.notify();
|
||||
})
|
||||
.detach();
|
||||
|
||||
Self {
|
||||
view_type: PhantomData,
|
||||
is_active,
|
||||
livestream: None,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn set_livestream(mut self, livestream: Option<Livestream>) -> Self {
|
||||
self.livestream = livestream;
|
||||
self
|
||||
}
|
||||
|
||||
fn render(&mut self, _: &mut V, cx: &mut ViewContext<V>) -> impl IntoElement<V> {
|
||||
let theme = theme(cx);
|
||||
let has_focus = cx.window_is_active();
|
||||
|
||||
let player_list = if let Some(livestream) = &self.livestream {
|
||||
livestream.players.clone().into_iter()
|
||||
} else {
|
||||
vec![].into_iter()
|
||||
};
|
||||
|
||||
div()
|
||||
.flex()
|
||||
.items_center()
|
||||
.justify_between()
|
||||
.w_full()
|
||||
.h_8()
|
||||
.fill(theme.lowest.base.default.background)
|
||||
.child(
|
||||
div()
|
||||
.flex()
|
||||
.items_center()
|
||||
.h_full()
|
||||
.gap_4()
|
||||
.px_2()
|
||||
.child(TrafficLights::new().window_has_focus(has_focus))
|
||||
// === Project Info === //
|
||||
.child(
|
||||
div()
|
||||
.flex()
|
||||
.items_center()
|
||||
.gap_1()
|
||||
.child(Button::new("zed"))
|
||||
.child(Button::new("nate/gpui2-ui-components")),
|
||||
)
|
||||
.children(player_list.map(|p| PlayerStack::new(p)))
|
||||
.child(IconButton::new(Icon::Plus)),
|
||||
)
|
||||
.child(
|
||||
div()
|
||||
.flex()
|
||||
.items_center()
|
||||
.child(
|
||||
div()
|
||||
.px_2()
|
||||
.flex()
|
||||
.items_center()
|
||||
.gap_1()
|
||||
.child(IconButton::new(Icon::FolderX))
|
||||
.child(IconButton::new(Icon::Close)),
|
||||
)
|
||||
.child(ToolDivider::new())
|
||||
.child(
|
||||
div()
|
||||
.px_2()
|
||||
.flex()
|
||||
.items_center()
|
||||
.gap_1()
|
||||
.child(IconButton::new(Icon::Mic))
|
||||
.child(IconButton::new(Icon::AudioOn))
|
||||
.child(IconButton::new(Icon::Screen).color(IconColor::Accent)),
|
||||
)
|
||||
.child(
|
||||
div().px_2().flex().items_center().child(
|
||||
Avatar::new("https://avatars.githubusercontent.com/u/1714999?v=4")
|
||||
.shape(Shape::RoundedRectangle),
|
||||
),
|
||||
),
|
||||
)
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue