Fix constant thread creation on Windows (#36779)
See https://github.com/zed-industries/zed/issues/36057#issuecomment-3215808649 Fixes https://github.com/zed-industries/zed/issues/36057 Release Notes: - N/A
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1 changed files with 3 additions and 15 deletions
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@ -9,10 +9,8 @@ use parking::Parker;
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use parking_lot::Mutex;
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use util::ResultExt;
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use windows::{
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Foundation::TimeSpan,
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System::Threading::{
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ThreadPool, ThreadPoolTimer, TimerElapsedHandler, WorkItemHandler, WorkItemOptions,
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WorkItemPriority,
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ThreadPool, ThreadPoolTimer, TimerElapsedHandler, WorkItemHandler, WorkItemPriority,
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},
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Win32::{
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Foundation::{LPARAM, WPARAM},
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@ -56,12 +54,7 @@ impl WindowsDispatcher {
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Ok(())
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})
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};
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ThreadPool::RunWithPriorityAndOptionsAsync(
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&handler,
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WorkItemPriority::High,
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WorkItemOptions::TimeSliced,
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)
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.log_err();
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ThreadPool::RunWithPriorityAsync(&handler, WorkItemPriority::High).log_err();
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}
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fn dispatch_on_threadpool_after(&self, runnable: Runnable, duration: Duration) {
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@ -72,12 +65,7 @@ impl WindowsDispatcher {
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Ok(())
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})
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};
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let delay = TimeSpan {
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// A time period expressed in 100-nanosecond units.
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// 10,000,000 ticks per second
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Duration: (duration.as_nanos() / 100) as i64,
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};
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ThreadPoolTimer::CreateTimer(&handler, delay).log_err();
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ThreadPoolTimer::CreateTimer(&handler, duration.into()).log_err();
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}
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}
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